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recoilfx

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Everything posted by recoilfx

  1. You wouldn't need to resolder but you'd need to buy bunch of a jumper cables and something like BU0836X (HID controller with enough input pins), read the diagram here http://cougar.flyfoxy.com/images/Terrapin/tqs_diag.jpg , rip out the existing circuit board, then it's wiring time! The connector shown is the 24pin connector inside the throttle. It looks daunting but it's very doable.
  2. Does anyone know the length of the stick for P-51D? Also how many degrees does it tilt for both axes? I am thinking of building a floor mount so I want to get the throw right.... Thanks!
  3. That's the command id i believe, for use with device:performClickableAction. I don't want to set a command, but retrieve the current value of the wheel brakes. When using device:get_argument_value(74) i get a constant value ~.4 value even when I press my brake pedals, so I'm pretty sure 74 is not it. Update: 74 is actually EngineRightTemperatureUnits
  4. I need to retrieve the value of applied wheel brakes, but I can't seem to find the argument id anywhere for the A-10C. It's not in main_panel_init.lua or clickabledata.lua, nor any of the subsystem luas. The only other mentions are the control_indicators_page.lua, but that's for constructing control indicator itself. Does anyone have a clue? Thanks!
  5. Just wanted to chime in about the PTFE bufferring replacement - it didn't reduce static friction for me. As the rubber ring for me was already properly lubricated, the other sources of frictions came from the contact inside the gimbal ball, and the contacts between the four posts and the top Teflon ring. I am pretty sure that the rubber ring is there to cushion the transition flats not for anti-friction, so if you have either the OEM rubber ring removed or the PTFE ring installed, your center detent will be much stronger. So what did i do? I super glued the rubber ring. It hasn't been mangled out of place yet!
  6. I'd rather take 10fps hit for a brief 10 seconds of start up...
  7. Not necessarily a throttle, as it is not very useful for jets that I fly. But I am interested at an authentic stick, what kind of gimbal system will it have?
  8. Both (body 3d model and health modeling) would be good - I was simply expressing that I'd be happy enough if basic body health is modeled. Pilot injury is a real thing and especially relevant in planes with little armor protection. It doesn't have to be super detailed, something simliar to IL2 is enough( IMO, that is). No need for health bars. Headshot equals instant death. Body injury results in red vision. Can't pull the stick as hard, and gets blacked out faster, etc... Anyways, I'll stop here, didn't mean to derail the conversation...
  9. Forget pilot body, some form of pilot health modeling is good enough for me! Right now it's next to impossible to get wounded.
  10. Thanks! I'll check it out later when I get home!
  11. Just wondering if the new buffeting effect can be exported via export.lua - it would be an extremely nice addition to planes like the p-51d where accelerated stalls cause much headaches... Having these pre stall hints exported to a vibrating motor would be great!
  12. Actually, I did this via BookBaby print services... it's $80! Much better than the $200 from lulu.com
  13. UPDATE: ....and it's gone. To GregP! I plan to create a full library of DCS manuals with custom designed covers for personal use, and this was one of the first of the series with a slight mistake (the A10 symbol on the cover spine is upside down). I've got another fixed one now, so this slightly used copy is looking for a loving home! It's printed with full color, hard cover, perfect binding with #80 paper, and it weighs over 6+ pounds! Since it's so heavy, this is FREE + shipping. PM me if you want it! Paypal and US only please. Here are a few shots:
  14. For $120 I'd want metal/aluminum :) Don't mind assembling parts myself though!
  15. Nice! How easily is it to make molds for pouring aluminum? I know the original is made out of resin, but it'd be awesome to feel metal in your hands... One concern I have is the hat switches - they look like they have small throw... One of the things that makes Cougar/Warthog stand apart from the earlier TM sticks (F22 pro and etc) is the larger throw hat switches, making them feel more industrial.
  16. Wait till you try an VR device like the Oculus Rift.... :) (Assuming when ED finally gets around to support it...)
  17. Oh man, i was 10 when I first saw this. Didn't know English, didn't know computer, and heck, didn't know what DOS was :) Somehow I was able to figure out how to play this after many many hours of randomly pressing keys... The patience of youngings, wish I still have this :)
  18. I'm willing offer to send my kit too if ED promises to work on the support!
  19. I have, what do you need to know aside from what I posted above?
  20. You are 'embodied' in the world, instead of controlling a 'virtual camera' looking into the world...
  21. Using teensy as a go between? man, that's more complicated than necessary.... :) At that point, it'd be simpler to design a longer throw knob for the sensor and get it 3d printed :)
  22. hey flim, how are you running DCS side by side?
  23. Thrustmaster is not buliding their own hall sensor here... the sensor for the slew control is a model of EasyPoint module from Austria Micro Systems. The module uses i2c protocol, so you can't just hook up a standard joystick pot and expect things to work. You can find documentation from sparkfun https://www.sparkfun.com/products/10835 for a similar model . Not sure if the documentation would work with model used on the TM throttle though, you'd also need to figure out the pin out...
  24. I got a dev kit here... Some comments: Cumbersome? Don't we have to put on a headset anyhow for TrackIR? Instead of having to wear headsets, we can wear head buds. Weight is about the same. Blurry - yep pretty much. Consumer version will be much better with the expected high res panel. I am however, very concerned about the optics - in addition to the blurry mess, there are strong chromatic abbreviations on the outside FOV. No scaled tracking - this is none-issue. We want the ultimate sim experience, why do we want scaled movement? RL pilots gets fatigued, so should we then. A VR experience is about being embodied, not using our head to move a camera like TrackIR. In any case, you can always duct tape a TrackIR clip :) I suspect there will be more motion sickness issues with scaled movement though.
  25. I ordered the ivibe several weeks ago... but so far.. no shipment details.. :-(
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