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Everything posted by Angel101
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Like someone said a long time ago. Do you think that get 9 pregnant womens give you a baby in one month?
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Some details of FC3 AFM Missile Improvements
Angel101 replied to Wags's topic in DCS: Flaming Cliffs
Wow! Very fast answer!!! Thanks. -
Some details of FC3 AFM Missile Improvements
Angel101 replied to Wags's topic in DCS: Flaming Cliffs
This change affects IR SAM's like Manpads??? -
Some details of FC3 AFM Missile Improvements
Angel101 replied to Wags's topic in DCS: Flaming Cliffs
missile / radar issues... which issues exactly are you talking about? -
Anyone knows if IG/EDGE will be able to produce more real and bigger explosions and also pillars of smoke? Like: http://en.wikipedia.org/wiki/File:Mk_84_bomb_explosion_Vietnam_c1972.jpg or: http://en.wikipedia.org/wiki/File:GBU-38_munition_explosions_in_Iraq.jpg
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You know that all clients get a desync when the player who host do an alt + tab and puts the application in the background? I think I reported this behaviour for the 1.2.3 and still happens in last versions. When the host returns to the application, alls players suffer some kind of teleport and whe get syncrhonized again. You can check this easily, put 3 players in parking hot, get server do alt + tab, then the other 2 players start taxing and check what see each one, then stop and ask to server to recover the application to main task. Greetings
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Combat the score on the FC3! Need to correct.
Angel101 replied to BJH's topic in DCS World 1.x (read only)
What for you want the points? (used google translator) :smartass: -
New Fire and smoke for DCS 1.2.6.
Angel101 replied to Foxbeard's topic in Utility/Program Mods for DCS World
Is this mod finished and ready to download?? -
DCS 1.2.7 Open Beta - Preliminary Changelog
Angel101 replied to Mike Busutil's topic in DCS World 1.x (read only)
x10 -
DCS 1.2.7 Open Beta - Preliminary Changelog
Angel101 replied to Mike Busutil's topic in DCS World 1.x (read only)
doesn't matter how many bugs they fix. Always there is someone unhappy. -
Everything is ok, in the picture in your ADI you can see that you have pitch up an your plane is ascending at nearly 1500ft/min. In your Hud the only line visible is the one who marks the horizon. Your velocity vector should be above that line and of course out of your vision. Try to adjust your zoom in the cockpit and reset the TrackIR until you can see the HUD better.
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"CP 9S80M1 Sborka" / Dog Ear Radar within DCS World
Angel101 replied to Rongor's topic in DCS World 1.x (read only)
I understood the post of GGTharos at the first time... nothing messy. :suspect: -
You forgive the most important... (from my point of view) -dedicated server -multiplayer stability with tons of units and players!
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I don´t know anyone using the CM´s on automatic, always manual with custom programs. We can be alerted (when it works :music_whistling:) from IR lauches, and anything that leaves an trail behind it. You do not mention nothing about GAU-8, it´s the essence of the plane. With enough rounds to open several tanks and transform them in cabriolets. Is not a plane to do that task, there other platforms to do that job. But in case that we find and spike of a low defence system like a tunguska, thor or even an Gecko, we can triangulate it´s position safely out of his range and search with the TGP and engage with a mav. Of course is slower than do it in a Toad. example: And also, If we need we can engage better defence systems doing what this plane does best... flying low. We can spend pages writing about who is going to win in a encounter, they aren´t made for this purpose, they just carry self-defense weapons... so I´m not going to enter in a dispute. About SA, with a TAD, datalink and RWR capable of track several threats, do you think that we have a bad SA? So, you killed several airplanes in the take off phase... :lol: then tell me the difference between destroying them on ground. I agree, it´s a pleasure to load so much missiles.. but the downside is easy for an airplane to break the lock. I know, we are comparing apples and oranges. Just I disagree with your sentence "This aircraft is the most capable air-to-ground, more so than A-10A/C."
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I strongly disagree, reading your post I know that you love the toad, it´s good, but I think that you know nothing (jon snow) about A-10C and his avionics and weapons... also Toad isn´t a real threat for any F-xxC // Mig-2x or Su-xx.
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Yes please, One patch only for bug resolving and stability issues.
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CCIP and laste without wind doesn´t have any problem. Problem appear with wind in the setting 0-2000m. If you avoid to put wind in this layer an uses the 2000m-8000m and above no problem with it and also Settings in LASTE made CCIP more accurate. Greetings.
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Hi Eddie after 4 hours of intense testing from our teammate Gusanako he found from where the problem may come. Original post --> http://www.escuadron69.net/v20/foro/index.php?/topic/57191-laste-viento-y-bombas-tontas/?p=850098 I summarize: The problem may come from mission editor, if we put some wind in the layer of 0-2000m. seem to introduce an error data in the wind inside the game, and this error causes inaccurate CCIP deliveries. If we avoid to put wind in the layer from 0 to 2000m. CCIP seems to work better. The good news... LASTE works flawlessly. He made 2 vid´s showing how without using wind layer in 0-2000m. a CCIP delivery can fail, but using the wind page in LASTE the same CCIP delivery gets more accurate. No laste setting: With Laste setting: (watch in 720HD) Greetings
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WTH happened to the load times?
Angel101 replied to ScottishMartialArts's topic in DCS World 1.x (read only)
After reading this post I´m a little surprised, in my case the loading time is faster than 1.2.5 :huh: -
Thanks Eddie to have a look when you got time. :thumbup:
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Well, the fact is from DCS:warthog 1.1.1.2 until DCS:world 1.2.3.9871 dumb bombs hit on target or nearly the target in windy conditions. (check screenshoots in different ver.) From 1.2.4.xxx to now (few months between patch) is broken. I understand that some delivery´s are less precisse but at this moment are very very imprecise. Feels like going in the Mustang droping dump bombs... Whats the point of CCIP in modern fighters? About expecting to much, in my Test I´m dropping at 5.000fts with around 20 knots and missing about one runway width. I think ins´t to much wind. Regards. edit: Also i like to remark this video made by Gusanako, in HD you can see the great job that he is doing and how bombs missed the target like if the pipper was from a WWII plane.
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OK, We performed a lot of delivery´s with dumb bombs with 4 friends more, used A10C and A10A with Mk-82 and Mk-84. Nobody was able to hit a target. Winds used: 10m/s sea lvl. 15m/s 2000m. 22m/s 8000m. I want to remark that A10A also suffers the same problem. The point that I don´t understand is why other A-10c squadrons doesn´t say nothing about it. They are using only guided ammunitions? aren´t using wind settings in their missions? What I missed?
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I don´t have TACAN morse code sound in 1.2.5.16508. Just me? Or a general Bug? Greetins.
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Ok, Something wrong with traks, PIPPER stay in diferent position replaying in 1.2.3.9871 than in 1.2.5.16508. Bombs Still missing from far away where I put the Pipper at least in the track using LASTE correction... (in 1.2.3.9871 all bombs hit where the pipper was, and also hit the tanks in both traks) Replay Ver. 123.9871 Same moments in 125.16508 You can see the difference between tracks. ------------------------------------- But your answer let roll my mind. --EDITED--- False alarm! Still broken! Just some bombs hit where pipper was but I tried a different angles and bombs still falling very far from computed impact point.