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Lixma 06

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Everything posted by Lixma 06

  1. The Mig-29 has three cockpit texture quality settings in its special options tab. As far as I'm aware it's the first module to do this but I think most, if not all, future official ED modules will have similar options, Chinook too eventually.
  2. Everything goes as it should even if you don't touch the arming button - that was the point of my original post. Things only get weird when you actually use the thing. Currently, not touching the 'launcher arm' button at all seems the safest thing to do at the moment. But it doesn't explain why the arming lights extinguish after firing only once (are the rockets no longer armed after a single firing? Should I press the arming button after every shot?) Nor does it explain why subsequent arming causes an increasing number of trigger pulls to fire.
  3. If you un-check 'Civil Plane' the aircraft reverts to military but leaves the gun ammo at 0%. Happens with helicopters too.
  4. In central trimmer mode every time you yaw the aircraft and hit trim the aircraft responds by applying a left 'kick' to the pedals. This happens regardless of which pedal you're applying force to - it's always left. If you're applying force to the right pedal and hit trim the 'pilot' will immediately kick left. If you're applying force to the left pedal and hit trim the 'pilot' will similarly immediately kick left - but with far more dramatic results. This doesn't even behave like 'instant trim' - it's much stranger. Have a watch... Gazelle My Left Foot.trk
  5. "Since the first time I flew in the backseat of an aircraft I have been struggling with reflection." Sounds like a line from Goodfellas! https://frankcrebas.com/battling-the-ghost-called-glare/
  6. Increasing collective too quickly will decrease RPM which can cause generator failure. Also, check you haven't mapped your controller to Throttle (Collective) It needs to be mapped to Flight Control Collective
  7. @BIGNEWY There's definitely something weird going on with this. I select rockets and press the launcher arm button, it lights up. I pull the trigger, the launcher arm indicators immediately extinguish, and I fire a salvo of rockets. I re-arm the launchers and pull the trigger, the indicators go out, and...nothing. I pull the trigger a second time and the rockets fire. I re-arm the launchers and pull the trigger, the indicators go out - nothing. I pull the trigger a second time - nothing. A third time and the rockets fire. I re-arm the launchers and pull the trigger - nothing. I pull the trigger a second time - nothing. A third time - nothing. A fourth time and the rockets fire. ....you get the idea. Each 'cycle' requires one additional pull of the trigger before the rockets fire. I got to ten pulls of the trigger needed before ending the mission. As ever the video will explain better than me. Mi-24 Launcher Arm Weirdness.trk
  8. From today's news letter re: Mig-29 Maybe related?
  9. Thanks for checking!
  10. You can bind them, but you have to use the slots that aren't greyed out. Thread here...
  11. Not sure if this has ever worked but it currently doesn't do anything. You can fire rockets etc whether the launchers are armed or not. Mi-24 Launcher Arm non-functional.trk
  12. Title says it all - be nice to monitor the Doppler drift without also having to lose the stick.
  13. Make sure you are restarting DCS every time you change mirror resolution.
  14. The 'External Cargo Tactical Unhook (Drop)' command is broken. Doesn't matter whether you try keyboard, controller binding, or clicking in-cockpit. The emergency unhook works OK. Mi-24 Tactical Unhook not working.trk
  15. Don't know if this is intended behaviour or not - If you jump in to the engineer's seat the collective clutch (F) automatically re-engages, and as a result the altitude channel of the autopilot also switches off. When you jump back into the pilot's seat you have to remember to again release the collective clutch before the altitude AP becomes available. Mi-8 Engineer Engages Collective Clutch.trk
  16. The AP Altitude Hold button is very dim in the day... And invisible at night... Mi-8 Night AP Light.trk
  17. Was just about to post the same issue - Chinook also doesn't fit.
  18. The annoying thing is that with the high resolution, bump-mapping, and grass the ground textures look absolutely fine without the clutter (well-intentioned as it is).
  19. I'm hoping the same. The vibration effects are...well...very Flaming Cliffs 1.0
  20. Coupe of tracks from default Caucasus mission. Turning OFF weapons.trk Turning ON weapons.trk
  21. @BIGNEWY re: clutter - please give us a way for us to turn it off/control the viewing radius! Anyway - had a fun time under the full moon in Kabul
  22. I'm familiar with the User Files section, thanks. I would still prefer ED include them in the base game rather than having to go 3rd party.
  23. Sorry if this is old news... So, the pilot is supposed to switch off heading hold AP before handing control over to the CPG because the CPG has no microswitches on his pedals. If he doesn't the CPG will be in a constant fight against the AP. As such it would be helpful if when the player jumps into the front seat and assumes control the pilot automatically turns off the heading hold AP. Unfortunately that doesn't happen....but I think it is supposed to. When you jump in to the front seat and assume control without disabling heading AP you will, obviously, be stuck with it. But the moment you jump back into the pilot seat the heading AP switches itself off! This makes me think that the devs really did code an automatic disabling of the heading AP but got it backwards. Instead of switching off when the CPG assumes control, it uselessly switches off when you return to the back seat. Anyway here's a video of it. You can see the pilots heading AP is on; I switch seats and take control (you can see the AP is still on in the helper window); I then switch back to the pilot's seat and the heading AP turns itself off.
  24. In the front seat - these two switches (and their covers)
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