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ericinexile

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Everything posted by ericinexile

  1. Hi all, I got distracted by another sim and just started playing DCS again after v1.01. I like the new trim logic but I've run into an occasional problem that I'm guessing others have already figured out. (a brief search of "controls" yielded nothing...sorry if I missed it). Sometimes after trimming, my stick and rudder "die". I've tried retrimming, holding trim, engaging FD, disengaging FD, and letting go in hope that the trim logic will see that I've returned to neutral. "Something" has worked twice but I wasn't able to duplicate the success. Anyone figure out how to get control back before smacking terra firma? Smokin' Hole
  2. When I fly IRL at 50 feet and at 150 kts it looks and feels EXACTLY like DCS.
  3. Sorry if this is a repeat but didn't want to read all the posts. (Laziness comes with age) My technique: Open the door. Simple but it really helps. The key to hovering is knowing where to look and detecting drift before it requires large corrections. Also, related to above, try approaching the LZ from the left looking out that open door. Smokin' Hole
  4. Excellent sim! The visuals range from nice to breathtaking. The fighting is close and the superb damage and physics modeling make for satisfying kills. If you are interested in what the follow-on to IL2 (Storm of War) might look like, this could be it. But... It still has similar MP issues as DCS. I want a big, open Hyperlobby kind of world but that's not what ROF is. Great nonetheless! Long Live Russian Sim Developers!
  5. Even without H2H or regenerative/dynamic mission elements, there are still ways to make MP exciting until or if ever the above improvements see light: * Red AND Blue human forces with equalization enforced. There is no real heart-pounding excitement in this game without humans on the other side intelligently prepared to kill you. * AI Helicopters. Killing hostile units is too easy without enemy CAS. * A map that ends when one team meets it's goal or point total. * Anything that makes the player feel he's part of something. A multiplayer Map with no need to interact with other players is meaningless.
  6. RECENTLY TRANSLATED INTERNAL KAMOV MEMO: "Gentlemen, Test pilots have been begging the Development Team for some sort of Air to Air capability. Ha! Air to Air? If these silly pilots wanted r73s they should have joined a fighter wing. No, we engineers know better. But to throw the pilots a bone we've decided to add a bombing capability to the Ka50! Now, after exhausting all his vikhrs in a futile attempt to bring down a Hellfire-packin' AH-64, the Pilot can now utilize his superior climb capability to hover above his opponent and drop a bomb on his rotor mast. The bombs will have an equal chance of harming a ground-based adversary. Perhaps this will silence the whimpering from the pilot ranks and allow us engineers to get back to work. Do not distribute this memo outside this building!"
  7. Panzertard, Great post. Just the kind of response I was hoping for. I'm sure ED understands that Multiplayer improvements are vital to the long-term success of the franchise. Even Flanker 1.0 had a strong multiplayer capability. And that was 12 years ago.
  8. Thanks. But I haven't gone anywhere. My routine is to fire up DCS MP and if nothing seems to be going on I close DCS and head to HyperLobby and IL2. It's just that the "nothing's going on" thing seems increasingly more common.
  9. Lately I've returned to playing IL2 online. There's no comparing the two sims. DCS is a true sim and an amazing work. But the attraction with IL2 is the ability to fly in a huge world of other players, many of whom are coordinating tactics on Teamspeak. That is a thrill. Multiplayer on DCS is usually the same experience as single player for me. Other than datalink transfers, there is nothing that ties a player to others in the world. The lack of a significant H2H element* lessens further the contact with other players. Even as we noticed this early on, I thought as more players came online participation would increase. That hasn't happened. If anything, online participation has perhaps even decreased a bit since the Spring. I have a few ideas about what is wrong. But I was wondering if anyone shared my concerns and have "user-side" (as in not ED programmed) ideas. *159th's "King of the Hill" is an exception but its a real technical challenge for some players.
  10. Just did. Not there. No biggy--I posted because I thought perhaps it might still be on the RU side and a cyrillic reader would forward the link. Thanks all.
  11. Exactly. I'm pretty nostalgic for that video because it proved to me that Black Shark was going to be worth the wait--and, of course, it was! The song is also nice but the live version on Radio Maykop doesn't quite do it for me.
  12. I'm looking for the original Free Flight .wmv file which has long since been wiped from my drive. I'm sure it's on You Tube but my interest is in the full sized file. Thanks.
  13. Of course it does! It isn't optically guided in the manner of the Hellfire but it still receives light--with the sensor you mentioned--which is capped by a lens. That said, my vote goes to EinsteinEP's theory above.
  14. Ok, here's a serious answer, but still a wild arsed guess... Perhaps the vikhr optics are prone to fog and having the lens pre-heated/cooled prior to launch helps ensure that it stays clear throughout it's short flight. No flames please, it was an honest guess ;)
  15. To paraphrase "Goose", do some of that pilot..err..stuff!
  16. Replace "Cyclic" with "collective" and you pretty much have it. Add the blue "Alt Stab" AP button to your procedure. Judge precise level by reference to the VSI as the Altitude Stabilization has small control over the collective. You can best judge success by glancing at the collective angle indicator.
  17. They like theirs served cheap from a two-liter plastic bottle by an old lady in the park--an option we will get with the Ka52.
  18. British tanks like their missiles at room temperature, whereas as American tanks prefer them ice-cold
  19. PvP is really the only way to get any satisfaction out of Multiplayer without devoting a huge amount of time coordinating the mission start with other players and the server. As a father, I don't have that kind of time to commit. So I find myself on IL2 far more than DCS. in short, I agree with you...broader acceptance of A2A would be nice. I'll look for you on this mission. Last week you splashed me twice in a row so I could use the practice.
  20. Couldn't agree more. Too much is made of the nuances of real flight and how enviromental sensations are missing in entertainment fight simulators. With TrackIr, 95 percent of flight is there, on your display and through your speakers. When done right, as it is with Lomac and DCS, the experience can be incredible. The things that kill you in the sim give you the opportunity to learn how to avoid repeating the same mistakes. that's why simulators exist in the first place. Regarding VRS, I still occasionaly encounter it but now recognize it so early that two really small inputs save the situation before things get interesting.
  21. Well, I have to disagree a bit with your description. A vortex ring is just that--a ring of air-mass encompassing the outer circumference of the rotor disk that has been induced by the rotor to descend and rotate like a vortex. The inner part of that ring ("viewed" from above), the donut hole if you will, is downwash and is how a rotor generates lift. But the ring itself is just a mostly useless bit of turbulence and induced drag and is a constant fact of life for the rotor. This bit of physics becomes a problem when the rotor enters deeply into this ring, usually by descending into it, killing downwash production on a large portion of the rotor disk. Increasing collective only strengthens the ring, further killing lift. The takeoff scenario you mentioned is not hazardous because of VRS but rather because it places the helicopter outside a safe autorotation envelope. Hovering is safe. Hovering with a significant descent rate is not. Again, VRS didn't become a big threat until attack helicopter requirements pushed the hovering capability of the tail rotor. Then someone invented the tilt-rotor...
  22. The "King of the Hill" beta mission is possibly the most fun I've had yet in Multiplayer. (Pardon my embarrassment if I have the wrong server). For those who haven't played it, it is more Unreal-style FPS shooter than a real application of A2A tactics but it is super fun. Red and Blue FARPs are hidden in max fog to prevent vulching. There is also an overcast layer at 1000m. The goal is a hill that is protected by opposing AAA covering each covering its own half, leaving a small friendly cone from which to prevent the other guys from taking the top of the hill. Just refueling/rearming alone is a challenge.
  23. I'll second the :lol:
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