Lixma 06
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investigating Consistent stutter as soon as taxi starts
Lixma 06 replied to Nealius's topic in Bugs and Problems
Here's a vid highlighting the stutter/NAV computer glitch plus a TRK of the whole start-up. If the player has moved the NAV switch to WP, the stutter will reset it back to A/D. This happens whether or not a DTC has been loaded. There is no stutter/NAV glitch when starting from battery power. mig29 stutter.trk -
Seems around 270kp/h is the disconnection threshold (and god bless the RD-33)
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You can deploy it - but it'll get ripped away immediately. This is at 290kp/h
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Another recent report prompts this bump. The problem is the flap cycle command, either keyboard or mapped to a controller, does not work until the player first moves the flaps manually (either by keyboard, in-cockpit mouse, or controller binding). Once moved, the cycle command works fine. The appearance of the bug also depends where the player spawns. Turning Point/Fly over Point (Air Start) - OK Takeoff from Ramp - OK Takeoff from Ground - OK Landing - OK Takeoff from Parking Hot - BUGGED Takeoff from Runway - BUGGED Takeoff from Ground Hot - BUGGED I've attached a TRK which, for the first few seconds, is just me mashing the flap cycle on the keyboard and my throttle and nothing happening; hopefully TRK files record player inputs. I then manually flip the switch, and then continue cycling the switch via the throttle once it has 'woken up'. In addition the video also shows me un-binding and re-binding the command before attempting to use the cycle command. f-18 flaps switch stuck.trk
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make night sky more realistic, including milky way
Lixma 06 replied to nir's topic in DCS Core Wish List
Smart Scaling™ the sun and moon would be great. -
Sustained turn rates I'm seeing @ 1000m, 20°C 13000kg fuel, no pylons - 20°sec @900kp/h 13000kg fuel, 2 x R-73 - 19°sec @900kp/h 13000kg fuel, 2 x R-27R, 4 x R-73, Ext. Fuel - 16°sec @ 900kp/h
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I didn't even notice the AoA guage had frozen. The mission was air-start so pitot heating was already on (at least the switch was up). Playing around some more. I couldn't coax the pitch limiter to appear again, but the yaw limiter seems to be a feature rather than a bug. E: bit more testing - the limiter kicks in at 1040kp/h @ sea level - well, the yaw limiter does. I've been unable to coax the pitch limiter out of hiding.
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During a mission tonight I encountered some kind of automatic G-limiter. It activates/deactivates at appx. 950kp/h and drastically limits pitch and yaw inputs. controls widget.mp4 This has never happened before and I've no idea what caused it to appear. I don't believe I hit any autopilot controls. Also, it wasn't 'awake' for the first few minutes of the mission, and it only lasted about five minutes before vanishing again. Here's a video from the point when I realised something weird was going on. wtf g-limiter.trk
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fixed What's the bug with Vikhr and the fps drop ?
Lixma 06 replied to dggoofy's topic in Bugs and Problems
Thanks to the devs for finally crushing this - works flawlessly. -
In the early days of Black Shark the trim sound was positive and pronounced. Which mirrored the real thing. But over the years it's become more and more subdued (ramping up the 'Switches' audio setting to 300% does nothing) So please bring back the loud(er) trim sound; at least as an option.
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Our Mig-29 HUD has a strange hole or gap which is revealed when you move your head up and down. Here's a vid comparing the Ka-50 HUD and the Mig's HUD which are, as far as I'm aware, more or less identical and working on the exact same principle. Here's a real-life video showing the HUD elements do not disappear from view when moving up and down, followed by a couple of frames from the video. It seems to me if our Mig-29 HUD is accurate then in real life only pilots of a particular height would ever see the whole HUD. [Columbo] One more thing - Our reticle mode is yellow/night - is this correct? Why not green?
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I saw this once - forgot to save the track; I just assumed a stray bullet was the cause.
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There was an entry in the patch notes - Before patch oldaekran-ezgif.com-crop-video.mp4 Post patch newaekran-ezgif.com-crop-video.mp4 Is it supposed to look like this? Seems janky to me; though I've never seen one in real life.
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Thanks chaps, I think it was probably user error. Maybe I wasn't coming in at a steep enough angle (or whatever) but I just did another run (no DTC, wind, or anything) and accuracy seems fine. e: watching again I remember missing the second pre-designated target, but now I see the laser wasn't firing. It makes sense; I was faffing around at the last minute.
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Wind is zero (mission default) and CCIP shouldn't be tied to DTC (I think?)
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No change here.
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They are way over the top currently - compare the FF '29 to the FC '29 - the FC '29 nails it, and mirrors what you'll see in videos. By comparison the FF '29 looks like it's re-entering the atmosphere during mild turns. But, it's early access - it'll all get tuned.
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550kg of fuel remaining.
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