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Subferro

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Everything posted by Subferro

  1. Exactly. The zoom function should work as it does on the real aircraft, not however is more convenient for different control layouts. That said, I think the team should try to figure out how this is implemented. I don't have the info for the Hornet, but on radar equipped Harriers the antenna elevation wheel also controls TPOD zoom, and in that case EL down = ZM+ and EL up = ZM-. For whatever that is worth.
  2. I was wondering if anyone had any input on how to properly set up and navigate radio channels in a busy environment. I have a mission where I’m part of a hornet duo tasked with CAS. There are other flights (SEAD and BARCAP) on the mission tactical frequency. I also have an AWACS but I’m a little unsure what frequency to put them on. The problem is that when I push to a JTAC frequency I lose the tactical frequency (I assume that I should keep my intraflight radio tuned for communication with the wingman). In the A-10 this was never a problem as I could keep one radio on my flight, one on the tactical frequency, and a third for JTAC. Now with just two, I’m not sure which one I should change to the JTAC. TLDR; If I have 3 frequencies I want to monitor(flight, tactical, JTAC), how should I set my radios: 1) push flight to the JTAC and make ground forces listen to comms with my wingman? 2) push tactical to JTAC and be blind to changing situation 3) put the AWACS on guard (while maybe not realistic, would the AWACS have a list of flight comm frequencies to contact me even if I’m off the tactical channel? If so I think this is a reasonable proxy for that). I would still have to change frequency to transmit TO AWACS, but at least I can hear their calls this way.
  3. Is there any way to change the default animation argument of objects in DCS? Specifically weapons? I recently discovered through modelviewer that changing the value of a few Args on JDAMs can enable node end caps and thermally protective paint. Is there a way to change these values so those appear in game?
  4. I routinely carry a mixed load of Mavs and GBUs and have not experienced what you’re saying. True to EDs claim I only have my HOTAS controls overridden when I’ve selected a maverick. Unfortunately it happens as soon as you select them and are still on the stores page, rather than when you go into the Mav display page (which I think is when it should override). Simply having the mavs on the racks isn’t enough, but once you box them on the stores page you lose HOTAS control on the FLIR
  5. Maybe check out some actual deployment photos before arguing that. Plenty of evidence of F-18s packing combinations of smart bombs and Mavericks in one loadout.
  6. This is an easy one to solve. You have 6 PP targets for each station. If you’re taking off with only 2 planned targets then each station can have both of the targets loaded into it. Then you don’t have to step through stations at all. Just hit the PP button for your desired target and you’re good to go.
  7. I think default livery is bugged with the new update. The livery .lua specifies FPU_8A_232 (I think, or something similar), but that texture isn't in the folder. By copying the FPU_8A_232.dds from the VMFA 232 (again, not sure if that's the exact right name, but just look for the one that matches) folder and pasting it into the default livery folder, I got the texture working again.
  8. Will PP MSNs save after unboxing QTY? IE what if I want to set up multiple hard points prior to ingress, but drop them individually, not using the QTY function? So the process would be 1) Box QTY and select all bombs 2) Program your PP MSNs for each station using STEP 3) Deselect QTY 4) Ingress 5) Drop each bomb individually as desired, never re-boxing QTY I’m not in a position to test this, just curious if it would work.
  9. Hah, didn’t you just above say baro altitude is precise enough? But either way that’s exactly why modern strike aircraft have more accurate means of obtaining HOT, as I explained.
  10. In general yes, you need to know target altitude and have an accurate baro altitude (this is clearly described in training docs for the T-45), however most aircraft have ways of obtaining an accurate height above target for bombing computation. In the Harrier it’s the DMT/ARBS, in the Hornet/Viper the A/G radar should be used (this can be used to range the ground at altitudes much higher than your RADALT). I’m curious if this is currently reflected in the Hornets CCIP accuracy as it should substitute the need to know an exact target elevation.
  11. Not my video so I hope this is cool to post here, but captures what I’m describing. Several pretty good approaches. If you watch the indexer just prior to touchdown it goes into the red fast arrow every time.
  12. Super helpful! And maybe I misspoke - looking back on a previous pass I saw my AOA go fast right as I hit the ramp. I think on that pass I deliberately pitched forward to try and save myself from floating past the wires, definitely the wrong technique and your analogy is a good one. So after that I tried to make sure I didn’t make any similar movements. When I say “hold steady” I mean I gave 0 pitch input once I got trimmed on-speed (ok. I confess I made a little rolling in and out of my turn, but definitely no input once in the groove) I was not holding AOA with the stick or anything like that, she was trimmed and had a good AOA all the way down to the ramp. At that point the aircraft pitched forward, again I’m 99% certain with no pitch input from me (for thee purposes of this test I was overly focused on not pitching) and my AOA dropped into the 6’s. Judging by the responses I think this is still something I did somewhere without realizing it and isn’t probably a bad habit I need to break, but since others had mentioned a funky ground effect in the sim I wanted to see if anyone else had this happen. Can you get control input to show in a .trk?
  13. The ground effect thread was closed, so I'll ask here: Why am I losing my AOA at the ramp? I'm not making any big throttle changes, and I'm holding the stick steady, but as I cross the ramp my AOA gets wonky and I end up fast and flat trying to grab the wires. I've caught myself trying to save a bad approach with the stick before, but just now I deliberately tested not moving the stick and still find the aircraft creeping fast. User error or related to the ground effect issue?
  14. I’ll echo the previous comments. I find the aircraft more unbalanced after firing a single AIM 9 than after dropping a MK83 from one wing. If I’m in a turn fight and fire one the plane becomes really difficult to control. Something seems odd about the modeling.
  15. Unfortunately when it got stuck I couldn’t even get it to recenter. However the tip posted above by Foxfire Twoone has done the trick. I previously mapped my padlock commands under the individual aircraft controls, but mapping them under “General” rather than an aircraft specific menu has it working much more reliably! Thanks for the tip!
  16. Bump - anyone have issues unlocking padlock? I’ve mapped it to my joystick but it seems like my view will still get stuck. Can’t pan or recenter. Not using TIR or any other head tracking.
  17. Is anyone else having trouble on the second maverick when using the WPDSG function? The first one works as expected. Press WPDSG and it will uncage and slew to the waypoint. Undesignating the waypoint then allows me to slew. After firing that maverick I have problems. The second one will initiate caged to bore sight which is normal. But when I hit WPDSG it now will lock on to the ground before making it to the waypoint. I get a full “MAV RDY” symbology and could probably Fire it at that spot if I wanted. Even undesignating the waypoint doesn’t free it to slew. I can eventually get some slewing but it’s very inconsistent and continually locks on the ground.
  18. Wow that looks much different from what I’m able to do, even with a significant reduction in the axis saturation.
  19. Yeah that's a different issue with the mission editor and nothing to do with programming waypoints via the UFC. It happens in all aircraft when you try to set an AGL of zero for waypoints. But to solve your problem, change the AGL in the editor to MSL and put an altitude of zero. It'll then correct to the ground elevation at that point. No clue where the 127 ft in aircraft comes from though.
  20. Is that rocker disc an axis or buttons. And if axis are you using any curves or changed saturation? I have a TWCS and can't get it to slew as precisely as your video
  21. Yeah for mission editor waypoints it'll be where you set it, I was more asking in regard to waypoints created on the fly. So to add to Tj1376's post, for no in the hornet it seems you also need to input waypoint elevation data especially if you're going to use it for finding targets.
  22. Going to jump on this thread with a semi related question - Does the Hornet have stored map elevation the way that the Hog does? For instance in the Hog when I enter JTAC coords into a new waypoint it defaults to the terrain elevation at that location. When I create new waypoints in the Hornet they default to 0 ft elevation. Some quick tests have shown that this is an issue. I had a target group on a hill with an MSL elevation of 2000ft. When I made a waypoint and didn’t correct the elevation, the waypoint diamond after a WPDESG was noticeably inaccurate. Changing the elevation made it better. Is this accurate behavior? May have to start paying more attention to elevation in the 9-line
  23. Subferro

    GBU 12 Skin

    Does anyone know when/why the GBU12 changed to a green skin instead of the grey thermally protective coating? I thought I was just going crazy, but a quick google image search shows older DCS images featuring the A-10 with the grey GBUs. Now that we have a couple carrier capable aircraft it would be nice to have that back. Where did it go??
  24. Does Wag’s post mean that the Maverick slew isn’t changing for other controllers? I use a TWCS and while I can skew with the TDC depressed, it’s still very difficult to be precise. When he says that it’s a hardware issue for the Warthog throttle, does that mean there will be no changes other than an option to slew without holdings TDC depress? I’m just unclear on how to read his post
  25. Some very nice templates in here. I’m going to use this thread to ask if there are any guides on where aircraft spawn and how they taxi. Right now I’m using a setup with static aircraft along the starboard edge and I consistently spawn in I think the six pack. I’m sparing with an AI wingman and because of the static a/c I use Cat 2 to takeoff. The AI follows me to the same cat. Is there a way to get them to use the waist cats? I tried taxiing to one of them but as soon as o turned in front of the AI he drove forward and hit me...
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