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KL0083

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Everything posted by KL0083

  1. KL0083

    P51 Korea FF-736

    No,due to some littie detail have to be correct,the relesae will be later. But I'll make it intact ASAP.
  2. KL0083

    P51 Korea FF-736

    Like this @@?
  3. Beautiful!:beer:
  4. Thanks so much,it works just great!:thumbup::thumbup::thumbup:
  5. Either did I,you've just no ieda how to remove this picec of ugly stink on rear fuselage no matter how hard you try,it's nasty!
  6. KL0083

    ROKAF F-51D

    @@?
  7. X Normal Windows Notepad is utter crap. O All Windows default utilities are utter crap. :santa:
  8. Thanks!:thumbup:
  9. Any idea about this problem?
  10. I looks like the stall and spin just simply not violent enough.
  11. All you've to do is to save it as ANSI format.
  12. Sure,I belive that's something what we least wanna to see. As of the A6M always out-flight and out-dive NA Mustang which featured many cockpit-viewed FPS game and the problem about 1200rmp AN/M3 right here,it's just nasty to see historical accuracy have to again make way for what so-called "game-balance" by offical. If game offical released a small patch to fix this problem,I fear they may down-grade the .50 cal penetration to the standard of rifle-caliber when they correct the RPM to 1200,I guess...........................
  13. Since we're not flying on some cockpit-view FPS,just let alone the piece of CXXX so-called "game balance" and give us the 1200rpm Browning!
  14. I would be even great as it could be a upcoming slatted A,E,Gunval,F-40 and CL-13.
  15. EDI!!!:thumbup::prop::thumbup:
  16. 車輪党が........................
  17. 果頁,果頁果頁..............WWWWWWWWWWWWWWWWWWWWWWWWWW
  18. Compare with what's done so far,it would be rather intresting much to ask what problem has lefted.:megalol:
  19. Certainly,the nature and tradition of DCS is to put aircrafts into production without applying relative enviroment to this type! :megalol: :thumbup::megalol:
  20. To the sea, to the sea To the open arms of the sea WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  21. All what you said is all what I see when compare with flight reports and in-game control character.:thumbup: But before asking why,however,make sure the officals really care what we've concern about!!!!!:megalol:
  22. Wish that could soon be a F-40 for DCS.
  23. Thanks,I've do with your instruction and I got it,the behave between power on and idle stall really quite different.It looks like this Mustang never into spin when engine idle,intresting!:)
  24. That's what I'm comparing with. And that's the feature what I find on utter types in DCS. Just find a FC3 Cy-27,try pull the nose all-the-way back beyond critical AoA in level flight,and do just the same on both Mustang and Sabre.You'll find what I means.
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