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SkateZilla

ED Beta Testers
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Everything posted by SkateZilla

  1. an Exception error may be occurring, like I said, the build scanner and module scanner are constantly updated, I'll keep an eye out for an errant exception that causes the function to stop instead of completing.
  2. Delete the entire Config/Presets/ Folder, Delete or remove any options.presetxx.lua files as well. Launch the App, it will Populate new Preset Files automatically. Select a Preset, let it load values, note the log on the bottom of the screen, it will tell you which values are not able to be loaded because they arent in the file. Note: that the Editor will not save changes to any preset parameter that doesn't already exist in the file. in the future there will be some changes, as I plan to expand the options.lua parser and saving. Also note, the App Presets have Zero to do with the Presets inside the DCS Options Screen. They are 2 separate systems, one's ED's and requires you to launch into DCS to switch presets. The App's presets are self contained files that swap out at launch, so once in DCS, change whatever settings you want, and press OK (not Save to Custom1/2/3), or Configure them in the App and press save. Ok, Good to hear, I am constantly adjusting module scanner, so it wouldn't be all that surprising if it was false detecting something.
  3. I will look into the scripts box, you can also force save a single line, then open /Saved Games/DCS Updater Utility/DCS Updater Custom Scripts.bat and paste the contents and save, then relaunch the app. this maybe due to user permissions. This maybe due to Windows putting the App in Sleep/Background Process Status instead of closing it, Open Task Manager, Processes Tab, and scroll down thru the background Processes and ensure windows did not put it in sleep mode, which will prevent new instances from launching. If it's not displaying version numbers then it's because when scanning for build the path or file was not accessible. My App does not touch the System Registry at all. OpenXR still requires Oculus App to launch, it will launch Oculus with OpenXR Libraries (evident by the OpenXR Overlay and options.) OpenXR also AFAIK only works in MT More. I will look into this, Pretty sure I had changed the value to allow significantly more, but it may have reverted. The issue with any color on black, would be Contrast Ratio, as evident by "Tron/Matrix" Color Scheme, the contrast to anything on black makes the text look horrible. I will double check the Loading routine, as it should set it to default, but if it's launching and remaining blank then I need to fix that. Multi-Threaded Button Defaults to on if MT Binaries are detected as MT is the default, and ST is now technically a "Legacy/Support" Mode. Make sure something isn't locking the files, or there isnt an options.lua in the /Default/ Folder (that's where the default is moved to when another preset is being used) As it's saying the files cannot be moved because it already exists, I will double check the scan, I have a few reports of modules being reported as installed. double check that /DCS/Mods/aircraft/Mi-24P/ Folder and entry.lua doesn't exist.
  4. See First Post for DL: v1.1.0.1040 - > v2.0.0.31 Launch Change Log - New Completely Rewritten Core. - Supports Windows 10/11. - New UI (Uses MetroSetUI Library Controls). - Unified Exe (All Libraries are Embedded in the EXE, 1 File Distribution). - Multithreaded (Each Major Function has a Separate Thread from the UI, 12 Threads Total). - Moved to 64-Bit Exclusive Compiling. - Supports DCS 1.5+ (1.5->2.4 is now considered Legacy and have limited functionality). (1.2.6 and Lower are no longer supported but may still work.) - Supports 6 Active Builds Per Instance. - Allows 6 Graphics Presets Per Build (4 Unique Named Presets + VR and Default Per Build). - Supports all the DCS World Functions and Modules. - Expanded Build and Module Management (Size Charts/Data, Options to Backup/Delete Specific Folders). - Expanded Modules Management (Can install/uninstall unlisted modules, Several Filter Options). - Expanded Advanced Update Options ( New Install Initialization Function, Schedule to Update All Builds, Local Sources, etc). - Expanded Launcher Options (VR Runtime Selection, Arguments, Scripts, Autoexec.cfg etc). - Rewritten and Expanded Processes Management. - New GFX Preset Editor (Allows User to Edit/Import/Save Graphics Settings By Profile). - New Server / Host Options (Allows User to Edit/Save Server Settings Directly). - Revised App Settings. - App Themes.
  5. False The FC3 PFMs are definitely not 20 years old. the Flight Models 20 years ago were Pre AFM, on Rails. Every FC3 Aircraft has had an External Model Revamp, Professional Flight Model Made, and 3D Cockpit Models Made in the last 8 years. So the 20 Year old statement is false. Also, I seriously doubt Any DCS Aircraft you'd be able to study in 2 Afternoons.
  6. Block II Pre AESA and Some of the other defensive system upgrades, Pre HOL and Pre- ACS, is essentially Block I, w/ a few changes to the A18 heat sinks and vent system. You aren't gonna get anything in the block II+ generation as they transitioned to HOL OFP from SCS OFP, and I doubt Boeing would let the encryption for the HOL OFP to go public.
  7. Trust me, if anyone wanted to see the super hornet it'd be Wags.. he was Part of the Jane's F/A-18 team waaaaaaaay back in the day.
  8. F-15C was a Low Fidelity Aircraft, F-15E was a 3rd Party High Fidelity Aircraft, Not the same situation as A-10C Suite 3/5 to A-10C Suite 5/7ish, which were developed by ED for Professional Contracts w/ Permission to sell Entertainment Versions.
  9. I cannot comment on expectations sorry.
  10. The API Bottleneck can't be fixed, Which is why ED is Moving DCS from DX11 to Vulkan, Somewhere in the Vulkan Thread, I broke it all down in the Vulkan thread a few times.. but:
  11. no GPU Currently on the Market even uses 100% of the PCie 4.0 x16 Slot Bandwidth. Why Add development expense to the card, just to add the PCIe5 Interface controller to it, when it offers nothing. The ONLY PCIe5 Devices I've seen are M.2s, and even the performance between them only benefits Sequential Writing, the Random Read/Write is pretty much the same between the two. Honestly, MT Added the Ability to Separate Rendering Thread from the sim thread, So Heavy Sim Thread Load doesnt Kill Rendering thread performance, leading to Low FPS / GPU Usage. The bottleneck now isnt the "GPU", it's the Rendering API (DirectX 11).
  12. Tacview Files build up over time too if you have Tacview. as far as DCSW install Size.. The Main thing that takes up space is Terrains, 60-100GB each. Coremods are required, as they are the AI and Network Sync Assets. It looks like you already deleted some, as F14 is missing, and that folder is pretty hefty for AI.
  13. Most of the Older Modules assets were integrated before ED Started the "CoreMods" Structure, they are located in /Bazar/World/Shapes (and /Textures). As Older Models are replaced, they are also moved to a CoreMods Module.
  14. I wouldn't waste time speculating, Yearly Beyond videos can showcase content in the immediate pipeline as well as in the late in the year pipeline. DLSS 2.0 works on DX11, DX12, Vulkan, etc.
  15. what you're asking for is Essentially a Player Spectator mode while Occupying an aircraft. You can run the mission on a local server, and have a second system in the spectator slot. but Running Multiple Main View Windows on a Single machine would kill the FPS to a level where it would be useless.
  16. try adding the argument to force openXR, But it looks like it could be a GPU Issue. ST vs MT, MT will pull more power to the CPU and Load the PSU More.
  17. Which Rendering Runtime's are you using? (ie what's your DCS Shortcut and Arguments) (ie ie "root:\Path\DCS.exe" --force_enable_VR --force_openXR)
  18. Does not support PC, nor will they attempt to.
  19. Ryzen 1000,2000,3000,5000 / AM4 is different than Ryzen 7000 and AM5. AM5 Ryzen is designed to target 95C
  20. Just a note, Half of the DCS Aircraft released in the last 2 years, were started or mentioned to be early development 10 years ago. F-15E was started about 10 years ago as well. So 2 years old in DCS Timeline really is not "Old"
  21. The Ryzen 7's are designed to Run at 95 Celcius, the System will automatically make that the target. The only way to get super low Load temps is to remove the IHS, the IHS is nearly twice as thick as the previous gen.
  22. You can add it via autoexec.cfg: (which is supported in the new version). options.graphics.maxfps =xx
  23. check the shortcuts, make sure they weren't changed.
  24. Flight Model related issues have nothing to do with 3D Modelling or Systems Modelling.
  25. Systems Modelling for the AI has nothing to do with the Flight Model. The Systems modelling allows the aircraft controlled by the AI to function as it should properly, If they just replace the model, then you'd still have DCS AI using the B-52 and B-1 like a F-15 and not flying or utilizing systems. The New B-52 and B-1B AI assets will also have capabilities upgrades over the old ones just by looking at the screenshots. S-3 As well. Adding a new or replacing an old AI asset is not as simple as replacing the 3D Model.
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