Jump to content

Corrigan

Members
  • Posts

    1793
  • Joined

  • Last visited

Everything posted by Corrigan

  1. EDIT: To clarify, the question this poll poses is "Do you want an entry in the Special options menu which allows us to turn on a more realistic method of steering the aircraft?" EDIT 2: A summary of the issue is this: IRL, you can't turn the plane at all without braking at the same time, at least until the rudder starts to get authority at fast taxiing. In the sim, we can turn using just the rudder, even at very low speeds, just as if we had had nosewheel steering. This is unrealistic. Following a discussion, a consensus was reached that, according to the real literature, the current behaviour of braking and steering on the ground wasn't realistic. It turns out that this is intended, and that the decision to simplify the behaviour was taken due to tester feedback: I have a feeling that the vast majority of people here would like the realistic behaviour, so I'm starting this petition/poll to convince Leatherneck to at least give us that option. I know there are many things LN have to work on at the moment, and this can easily wait until the more pressing issues are under control, but at some point I feel this needs to be sorted out. We play DCS because it's the closest we can come to flying these aircraft. Even if a system IRL is terribly designed and a pain to use, we want it!
  2. Could you not make it one of those special options, like the engine management? It could even default on. Please?
  3. Corrigan

    .

    Literally what it says; displays are updated every frame. Generally regarded as a waste, so leave it off.
  4. No, the curve slider. I'd set -15, check, adjust. Rinse and repeat.
  5. Tweaking the axis curve so that it's steeper before the detent and shallower after should work. You'll have to play around with it, obviously.
  6. Corrigan

    .

    "Resolution of cockpit displays" controls mirror resolution as well, but I dunno what's going on in your screenshot. Try turning it up?
  7. Great idea, thanks!
  8. It's not only the MiG, so it's a DCS thing I guess.
  9. It's cool, sometimes people miss obvious things and then stuff like that is helpful. :)
  10. It's the bunker.
  11. Thanks, but I (and probably others) have been using external view for the important altitude figures.
  12. Looking gorgeous as usual, Mustang. Do you use sweetfx or anything of the like, or is it just cold HDR and your shaders?
  13. I've tried a few times, years ago, and I found they were unrealistically high. Like, you can probably expect at least one serious fault in a mission. It might have changed, though. If it meant I had to deal with a mission-jeopardizing fault every ten missions or so, I'd probably play with it on.
  14. I checked your track, and took some screenshots. I tried my best to make the screens representative of the respective phases of flight. The first one, the one with lights ON, is from your first landing. Note AoA of 6 deg, IAS is 400 km/h and throttle is at something like 82%. The second (lights OFF), is from one of the aborted landings after you refuelled. I think it was the last go-around before you actually landed. In any case, it's the approach which starts at 45 mins into the track. Here we see 7 deg alpha, 400 IAS /and 85% throttle. All in all, I had trouble seeing what your problems were. I'm not saying there isn't an issue (so maybe someone else could check too?), but as a spectator I found it very hard to see what you were feeling. Overall, the screenshots are very similar, also in fuel load, vertical speed and the phase of the approach. Could you maybe rewatch and point out to me, via video or screenshots, what I am meant to notice?
  15. I think it'd sell 35 copies.
  16. Ain't no thang. Protip for future: you can effectively reset your configs by just renaming the appropriate folder in saved games/dcs world, and the game will create a new folder with everything default upon launch.
  17. Awesome. What processor do you have? I ordered the exact same GPU today.
  18. Every time I've it there's been a LOT of z-fighting between the crater and the ground textures.
  19. The pilot in the game still only has one eye, though. That can make a difference for things like HUD elements being outside the frames, etc.
  20. I realize the nosecone can't make that kind of difference, yes, but I mean there might be other things that reset that can be of importance.
  21. I can't watch the track right now, but you should be careful to reconfigure the aircraft after rearm/refuel; some things, notably the nosecone switch but maybe more stuff, reset.
  22. Holy crap. Board party at your house?
  23. Yeah, it was mostly the rebels I was referring to. I'm sure there are people in the Iraqi army who are US trained for stuff like that, and even so, they can embed people, as you say.
  24. I wonder where you'll trade Läck in a few years when he gets good enough to export. Florida again, or are you looking to spread the wealth more? :thumbup:
  25. Yeah, I can't see that happening either. As an A-10 pilot I don't think I'd particularly want my attacks to be directed by someone whose training or motives I had no idea about.
×
×
  • Create New...