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cofcorpse

ED Team
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Everything posted by cofcorpse

  1. Hardly. It is rather hard to manipulate. Add another radio menu? Add keyboard shortcut (not realistic)?
  2. Actually, IRL there is special switch in right main landing gear well. Ground personnel swithc it on after landing and doors open. It's not modeled
  3. Про нести никто не говорил, кажется. И про какую модификацию F-5E он говорил? E, E-1, E-2, E-3, E-4, E-5, одну из экспортных? Или про F-5F, как на картинке? Какого года выпуска? С какими обновлениями? :music_whistling: P.S. Если он из этих, агрессоров, может он про N говорил?
  4. Позволю себе небольшое замечание - Вы на Тигре идете с набором высоты, что несколько замедляет вираж. Что, однако, не отменяет других результатов.
  5. Поправим это.
  6. And again, I don't understand what do you mean. Are you talking about our specific RWR or about sim on general? As for our module, it is stated in documentation that we have only 5 tone variants
  7. А я не заметил фризов. Может дерганая камера создает такое впечатление? :huh:
  8. Not exactly. When both wings were destroyed (and missiles were disappeared) sound didn't end. It is corrected - now when both wing are destroyed sound ends.
  9. We need some time to sort things out. Thank you for feedback!
  10. I'm sorry. I thought you stated that our sounds are incorrect and I wanted to clear things :thumbup:
  11. But sounds of RWR are accurate. There are four double tones with different frequency and one with seven tones. What do you mean?
  12. It is implemented already. If you turn it on in F-5E special options you'll see a small picture in lower right corner of the screen while you are firing.
  13. No, it's not a bug. That's how it works. After reaching 00 counter continues to count from 99. It doesn't really know exact count of chaff or flares, it simply decreases by one with each firing impulse.1 "When the chaff or flare counter reaches 0 it will start again from 99 and continue to count down." - Flight Manual
  14. Currently there is some core limitation that prevents audible lock warning from playing in some cases. We're looking to how to fix this problem.
  15. AFAIK, yes, correct and final.
  16. Not operational according to our documentation.
  17. It is changed in 1.5.5 and soon will be changed in 2.0. Not only pipper but all reticle will move and show relative target position.
  18. Do you turn on pitot heater? You pitot tube might nave been frozen. Just a possible cause.
  19. We understand that it works a bit weird now. We are discussing this mode internally. But it will work the same for a period of time until we have conclusion. As for Launch light/button - it is not operational, such as ACT/PWR button. Sorry for inconvenience!
  20. Thank you for feedback! It will be corrected
  21. Yes, we missed this. Would be corrected in next update
  22. But you must remember, that with Search mode acticated you won't see Fire control radars and Launch warning.
  23. cofcorpse

    DCS: F-5E!

    Do you use your joystick or trying with keyboard? Also, there is no any automatic thing in roll channel so plane won't stop to roll right away. There is some inertia in it and it will roll a different time after stick is put to neutral depending of initial roll speed. About some shake - could you record track with it so we could look into this issue?
  24. Yes, it works as intended. With pilot body present you can't adjust seat due to pilot body animation limitations.
  25. It could be RWR indeed. Now button Search is modeled, and search radars are not displayed by default (fire control radars are displayed). But audio warning of a new guy will be heard anyway.
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