Jump to content

Angel101

Members
  • Posts

    325
  • Joined

  • Last visited

Everything posted by Angel101

  1. I don´t know how works KickStarter... what happens if finally the project doesn´t get all funds needed?
  2. Are you kiding me? We don´t need realistic IR signatures, just a few lines in the code to bring to the vehicles the same brightness of the buildings. This will be a good patch until next generation graphic engine... or whatever comes in the future.
  3. Something wrong whit IR view and units, they are nearly invisible with IR. 2 screens in the same place to compare.
  4. Dumb bombs. Incorrect, IFFCC and LASTE system in A-10C can calculate win drift and deliver a good impact point. here 2 tracks: http://forums.eagle.ru/showthread.php?t=105235 If I watch both tracks in 1.2.3 bombs hits nearly on targets, in 1.2.4 all bombs hits far away of it´s targets.
  5. Bombs still missing with wind.
  6. update 1.2.4.12547 We got a game crash every time that we destroy a ground airplane uncontrolled. Cannot send track due CTD. This happens always in multiplayer. EDIT: We found that CTD only happens with airplanes uncontrolled, static objects no problem, and usually killed by mav or bomb, we found also that if we shoot first with cannon when the airplane get destroyed does not cause the CTD.
  7. Something wrong with Aim-9M or A10C exhaust. Aim9M blocks in left wing of A10C, not behind the engines. We tried to put in idle left engine an right to full power... the result was a direct hit on left engine. :doh:
  8. Maybe you must try after dinner :lol:
  9. well, I see a lot of benefits to get different FPL´s in the CDU, I can put SID´s and STARS aside of main FPL. I found that editing the archive settings.lua and changing the waypoints order (in a way that is not logic), I trick the CDU to show the FPL´s as they should be. I hope this feature get corrected in the future. Regards.
  10. Hi all, I think I found a bug with prepare mission and Flight plans in A-10c. I put several Ip´s in the mission to be used like navigations points in a flight plan. So I enter in prepare mission and I make 3 diferents FPL´s with 3 waypoints in each one, then I exit and save again (I tried several times with diferents missions using the button "save" and "save as" with the same result). Then I enter in the mission and I got the 3 differents FPL´s but the waypoints (or ip´s) inside are wrong placed, and more strangest, if I enter in multiplayer, the waypoints are placed differently than in single player. THE WORST: I tried to change de .miz to .rar and oppened, go to /CDU/settings.lua and look inside to see why happens this... and all FPL´s got their wp correct... nothing wrong in it...:huh: here is the mission, https://www.dropbox.com/sh/axazr95wjmz4v0q/wGruHvw0IJ/prepare%20mision.miz you can check settings.lua and look as they should be, and then enter in single o multi and confirm that the FPL´s as differents waypoints. Regards.
  11. Wrong answer.. he´s problem, like my problem is the kneeboard spot just between the two screens, so we need where we can modify the place to adjust to the UI main screen.
  12. how long you can do it all?
  13. I could not resist...
  14. +1+2+1=+4
  15. Reported here -> http://forums.eagle.ru/showthread.php?t=105235 Unable to hit with wind, something wrong with LASTE. A-10C is unable to calculate wind correction. In previous version CCIP and CCRP are more accurate.
  16. Hi all, I checked the new changes in 1.2.4 about wind corrections and LASTE, I find that with wind is impossible to get a Hit with a dumb bomb. I got 2 tracks, one throwing a few MK´s directly in CCIP and other using the LASTE, wind correction page under the same mision and wind conditions, both result are nearly the same, all bombs falls too far of it´s targets. https://dl.dropboxusercontent.com/u/61769381/mk%20ciip%20laste.trk https://dl.dropboxusercontent.com/u/61769381/mk%20ciip%20no%20laste.trk ¿it´s correct that behaviour? EDIT: Same tracks replayed in 1.2.3.9871 ver. both runs hit´s nearly on tanks, so there is a big diference in accuracy between the two versions.
  17. I have a problem with the Kneeboard. I use two screens and the Kneeboard appears between the two screens. There is any file to modify to force the Kneeboard to stay in the main UI screen?
  18. Same problem here.
  19. ARM's writing error. Apologies.
  20. +1. Peppin, in my country (Spain if you ask) we call your behaviour trolling. I like tech from US and RU... each country has is own good things and bad things and any time that appear one US tech being superior to his Ru counterpart you jump here saying that in RL is different... what RL??? Just re-read again your firts answer here. I can provide a track if necessary, same game played 3 times with same result I shooted two HARMS whit Su-25T with about 2-3 seconds spacing and first HARM get destroyed but the second always hit, so from my perspective Patriot has a 50% chance to intercep a HARM. Why other people get diferents stadistics? Maybe they are using only one missile at time... stadistics are quite easy to manipulate.
  21. Why i think that your reality differs from our reality? I'm a little tired of reading your post about your feelings must be truth in RL. And if you believe all about youtube videos... And back on topic. Ussually I don't have any problem disabling a patriot site with a volley of two shoots, the first missile always get shootdown but the second one hit the site. Think that if you need to supress a target like a patriot or S-300 you need more aircrafts and more missiles, is not a job for a lone wolf.
  22. Of course, and now we are building from scratch a new one.
  23. Hi all, our squadron http://www.escuadron69.net/v20/foro/ has enjoyed 3 weeks of solid multiplayer and lot of fun, but yesterday with the addition of the new patch, we returned to old problems LAG and connections interruptep without even taking off from main base. I´m speaking only for the A-10 wing of this squadron and just to compare: Last week we flew this mission without any problem https://dl.dropbox.com/u/61769381/RFOA-10G%20Reccon.miz a mission with 178 units of which 4 were Allied AI flight droping CBU-97 without any problem. We were 9 players without lag and any connections problems. Yesterday we flew this one https://dl.dropbox.com/u/61769381/Killer%20Scout.miz a mission with 218 units. This time we were 10 players and we were unable to take off due connections problems and lag. We are trying to check the mission whit less units to see if is a desing problem of the mission, but we distrust the pacth. IIRC the recommended spec for missions builders in this pacth was around max. 400 units and 16 players or 32 players without ground units. We are far away of this numbers. Is just and isolated case or more squadrons are experiencing the same?
×
×
  • Create New...