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Goblin

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Everything posted by Goblin

  1. Nah... Treetops means you're too high. You need to see squirrel blood to know you're at the correct altitude. ;)
  2. Or when you start splattering squirrels all over the canopy... ;)
  3. Hook47, an event like this is bound to have problems. But you sorted it out and it became a very entertaining show! Good job!
  4. No integral chaff or flare launchers on the AJS. This could be carried in pods, but usually only one aircraft in a group of four, would carry them. IRL they would never turn to intercept fighters like this. They would run for cover. While the countermeasure aircraft would try to mask them.
  5. There were some annoying streaming problems at the start of the twitch show last night, but once sorted out, it was a treat! Watched about half the show live, and the rest this morning. I tuned in to see the Viggen. Have to admit that ;) The Rb04 attacks were cool! Looking forward to see how they are set up in regards to target programming. Several missiles went for the same target. There was some weaving patterns that seemed quite realistic. I was impressed at the ninja skills of the Viggen fighters, sneaking in under the fighter screen at extreme low level. WTG guys! The best part, and what I wanted to see, was the Viggen show after the grudge match. I laughed at the Rb05 launch! One missile just fell to the earth, while one guided. Don't know if it was a bug or pilot error, but it seemed very realistic... I remember testing the Rb05 simulator back in -93, when I did my military service as a AJ 37 mechanic/crew chief. I learned that a AJ pilot had to log 1000 simulated Rb05 shots, followed by a couple of Bantam TOW missileshots from a modified SK 61 (Scottish Aviation Bulldog). Then they got to shoot one live Rb05. Many missiles motors failed to ignite, and those who did ignite failed to guide..! :-) The Rb05 didn't fare well in storage. It was also a line mechanics worst nightmare as its rocket propellant was classed as a neurotoxin..! The rocket attack was truly awesome! I recall they called it a 'broadside', and it's easy to see why! ;) The DCS: AJS 37 Viggen is looking good! Can't wait to fly her! :joystick:
  6. I just realized that the toebrakes are just the upper part of the foot plate. So, you just hold your heel on the foot plate, and curl your toes? Never seen that approach before. Cool! :thumbup:
  7. From what I read in reviews, it registers if the finger is just touching the button. So just holding the finger on the button, without pressing, is enough to register. Will be cool to try it out :) My Touch controllers just left Koeln in Germany, working their way to Northern Norway ;)
  8. I haven't tried the touch controllers, but from reading reviews it actually keeps track of some of your fingers as well. It registers if your fingers are on the buttons or not. I keep reading about people raving about how precise the fingercontrols are...
  9. Part of me actually want LN to delay release until after the holidays... If it is released before X-Mas I will get a daily scolding for being asocial. ;)
  10. Very nice workmanship! Looks like it has a cam and spring resistance?
  11. Ok... I'm impressed! I remember seeing a video of the groundmapping mode when I was in the SwAF. A AJ 37 pilot was explaining: "and here you can see the coast of Gotland". I remember thinking "where?" ;) That scope definately needs a trained eye...
  12. I don't think touch controllers can replace the look and click procedure that kuabi describes. Not in high stress situations, at least. Although it would be cool if they could be used for cockpit preparation, start-up and similar low-stress situations. Or if flying multiplayer dual seat. Imagine being a RIO in the Tomcat, or the missile operator of the Gazelle. This requires the touch controllers to be very precise, which they seem to be, according to the reviews at least.
  13. Sith Lords are actually quite nice, once you get to know them... ;)
  14. WHAT? Thunderstruck is THE Viggen themesong... ;) THUNDER!!!
  15. I feel the need...the need.... for THUNDER! ;)
  16. Do you use the touch controllers in a flightsim? I have a simpit, with a floormounted stick, and sidemounted throttle. I was thinking of making a stand, of sorts, for the touch controllers. Having them attached to the wrist sounds like more trouble, really... But, I haven't tried it, so I may very well be wrong! ;)
  17. Got a message that my pre-ordered Touch controllers are in the mail... Looking forward to try them out. Reviews are good. I'm concerned about combining them with a HOTAS though. Letting go of the stick or throttle to pick up a touch..? Well, today I let go of the stick to find the trackball... Since the touch controllers are visible in the VR view, maybe they will be easier to find and grab..? And I bet using hand controllers are more intuitive, and faster, to use than a trackball. In a virtual 3D world anyway.
  18. :music_whistling:
  19. I needed better comfort in my sim pit, since I will probably spend lots of time in it once the Viggen is out! ;) So, I made new seat cushions and covered them in.... Well, see for your self :pilotfly:
  20. My throttle has two locking lever switches. The gear handle is actually a surplus SF-260 landing gear handle :)
  21. That's my point! :) Why does the computer need to know the cover is open? It's not like the engine knows the cover is open, on the starter button of the real aircraft... Opening and closing the cover is just a consequense of pressing the button. It makes sense to do it in the virtual cockpit, but when you use an external controller it becomes complicated.
  22. The point is that you have to map a button to lift the cover AND map a button to press the switch. It's not possible to map a button to lift the cover and then press the switch. You effectively need two buttons to press one switch. This is the case for most modules, anyway. And yes, there are workarounds.
  23. Sure, Sokol1. There are workarounds. I don't understand the need for electrical signals to lift a cover, when this is machanical in its nature. :) But yeah, I could just glue a small magnet to the lid of the cover on my throttle, and use a reed switch on the inside of the case. But, that just seems so unnecessary
  24. YES! Pleeease LN! That would put me in a fantastic christmas mood!
  25. Well Sokol1, I have the greatest respect for you expertise, but I can't understand how you can say that implementing a hidden switch, to simulate a purely mechanical cover, is 'simulating like they are'. Because in the real cockpit this is just a mechanical, spring loaded, cover. And having to hide a switch to tell the sim that the cover is open, is overly complicated. I do see the point of simulating the process of opening the cover and then pressing the button, but if you want to use actual buttons to do this, instead of klicking the virtual cockpit, it becomes unnecessary complicated, and will use an extra direct input signal. It should be possible to implement multiple commands for this. BTN 1 open cover BTN 2 press switch BTN 1 close cover And BTN 1 open cover, press switch, close cover. This does not take away anything from the realism of the module. It just makes it easier to simulate it realistically, in a physical cockpit.
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