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Midnight

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Everything posted by Midnight

  1. Hill 39 Radio Fixed in MP http://forums.eagle.ru/showthread.php?p=1757017#post1757017
  2. I must say that I agree with most of what has been said here. What bothers me is the slow pace that mission designers are designing missions, myself included. This can mainly be attributed to the DCS community not supporting designers as much as they could in my opinion. I get the feeling that the information is out there but it has to be dragged out of those in the know. This slows the process considerably. For those that are willing to help, especially with script, thumbs up!
  3. loop indicates if the transmission is looped or not (how long it plays)
  4. UPDATE: Sorry guys, HiLL 39 "The Aftermath" is on hold. (some scripting issues) Thanks for the kind comments here and PM
  5. Things are getting worse for me now! The more I fiddled with the script, the more errors came popping up. Anything wrong with this? ****************************** mist.flagFunc.units_LOS{ unitset1 = {'991'}, altoffset1 = 2, unitset2 = {'Player', 'Player2', 'player3}, altoffset2 = 0, flag = 3, stopflag = 4, radius = 3000 } ******************** Above links to this ************************************* local unit = Unit.getByName('Player', 'Player2', 'Player3') local pos = unit:getPosition().p local distance = math.sqrt((pos.x-PilotPosition.x)*(pos.x-PilotPosition.x)+(pos.z-PilotPosition.z)*(pos.z-PilotPosition.z)) if distance < 50 then return true else return false end
  6. Working now...thanks man, will give feedback.
  7. Nope..ok lets try this... hehe What will this script look like if I want to add more pilots? Not working... mist.flagFunc.units_LOS{ unitset1 = {'119'}, altoffset1 = 2, unitset2 = {'Player'}, I used this: {'Player' ,'Player2' ,'Player3'} altoffset2 = 0, flag = 30, stopflag = 40, radius = 3000 }
  8. I'm with you RagnarDa, do not see any indication that mission editor can do this. "Just use triggers and award points as condition of each trigger event." Not sure what you imply here Ripcord, don't see any action to do this.
  9. Thanks, will have a look.
  10. In the process of making a mission where I need to give score to huyes for completing tasks. These aircraft will not engage in combat and will not get score for kills. How can this be done?
  11. NEWS UPDATE After some brilliant work by "wolle" I was able to update mission to include the rescue of ejected pilots in multiplayer sessions. STAY TUNED FOR NEW RELEASE!
  12. Download link not working for me...
  13. Worked fine for me, I did open the door though!
  14. I am a noob with this but have seen this used: trigger.action.radioTransmission('SirenLoop.ogg', PilotPosition, 0, true, 250000, 1000);
  15. How will I edit this script to allow for all Blue Coalition aircraft or Blue Pilots in mission please? customEventHandler = {}; function customEventHandler:onEvent(event) if (world.event.S_EVENT_EJECTION == event.id) then _ejectloc = event.initiator:getPoint(); DPcallsign = Unit.getName(event.initiator) _ejecttime = timer.getTime(); if DPcallsign == 'Blue Pilot #1' then trigger.action.setUserFlag("20", true) end end end; world.addEventHandler(customEventHandler) I tried some combinations with {} and , only to get some errors. Thx
  16. :megalol:
  17. :worthy: WOLLE sorted this problem...thank goodness! http://forums.eagle.ru/showthread.php?p=1770665#post1770665
  18. WOLLE!....U bugger, you cracked it mate. Been working on this and just could not get the freq to activate...this is gonna change Multiplayer gameplay on DCS bigtime! Well done!
  19. What would that trigger typically look like Dragon?
  20. Looked at video and this is awesome, should be included in next update I think. Link not working though. (still awaiting approval?)
  21. Even I can understand this, only one part I'm unclear about tho. You mind explaining again from here: 1 No , it has ! FOV is very Important for Real live Eyes and it gets more and more important when you change the size of a projection in front of you. You will see: Just kidding mate, have a good weekend!
  22. Forced update, no change.. Will fiddle around and post if I get it sorted. Thank you for the help.
  23. Will deleting the ME folder not cause harm to DCS world, bit scared if that.(gonna do it anyway) Not sure what you mean by "modded", my missions are standard ME created. Will come back with results after deleting. Tried DCS A10 and KA50 standalone, that mission editor works fine.
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