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Everything posted by Cobra847
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We did some testing on this and our findings match renhanxue. (We use automated testing versus tables to verify). At some point there was a bug of overspeeding in the Viggen due to incorrect engine parameters. That was fixed without putting in artificial speed "walls".
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That's not true. Obviously some of our giftcards will probably be used for the Tomcat - but it's in no way equivalent of buying a module.
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** DCS AJS-37 Development Update + Manual RC1 Release **
Cobra847 replied to Cobra847's topic in DCS: AJS37 Viggen
Some - but many of the fixes are pending for the July 18th patch. -
We are making this into an option. Are you flying in VR or 2D?
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Likely best to report this issue as a general DCS issue as we're not doing anything fancy with the 04E warhead. :(
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** DCS: AJS-37 WIP Pre-Release Manual Released! **
Cobra847 replied to Cobra847's topic in DCS: AJS37 Viggen
Thanks Flappie! -
Is this reproducible against other ships?
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** DCS AJS-37 Development Update + Manual RC1 Release **
Cobra847 replied to Cobra847's topic in DCS: AJS37 Viggen
Seems to work fine now :) Our server doesn't get much traffic - it probably died temporarily. :( -
AJS-37 Development Update Dear All, Over the past few weeks, we’ve been focusing on some key in-depth improvements to the Viggen which are not readily apparent. Much focus has been spent on the rewriting of certain systems and the cleanup of memory states. These will help improve overall module stability as well as allow us to properly reset the aircraft to it’s default states on respawn, repair and rearms. One of the unfortunate side-effects of this development was that we introduced a crashing issue with certain subsystems on aircraft respawn or reset. We’ve worked diligently to fix these as quick as possible, but to our great dismay you will have experienced them for the past couple of weeks. A patch should launch next wednesday with these fixes implemented. We’re sincerely sorry for introducing this issue! We’ve also spent considerable time and focus on rewriting and improving our sidewinder seeker code, in conjunction with making the swedish sidewinder variants appropriately effective. You should see significant improvements across the entire gamut of this weapon subsystem, and less annoying edge-cases where you are unable to distribute MiG parts when in prime position to do so. An item that has been backlogged due to mission work and is now close to being complete is the finalization of the flight manual. While we’re still improving one section of this document, and there are still some improvements to be made, we’re happy to be able to share with you our current release candidate of this document. Grab it and enjoy! Feedback is welcome as always. Click to download the latest RC of the Viggen Manual Other areas of focus have been in implementing some of the most commonly requested and long overdue features: working, realtime reflective mirrors, overhauling night lighting, and introducing the canopy raindrop feature for the Viggen, amongst other things. The full changelog for the past 1-2 patches is as follows: Fixed crashing issue on aircraft re-initialization (respawn, refly) Fixed crashing issue due to ELINT page dump Fixed crashing issue due to Radar texture memory issues Reworked overall Sidewinder seeker behaviour. Increased Rb-74 (AIM-9L) all-aspect capabilities. Fixed RB24J (AIM-9P) to be properly rear-aspect. Added Next Missile selector (FRAMSTEGN IRRB) button to bindable controls. Re-added kneeboard settings page Fixed trim on ground start - now defaults to 3 degrees Added realtime mirror rendering Completed release candidate of flight manual Viggen canopy glass now uses glass shader - compatability with Kegety's VR mod Viggen canopy glass raindrop effect added Fix to high drag bombs not releasing when waypoint is last before L-Waypoint. Various memory fixes Fix to 'fälld last' and TAKT weapon status indication for BK90, RB-04, RB-05, RB-15, RB-24 (&J) and RB75 Fixed gunsight hysteresis Rocket sight corrected for shallow dives Fix to horizontal velocity sight calculations Corrected erroneous exterior light intensities Adjusted hubcap metalness & roughness for correct specularity response Reexported all textures with corrected brightness levels for better dds compression Overhauled night lighting Corrected normal tangentspace issues due to UV borders Removed red blotches in cockpit gauge glass reflections Added wheel brake axis binding Fuel not in X-Tank when spawning on Runway fixed Completed first release candidate of final manual Left horizontal panel needles are now properly backlit Added realtime lighting to FLI ball for better visibility Reduced intensity of low altitude warning light Standby ADI is now self illuminated (gauge lighting) Corrected Akku-Stakki livery: right wing now shows correct tac number Significantly improved visual quality of glareshield area in external model We’re speeding fast towards fall, and our goal is and will remain to make sure the Viggen is complete and out of early access this year. That means feature complete, stable and held in high regard by all. Thanks for your patience on this journey and we hope you’ll continue to have faith in us as we move towards the completion of the Viggen, Tomcat and all of the exciting things beyond. Sincerely, HB Viggen Team
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They do have an effect, it's just very small :)
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It will - unfortunately I just wish we could deliver it quicker.
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I have reports from US folks receiving theirs, but it greatly depends on the area. Unfortunately shipping takes significant amounts of time when not in close proximity to us.
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I'm backlogged - but will reply to you shortly. If it hasn't arrived to you, we'll need to re-ship your package (your proximity means that something has gone awry)
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Our request to publish a hotfix yesterday was denied. No, we cannot do anything other than wait.
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A patch will launch with this fix on the 18th.
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Viggen night attack against static and dynamic targets
Cobra847 replied to Spathiphyllum's topic in DCS: AJS37 Viggen
You'd need to use the Lysbomb, flare bombs, to illuminate the target area. -
This is perfectly realistic and will not change. We might add a snap view though.
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The Viggen is not in Alpha. We consider it to be a borderline beta at this point, as the amount of features missing or broken is quite small at this point. If you are unhappy with your purchase, please write me directly for a refund. Here's the list of changes since release. I hope you'll find that we are very much proactive in our development of the product. Thanks for your input and hope you enjoy the aircraft!
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[FIXED] Precision Dive Bombing--Aim Cues Still Leaving HUD
Cobra847 replied to pdmarsh's topic in Bugs and Problems
We're taking a look. -
That's a pretty gross mischaracterization of my post and ignores pretty much every other post on the subject of the Viggen that I have made. The Viggen is practically 99% complete and is quite frankly missing very little. That doesn't mean there won't be significant improvements and additions of the little that does remain. 1% out of tens of thousands of manhours is still a lot.
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I believe we were overzealous in our attempts to clean up memory states on unloading of the aircraft, causing memory issues when jumping back in a Viggen. This is something that we've been working on lately. Ragnarda may share more detail later :)
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aaaand we now believe we've tracked down and fixed this issue. We'll be testing thoroughly and then working with ED to bring you a hotfix.
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For the F-14's ALR-67 (-B) and ALR-45 (-A), we're working on a new, in-depth simulation of RWR antennas and how they're affected by various factors. This also includes recreating the way the cockpit systems interpret and process the data received by the system. AN/ALR-67 is the radar warning receiver (RWR) system used in the F-14B. The eyes of the system are four spiral high-band wide-field-of-view antennas looking front right (45°), back right (135°), back left (225°), and front left (315°). The two front antennas are located on the sides of the air intakes, and the two rear antennas are attached to the horizontal stabilisers. When the aircraft is pictured by a radar beam, the RWR antennas receive the emission. The closer the beam direction is to the antenna centre of the view, the stronger the registered signal is. The AN/ALR-67 electronics compares signal amplitudes from the antennas and uses the strongest two to reconstruct the incoming signal direction. In the video, the simulated radar location is to the aircraft rear and below. When the left stabiliser rotates and moves the trailing edge up, the antenna rotates up too, and the incoming radar signal shifts away from its centre of view - thus the registered signal becomes weaker. At the same time, the signal in the front left antenna doesn't change. The electronics don't know about the horizontal stabiliser deflection and interpret the change as the emitter moving away from the rear left antenna field of view. Heatblur AN/ALR-67 will simulate: radar wave attenuation, signal reception for each antenna independently, antenna condition (damage), signal amplification and threat direction reconstruction from the received signal amplitudes. Just as a real unit does, no faking or RWR-magic. Here's a quick video from the Chromecat branch showing how the location of the RWR antennaes influences signal processing and display in the F-14.
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I think it's natural that some customers will be severely disappointed, despite our best efforts. :) Refunds are very rare for us, but Spathiphyllum seems to be genuinely disappointed (through no major fault of his own I believe) - though hopefully he will take another chance on the Viggen down the line! That's always our goal, at the least.
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I would be surprised if they have not arrived in Poland yet. Please e-mail me ASAP if you've not received yours!