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Everything posted by ZaltysZ
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Check "Changing the WP sequence" (page 9-4). P.S: don't forget that ABRIS and AP aren't related, so you need to program via PVI to designate route for AP.
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Real pilots are discouraged to hold trim button, because forces are removed from cyclic while trim button is pressed. Shaking hand combined with light cyclic could lead to disaster, so they are encouraged to press it frequently for short duration.
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"Lots of changes here. There will be more extensive and flexible tools for route planning and reactions to threats. It will be possible to assign different behavior and reactions to each waypoint. It will be possible to stop movement of group for given time and so on. New system of movement will be present. Units will knw how to pass small rivers and obstacles, i.e. destroyed bridges. Column will spread and position itself at sides of road in case of air attack. We will tell more details, when this this gets into good enough state" --- This is from A10 thread, so have patience - improvements are coming in A10 (and hopefully in Ka50 via compatability patch).
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For example, disabling haze by editing lua scripts and so on. This might have undesired effects, so if you have done so, revert to default.
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Have you tweaked any graphics related settings?
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Polish president and politics die in air crash...
ZaltysZ replied to VMFA117_Poko's topic in Military and Aviation
Yeah, sorry. What I was thinking ... :). Edited. Yes, it has. There were talks that it was going to be published and it seems that was done. Transcript can also be found on the site of Ministry of Internal Affairs and Administration of Poland (http://www.mswia.gov.pl). -
Polish president and politics die in air crash...
ZaltysZ replied to VMFA117_Poko's topic in Military and Aviation
That is transcription of in cockpit voice recording of crashed Polish Tu-154. Table consists of: phrase start time, phrase end time, subject to which phrase belongs, phrase in Russian, phrase in Polish. Legend: КВС - captain 2П - 2nd pilot Б/И - engineer Д - ATC Б/П - stewardess А - unidentified subject 1958, DCMHS - communication of other planes (нрзб)/(niezr.) - non understandable phrase (нв) - cursing TAWS - Terrain Awareness and Warning System (видно.)/(привет.) - 2 different variants of the same phrase (2П) - likely subject {директор Казана} - note Legend in document does not contain information about who is ШТ, but I think it is probably the navigator (штурман). Some translation engine could be useful for translation of phrases. Most phrases are very simple. -
Polish president and politics die in air crash...
ZaltysZ replied to VMFA117_Poko's topic in Military and Aviation
http://bi.gazeta.pl/im/2/7961/m7961942.pdf -
Who is forcing you to install this patch? :)
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I don't know if it can be taken as official statement, but... "If you don't have any mods, simply install new patch. It is cumulative and can be installed over 1.0 and 1.0.1." This was said about Russian version, however it is very likely to be true for other versions too.
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It is easy to fail check on "scripts/aircrafts/_common" with BS, because of fmoptions.lua, which is commonly modified by users for customized trimmer zone. :noexpression:
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Is this really necessary? Problem is easily reproducible: start engine; once it is started, immediately cutoff the fuel; wait until it spools down; try to start it again. Although EGT will rise slightly, RPM needle won't move at all.
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Radio communications...what does it all mean?
ZaltysZ replied to MadTommy's topic in Lock On: Flaming Cliffs 1 & 2
Try RShift + "-" / RShift + "=" with Su25. :smartass: -
Can anybody give a layman explanation for how curves work?
ZaltysZ replied to Dave_s's topic in Lock On: Flaming Cliffs 1 & 2
Curve describes how your input is transformed before game interprets it. Linear response means that curve is line and response is 1:1 in all range. For example: you move stick 10% from center, game sees 10%; you move 20%, game sees 20% and so on. If response is not linear (curve is used), then inputs are transformed and response isn't 1:1 in all or just part of range. For example: you move stick 10% from center, game sees 5%; you move 20%, game sees 15% and so on. If you plot your input on x axis, and plot what game sees on y axis, you will get the curve. Altering it, you will change what the game sees. People usually use them to make controls less sensitive at center for easier aiming and etc. I personally don't use them. -
Need help getting FC2 working in Eyefinity @ 5760X1200
ZaltysZ replied to XysteR's topic in Lock On: Flaming Cliffs 1 & 2
Black Shark has full 3D cockpit. Planes in FC2 don't. Those camera limits are the problem and they change with the FOV, that is why you have better results while zooming in. Its either game tries to enforce limits, because particular part of cockpit (or plane) enters the view when you turn the head, or either there is a bug in calculation of limits. -
Need help getting FC2 working in Eyefinity @ 5760X1200
ZaltysZ replied to XysteR's topic in Lock On: Flaming Cliffs 1 & 2
It is tricky. I think game tries to limit Yaw and Pitch angle of your camera due to fact that cockpit isn't complete (there are forced limits of where you can look). I think, you have noticed already, that in FC2 you can look forward down low to sides (say 11-12h), but you can't do the same when looking backwards (4-5, 7-8h). If you turn your head from 2h down low to 5h, head will pitch up automatically. Of course this is true with normal configuration (single display). In case of your "wide" configuration, game is limiting camera pitch angle to lowest possible value, which will not allow you to see "lower" than with single normal display. I think there should be a way to "fix" this, but you will probably end with "holes" in cockpit. -
What CPU do you have?
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http://forums.eagle.ru/showthread.php?p=788423#post788423
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Respawning Vs. Reconnecting in Multiplayer
ZaltysZ replied to 104th_Crunch's topic in Bugs and Problems
Although your concerns are related to performance issues, I see another problem. If player disconnects and reconnects, he will loose "history" of destroyed objects. What is the point of doing OCA strike if player gets "repaired" runway just by reconnecting. :cry: -
32bit.
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Stretch, check Device Manger. Are Magic mouse and Magic keyboard installed? They are virtual Saitek devices, used by SST for keyboard and mouse emulation.
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Polish president and politics die in air crash...
ZaltysZ replied to VMFA117_Poko's topic in Military and Aviation
There is version blaming L.Kaczyński for having VIP syndrome. This is based on accident in August of 2008, when pilot refused to land in Tbilisi and landed in Azerbaijan instead. However, I read one article on this matter in Lithuanian news portal yesterday. Lithuanian ex-president (now) V.Adamkus was flying in the same plane with L.Kaczyński, when pilot have chosen not to land in Tbilisi. V.Adamkus told that pilot had come, described the situation and said, that he wasn't going to land in Tbilisi. L.Kaczyński was only interested in if transport was arranged for trip from Azerbaijan to Tbilisi or not, and hadn't any further questions to the crew after he got confirmation. -
Changed My Mind about Battlefield BC2 and COD Modern Warfare 2
ZaltysZ replied to ThePlainsman's topic in Chit-Chat
ArmAs are good, until you try to fly or see AI driving skills. :D -
It will probably use the same DirectX as it is the way to access game controller in universal way (without knowing the internals of controller). So, the limits will be the same.
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There is a limit on axis per device for DirectX. This is the reason why ministick of X52 is not seen as 2 axis by games. I am almost sure that X65 has the same problem, unless throttle and stick are recognized as separate controllers by Windows, however this is not very likely as there is only single USB cable.