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Haha, no that's perfect ^^ That's the kind of feedback I love to get myself, seeing how people are approaching a mission and what they do. So I'm very happy if it gives you fuel for making the mission even better! I've relayed your compliments to Magic! She's often also my CPG/WSO/equivalent and generally a delight to fly with. Between the two of us we made sure the SU-25s came out beautiful.
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Oh yeah, I can easily enough poke the setting off in the mission editor, it's a rather small chore. I can appreciate the visuals being rather nice! It was mainly people exploding on their first spawn that people complained to me about, haha ^^ Also the flight went great with 1.75, we swept out from Nalchik and did a complete capture in about 5 hours. Got some good practice in with the Hind as well capturing some of the sites. Doing strategic commands from dynamic spawns worked great this time as well. There was occasionally a debug message that shows up about CSAR events, but it's not particularly distracting. https://www.twitch.tv/videos/2509740595 for the VOD incase you want to peek in at the community event where we flew the mission at.
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Just wanted to drop by and say thank you! Expansion has become one of the regular missions my little flightsim community flies together, often also streamed on Twitch so I hope it gives your missions some good visibility As a mission designer myself, I very much appreciate the effort put into this mission and a number of your other ones. I know it's not a small effort to keep them up to date and compatible with DCS - especially with the amount of scripting involved. We'll be testing 1.75 tonight! I guess the one thing I could mention as a issue I've noticed is that stopGap tends to fill in spawn locations in such a fashion on a multiplayer server that people joining in at the start often end up spawning their aircraft inside an existing aircraft and exploding, having to respawn then into wreckage. I've needed to start turning off stopGap as a result.
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Mike Force Team started following DragonShadow
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F-15E patch from +30 years back (April 1st humor)
DragonShadow replied to DragonShadow's topic in Chit-Chat
Only off by three years to be fair! The series was some of the first flightsims I flew and it became a beautiful lifelong thing for me as well DCS getting the F-15E Mudhen was kinda like coming back home. -
F-15E patch from +30 years back (April 1st humor)
DragonShadow replied to DragonShadow's topic in Chit-Chat
Heck yeah! I used to fly it a bunch back in the day as well but had forgotten most of it. It was very funny coming back to it after flying DCS all this time now. I only recently learned it actually has a multi-crew mode as well, that was a fun surprise and just made things ever better! -
Hope this is okay for injecting some harmless April 1st humor. VOD of yesterdays Twitch stream where we pretended to test a new patch to DCS, by flying a +30 year old flightsim as a mock up of my usual F-15E multicrew streams. Very happy with how much fun people had with the bit ^^ Also it’s amazing what all already existed in a 1992 flightsim, and how many things learned in DCS were applicable. https://m.twitch.tv/videos/2108179903 Flying should be fun (Added a funny screenshot from a friend)
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Thanks, it was pretty fun and funny. So easy to totally destroy the landing gear
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Was messing around in the mission editor and it turns out the ski ramps are stackable and way more fun than they first appear! Done with full aerodynamics and damage modeling. Took some fine throttle control to get the landings right. Show me your jump!
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Updated to version 6.0.5.0 with the following fixes: Fixed available equipment at Batumi FARP. Fixed defending BMP placement at Batumi. Enforce multiplayer relevant mission options. Thanks for the feedback Rogue13!
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Going to be hosting a co-op multiplayer stream of the mission at https://twitch.tv/aviancer today (7th of August) at 13:00 UTC. We've had a lot of fun testing it earlier ^^
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Great, hope you have a good time with it! Always happy to receive feedback too. Expect it to be pretty challenging for a single player run! I'd recommend something that can loiter well and take multiple shots to break the advance, like a KA-50 or Apache. A-10 can do it too but it'll certainly be a nice challenge.
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Revision 5 changes: Now fully voice acted! Added new player aircraft types. Updated scripting and group pathing for modern DCS versions (2022). Updated MIST library to 4.4.90 with a small custom fix. Updated unit positions and added some objects to make finding some hostiles reasonable again. Converted player aircraft to be from a multi-country coalition. Updated player location related scripting to be free of hardcoded unit lists. Easier to mod in more aircraft. Updated CAP activation scripting, and added radio trigger to allow disabling hostile CAP after start. Added some further flavor to the beginning of the mission, including at Kobuleti. Fixed some long-standing typos XD Version 6.0.5.0: Fixed available equipment at Batumi FARP. Fixed defending BMP placement at Batumi. Enforce multiplayer relevant mission options.
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Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
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