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Angel101

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Everything posted by Angel101

  1. Well, I don´t know what changed, I still got 1.2.3.xx v. and another copy with last v. and in every patch I check CCIP delivery with wind. Bombs are falling to far away from CCIP reticle.
  2. Boys... and gentlemen, forgive anything about LASTE and winds.. the FACT is until v.1.2.3.XXXX dumb bombs got a wind correction through weapons systems of A-10C and were able to delivery dumb bombs very near to the target.... now 1.2.5.xxx something has changed and the wind makes that impact point is far away of CCIP (if CCIP means continuously computed impact point.. then there are something wrong in the computed part). The tracks above are still valids. Greetings.
  3. Thanks to all!! problem solved! And yes, was an old archive graphics.lua used in a Mod. Greetings.
  4. I got a little problem with the new air fire. From far seems ok, but if we take a look closer, there are missing textures message inside the fire. It´s just me and I need to repair my DCS? or it´s general? Greetings
  5. 4 pages... and no news!?!? :doh:
  6. Good question and will be interesting when we see one type of smoke in the air.
  7. I prefer smoke flares in white :thumbup:
  8. Yes, and now is the moment to speak. When it´s done it´s late. :D
  9. Not possible, we need targets.
  10. I don´t know how works KickStarter... what happens if finally the project doesn´t get all funds needed?
  11. Are you kiding me? We don´t need realistic IR signatures, just a few lines in the code to bring to the vehicles the same brightness of the buildings. This will be a good patch until next generation graphic engine... or whatever comes in the future.
  12. Something wrong whit IR view and units, they are nearly invisible with IR. 2 screens in the same place to compare.
  13. Dumb bombs. Incorrect, IFFCC and LASTE system in A-10C can calculate win drift and deliver a good impact point. here 2 tracks: http://forums.eagle.ru/showthread.php?t=105235 If I watch both tracks in 1.2.3 bombs hits nearly on targets, in 1.2.4 all bombs hits far away of it´s targets.
  14. Bombs still missing with wind.
  15. update 1.2.4.12547 We got a game crash every time that we destroy a ground airplane uncontrolled. Cannot send track due CTD. This happens always in multiplayer. EDIT: We found that CTD only happens with airplanes uncontrolled, static objects no problem, and usually killed by mav or bomb, we found also that if we shoot first with cannon when the airplane get destroyed does not cause the CTD.
  16. Something wrong with Aim-9M or A10C exhaust. Aim9M blocks in left wing of A10C, not behind the engines. We tried to put in idle left engine an right to full power... the result was a direct hit on left engine. :doh:
  17. Maybe you must try after dinner :lol:
  18. well, I see a lot of benefits to get different FPL´s in the CDU, I can put SID´s and STARS aside of main FPL. I found that editing the archive settings.lua and changing the waypoints order (in a way that is not logic), I trick the CDU to show the FPL´s as they should be. I hope this feature get corrected in the future. Regards.
  19. Hi all, I think I found a bug with prepare mission and Flight plans in A-10c. I put several Ip´s in the mission to be used like navigations points in a flight plan. So I enter in prepare mission and I make 3 diferents FPL´s with 3 waypoints in each one, then I exit and save again (I tried several times with diferents missions using the button "save" and "save as" with the same result). Then I enter in the mission and I got the 3 differents FPL´s but the waypoints (or ip´s) inside are wrong placed, and more strangest, if I enter in multiplayer, the waypoints are placed differently than in single player. THE WORST: I tried to change de .miz to .rar and oppened, go to /CDU/settings.lua and look inside to see why happens this... and all FPL´s got their wp correct... nothing wrong in it...:huh: here is the mission, https://www.dropbox.com/sh/axazr95wjmz4v0q/wGruHvw0IJ/prepare%20mision.miz you can check settings.lua and look as they should be, and then enter in single o multi and confirm that the FPL´s as differents waypoints. Regards.
  20. Wrong answer.. he´s problem, like my problem is the kneeboard spot just between the two screens, so we need where we can modify the place to adjust to the UI main screen.
  21. how long you can do it all?
  22. I could not resist...
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