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Everything posted by Goblin
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RagnarDa of LNS has confirmed that the noswheel steering angle is too wide, and that this may cause the high speed instability that many have observed. I have a tendency to enter yaw oscillations if I try to correct my heading with my rudders on takeoff. It's a lot more stable with SPAK autopilot damping off, which it shouldn't be. So, for now, try setting up a curve as mentioned, and try taking off with SPAK off. Just press the lower left green autopilot button. Light off means SPAK is off. This will be fixed.
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Cobra, I'd like to say that I prefer these 'cubemap' mirrors over turning them away, which is the only other option in other modules. Mirrors in DCS are very detailed and, as we all know, resource intensive. I would argue that the mirrors are too detailed, but that's for another discussion. :) When flying VR, every little FPS counts so I usually fly with mirrors off. My point is; can you keep these mirrors as a "simple" mirror option, instead of, or in addition to, turning them away? Even if they don't show much, they add some life to the cockpit and increase immersion.
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[RESOLVED] Yaw instability or SPAK is not my friend...
Goblin replied to Goblin's topic in Bugs and Problems
WTG! Should the SPAK stabilization affect the NWS..? I don't know for sure, but I imagine that it's just a flight control damping stabilization. Will dig into the SFI. By "not synced" do you mean that SPAK is affecting the NWS, but unsynced, or that SPAK just affects the rudder? If the last, is there a SPAK rudder-NWS coupling that mess things up? -
[RESOLVED] Yaw instability or SPAK is not my friend...
Goblin replied to Goblin's topic in Bugs and Problems
RagnarDa, I use Slaw Device rudderpedals. They provide a very stable and jitter free signal. And, there's a big difference with SPAK on and off. I encounter the problem during high speed ground operations such as takeoff and landing. Would a .trk help? -
YAY!!! Happy Swede here! Thanks guys! :D
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[RESOLVED] Yaw instability or SPAK is not my friend...
Goblin replied to Goblin's topic in Bugs and Problems
Yeah, or the SPAK damping sort of fights the NWS with rudder..? I'm not sure how this is supposed to work. -
I noticed that as well. Turning off SPAK flight stabilization makes it much more stable in yaw, on ground. I think the control damping seems to fight the rudder input...
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Leatherneck et. al. THANK YOU for making the AJS 37 Viggen! I can't remember being this excited about a flight sim release, ever. And I've been doing this for a while! :) Now, back to business. Some findings. In the mission planner you can choose livery "F15 Hälsinge Flygflottilj" but the skin is a F21 Kallax bird..! Did you do this to spite me? ;) Some keybindings aren't possible to map to a controller. Eject, for instance. Now, this was the same in the test pre-release. I deleted the third pre-release build before updating to 1.5.6 but the keymappings remained. Could this be the culprit, or is it a known issue? The largest issue so far is yaw stability, or lack thereof, on the ground. When taking off or landing, I quickly enter PIO in Yaw. If I turn SPAK off, it's much more stable. WIP? I'll keep on testing... Keep up the great work! Too bad there's no Nobel prize for flightsim development, or I would nominate you guys.
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** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
It sounds backwards, but "fuel required" is often used in aviation terms. I guess because it's stated under the fuel paragraph in loadsheets and flightplans. Fuel: Enroute___ Diversion___ Reserve___ Extra___ ======= Required. -
Well, Kadin, I do recommend that you try turning the settings down, and see how it goes. Especially shadows. I was actually surprised at how good DCS looks with everything on low. Then you can try increasing some settings, to see how it goes.
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It works on my 980TI. I thought it didn't at first. But then I checked the FPS, and it was locked at 45, which is a sign that the ASW has kicked in. However, switching ASW on and of with CTRL Numpad 1-4 doesn't work for me.
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Have you tried lowering the settings? I don't experience these artifacts, to any significant degree anyway. But I have most settings on low or medium.
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Really? I don't have issues with ASW.
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** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
AoA is the angle between the chord of the wing and the relative airflow. Horizon has nothing to do with it. -
OTOH, many of us are running DCS at a pixel density>1, which means DCS is rendering at a higher resolution, and oculus then downscales this to the native VR resolution. Another advantage with higher res screens are less lcd grid, or screen door effect, even if we render at lower res than possible, higher res screens will help. But visuals are really good, today, IMO. Sure, I want bigger-better-faster and more, just like everybody else. But what I really want is a natural way of interacting with the virtual world. Sure, a VR glove would be nice. But once your physical hand has guided the virtual hand to the switch or lever...what does it do? Interaction must use some sort of gesturing. But you will still just be pointing in thin air. I just don't see how this will work, unless we wear a exoskeleton that restrict our movements when we reach something. How do we else achieve physical feedback..?
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** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
Ah! Sorry! I thought the question was a bit strange, since we just discussed that ;) No, all pods at the same time. -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
That's what we have been discussing... ;) The regular ARAK rocket pods will launch all rockets with a short serial delay, at once. There is, however, a training ARAK pod that can be set to fire all or single. This is selected on a switch on the pod itself, so it's a bit cumbersome to change it in flight... :pilotfly: -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
The SwAF also use those kind of munitions. There is the 6,3cm ÖRAK training rocket, that was loaded onto a launch rail. A much smaller rocket, but with the same ballisitics as the regular pod mounted rockets. They also used a 15kg training bomb, instead of the 120kg explosion bombs. The year I served as a airplane/weapon mechanic on the AJ37 we used a lot of bombs. I guess they had a storage of bombs with a close in due date, because I remember cleaning a lot of bomb release mechanisms. The bomb releases were forced open by a sort of black powder, and the mechanisms had to be cleaned post haste after use :) But we used up a lot of live 120kg Sprängbomb (explosion bomb). More often live bombs than the 15kg training bomb, actually. But that would vary with training needs. Also used a lot of 30mm AKAN (Automatic cannon). So, yes, live explosive weapons were used quite often, back then at least (1992-93). But there were of course a lot more simulated attack flights as well. With ballast ordinance, and without. That's the thing. The training pod can launch live explosive rockets. Both the training pod and the regular pods can be loaded with whatever warheads you want. The rocket motors are similar. I can't remember ever loading one, though. We used the smaller 6,3cm ÖRAK training rockets instead. There were also the all green ballast rocket pods, that was used to load the aircraft for simulated attack flights. -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
That's where you're wrong. Live ordinance is often used for training. They just don't shoot at living targets ;) And, as I wrote earlier, the training rocket pod is just like the regular pod, but it can launch single rockets. -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
Well, the rocket pod illustrates the problem... The training pod is visually identical to a regular rocket pod, except for one little switch. Internally it has a different firing relay that allows it to launch just one rocket per pod, or all of them (like the regular pod). It still launches whatever rocket that is loaded to the tube, live or inert. So, technically, you could go to war with the training pod and launch six smaller volleys, instead of one big volley, of rockets. How do you simulate this option, that must be decided pre-flight, in DCS? I don't know... -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
I believe this assumption is wrong. The Rb75 is the AGM-65A optically guided Maverick. The B version would have been possible to launch from the AJ(S)37 and would be interesting as a weapon alternative for a fictive export Viggen. DCS is after all a simulator ;) Well, as you see in my earlier post, there are training options... In a real wartime scenario you would never make a second pass at your target, so it doesn't make sense to launch anything but your entire loadout at once. Not according to the doctrines used by the SwAF at the time anyway. The AJ(S)37 was never intended to carry out CAS missions :) But, for training, it does make sense to be able to launch just a couple of rockets, so you can make several passes on the firing range. -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
Ah! Yes, of course! There is a training ARAK pod. Page 476 in the AJS SFI Part 1 Ch 1 https://forums.eagle.ru/showthread.php?t=168144 The Pod has a setting for single or series. The normal ARAK pods always fired everything they got at once, but the training ARAK pod did not! The ÖRAK is mentioned on the next page, but is unfortunately blurred... -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
Here's the only pic I could fin of he ÖRAK. Unforunately not with the rail (lavett). I do remember loading green pods with green rockets, but they were just for ballast. There were different codes for live rockets but with inert warheads, and live ones. Then there were different warheads as well... I would have to look it up in a SKI (Särskild Klargöringsinstruktion) because it's been 25 years, and my memory isn't that good! ;) -
** DCS: AJS-37 WIP Pre-Release Manual Released! **
Goblin replied to Cobra847's topic in DCS: AJS37 Viggen
No, the practise rockets (ÖRAK) were totally different and was loaded on a rail. It had the same ballistic properties as the pod rockets.