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Corrigan

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Everything posted by Corrigan

  1. I'm very impressed. Very many of the big things are addressed, and quickly!
  2. Huh. The FM is gonna get some attention in the upcoming patch, I think, and I certainly hope this is on the agenda.
  3. Haha, what? Patronizing? Wow. You seem to have completely misinterpreted my tone. What I meant was that I don't know exactly where your boundary between "no issue" and and "too much stiction" is. I'm not saying, or even implying, that you've imagining it. Admittedly, I haven't read the entire thread, but your stick regressing overnight is still what I'd call strange, which led me to think there might be some other problem. Calm down, pal.
  4. The fact that you gain about 50% performance when you turn the resolution down (I understood that correctly, right?) suggests to me that you are GPU-limited. Does anyone agree?
  5. Agreed, always awesome to see weapons release pics. Slowing down time is really useful for those I've noticed. The sim actually has really high temporal resolution, so it's possible to record videos of missiles launching where you can barely see it inch its way off the rails, etc. Very cool.
  6. Depends on how picky/sensitive you are, I guess, but I don't think so. Odd that the grease effect is gone so fast, very odd. Not sure if TM will consider replacing it for such an ill-defined/intangible issue. Maybe you could take some pics of the ball joint for us to see if anything is visibly off?
  7. Impossible to say without knowing your settings and equipment, buddy. You're best off making a thread in the Input and output section or somewhere with the full details.
  8. I still have one! Although my MSI 970 is in its box at home waiting for the switch.
  9. Agreed. This is what I was alluding to above ("forum members aren't representative..."). Since they still have the realistic code (as per Cobra on MA's forum), I think this is as clear-cut an option candidate as anything.
  10. Horizontal position for take-off and landing runs. :)
  11. My stick suddenly developed a "clunk", but I cured that by opening it up and rotating the main spring a bit. Are you sure it's due to the ridges?
  12. LN were referring to internal tests. It's also important to keep in mind that the people who bother visiting the forums aren't representative of the total set of MiG owners in all aspects.
  13. Cool! How many members do you have? It would be cool to have some vJokers vs. MA scenario some time!
  14. @Vibora: I meant no insult. I suggest that you ask yourself whether you'd prefer an option between the two, or only the simplified. Those are the only two scenarios I think are realistically on the table. @Tango: I know, and if I developed the module I probably would have left the realistic version in, and pointed the people complaining to the literature (for better and worse!). However, here we are. I'm sure you can see why I've chosen to ask for an option rather than having them change it for everyone.
  15. Do you really think so? The poll asks The very first line of the OP is
  16. Ah! Cool. That's actually really nice to hear. I might turn them on, then! In MP, is the client setting used at all? Or is it forced to the serverside setting?
  17. I really don't think your RAM is an issue. Your tests seem to confirm this. I'd spend all my money on CPU or GPU.
  18. Why would you spend that much on a GPU while neglecting your CPU like that? Or are you in the process of upgrading? Yeah, I was about to say: a test worth doing might be to turn the resolution WAY down, as low as it can go, and see if you get any performance gains. If you don't, it's probably the CPU limiting you.
  19. Weird. I would have guessed that you saw more than 10% difference. I agree that you need to post your settings though. EDIT: I agree with the above, you're probably processor-limited.
  20. Maybe the devs should take a look at this, then.
  21. If you mean in external view, mission editor etc, then yes! Go to gameplay options and set units to metric.
  22. Yes, but he's saying it's happening too fast. I haven't tested myself but it sounds like it.
  23. Yep, this is what I was referring to. The distances we're considering could well be such (distance to hud is maybe 10 times the distance between the eyes) that this makes an important difference.
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