

JOKERACTS
Members-
Posts
247 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by JOKERACTS
-
in folder: "Mods\aircraft\MIG-21bis\Skins\1\ME" Copy the "loading-window" and rename the copied "loading-window" to "BackGround-MiG-21Bis", the mission loading screen will back on instead of showing cloud picture.
-
Mission loading screen was missing, error missing address in entry.LUA, edit it will cause AJS module missing. it need to be fix or copy all the files in /ME folder to /Theme. Copy the "loading-window" and rename the copied "loading-window" to "BackGround-AJS37", the mission loading screen will back on instead of showing cloud picture.
-
AI set with waypoint for landing to rearm and refuel, the AI landed and opened canopy and came out of the plane. this must be fix with additional scripts to avoid AI pilot get out from vehicle when such rearm/refuel waypoint was assigned.
-
DCS 2.5.3.23225 VS DCS 2.5.3.24984 VS DCS 2.5.4.25729
JOKERACTS replied to JOKERACTS's topic in 2D Video Bugs
I brought back the 2.5.3.23225 Persian Gulf Map quality to DCS 2.5.4.26552 -
check here, where got stuttering? I think your problem was the GTX 1060, just upgrade the GPU to 1070+, please don't ask the game developer to de-grade the game graphics quality, you just need to lower the graphics setting. DCS World 2.5.3.22877 --------------------------------------------------------------------------------------------------- (MiG-29G cockpit) DCS World 2.5.3.23225, (MiG-29G external view) ----------------------------------------------------------------------------------------------------- (F/A-18C cockpit only, no external view for faulty track replay in F/A-18C module) DCS World 2.5.3.24984, (MiG-29S cockpit) (MiG-29S external view) a lots of graphics quality had been degrade from last few updates.
-
with adding Vulcan support, I suggest to retain the DirectX 11 and upgrade it to DirectX 12. Add dual rendering configuration support to allow user to switch between Vulcan or DirectX. Vulcan vs DirectX 12: Vulcan with deferred rendering: my gameplay video on current release version: https://www.youtube.com/user/jokeracts I will put up 2.5.4 release version gameplay video later... from what I understand, the CPU do very less work (the current CPU was over powered and used plenty percentage, that cause it to look like the CPU does not used at all), most of work was on GPU graphics rendering processing. CPU processed sound, vehicle, model vector, mathematic calculation, AI, waypoints, base structure... all load on RAM, and all take plenty percentage on current level of CPU processing level. + Sound Card with Sound processor like Sound Blaster will process sound.
-
with adding Vulcan support, I suggest to retain the DirectX 11 and upgrade it to DirectX 12. Add dual rendering configuration support to allow user to switch between Vulcan or DirectX. Vulcan vs DirectX 12: Vulcan with deferred rendering: my gameplay video on current release version: https://www.youtube.com/user/jokeracts :thumbup: :D
-
[MERGED] DirectX 11/12, OpenGL, VulkanAPI Discussion
JOKERACTS replied to Cskelly's topic in PC Hardware and Related Software
with adding Vulcan support, I suggest to retain the DirectX 11 and upgrade it to DirectX 12. Add dual rendering configuration support to allow user to switch between Vulcan or DirectX. Vulcan vs DirectX 12: Vulcan with deferred rendering: my gameplay video on current release version: https://www.youtube.com/user/jokeracts :thumbup: :D -
the sound was changed from each version, the sound for version DCS 2.5.3.24984 with added sonic boom and better fidelity but broken trailing flyby sound DCS 2.5.3.23225 better fidelity, good flyby sound but no sonic boom DCS 2.5.4.26552 lowered fidelity, good flyby sound but no sonic boom Sound.dll for DCS 2.5.3.23225 vs DCS 2.5.3.24984 vs DCS 2.5.4.26552 fix properly for next update, get all better fidelity, good flyby sound and sonic boom together ! sound upgrade as well: add engine Fuel cut / turbine shut down sound for J-11A, Ka-50, Su-25s, Su-27, Su-30, Su-33, F-15s, F-16s, F-14s, F-4s, F-5s, Mig-25s, Mig-31s, Su-24s, Mi-24s, Mi-28s, UH-1s, UH-60s, AH-1s, AH-64s,... Add "Su25frontengine2" sound for all Su-25s, Add new sound api function, add "velocity_offset" that function to control the sound playback at certain aircraft velocity, example: at 0-700km/h, the sound was muted or played at certain volume ; at 700km/h+, the sound was un-muted play at normal volume or user adjustable volume or frequency gain. got any tool to edit the 3D model 's sound attachment? extract the Lua code just like the liveries texture mod but for the Sound. How to edit the vehicle sound link? (not the sdef) I need to adjust the vehicle 's sound link.
-
DCS 2.5.4.26552 missing scroll bar in resource manager for Airport, Helipad, carrier to edit the aircraft list, cannot adjust the aircraft list available for Airport, Helipad, aircraft carrier problem with missing scroll bar. the problem exist in DCS 2.5.3.24984, now its still bug in DCS 2.5.4.26552.
-
the Radar installed on Jet Fighter was a lot smaller compare to stationary or mobile air defence radar. so, Jet fighter radar cannot detect the air to air missile.
-
DCS 2.5.3.23225 VS DCS 2.5.3.24984 VS DCS 2.5.4.25729
JOKERACTS replied to JOKERACTS's topic in 2D Video Bugs
compare quality between MiG-29 for 2.5.3.23225 vs 2.5.3.24984 DCS World 2.5.3.22877 --------------------------------------------------------------------------------------------------- (MiG-29G cockpit) DCS World 2.5.3.23225, this is the best 3D engine version, the best Persian Gulf map with no flaw, full function track record. with external view look completely flawless: (MiG-29G external view) ----------------------------------------------------------------------------------------------------- (F/A-18C cockpit only, no external view for faulty track replay in F/A-18C module) DCS World 2.5.3.24984, this is the worst 3D engine quality, worst Persian Gulf Map detail and 3D quality. Track record deviate, cannot make any external view gameplay video. (MiG-29S cockpit) (MiG-29S external view) ------------------------------------------------------------------------------------------------------ can noticed 3D quality degraded for 2.5.3.24984, carefully observe the Dubai city and the aircraft. -
DCS 2.5.3.23225 VS DCS 2.5.3.24984 VS DCS 2.5.4.25729
JOKERACTS replied to JOKERACTS's topic in 2D Video Bugs
all right, found lots of bug complaint for DCS 2.5.4.25729, I do noticed the graphics was darker, + the Tornado IDS 's texture turned BLACK??? please get back to DCS World 2.5.3.23225, migrate all module update, map update, blue fog fix, restore back Persian Gulf map original quality, -
watch my video here: https://www.youtube.com/user/jokeracts/videos where got stung stung tutter ? all fluid as water... swimming in dense city of Dubai
-
DCS World 2.5.3.22877 --------------------------------------------------------------------------------------------------- DCS World 2.5.3.23225, this is the best 3D engine version, the best Persian Gulf map with no flaw, full function track record. with external view look completely flawless: ----------------------------------------------------------------------------------------------------- DCS World 2.5.3.24984, this is the worst 3D engine quality, worst Persian Gulf Map detail and 3D quality. Track record deviate, cannot make any external view gameplay video. ------------------------------------------------------------------------------------------------------ DCS 2.5.4.25729, I just downloaded the open beta recently, tested it without any module install. can view the video and notice the graphics quality was different, (except the cockpit), DCS World 2.5.3.23225, was the best, the best Persian Gulf map. I request ED to get back the original quality of DCS World 2.5.3.23225 with migrate all the module update, map update (added airport, etc but not downgraded graphics) and fix (blue fog) from DCS 2.5.4.25729 to DCS World 2.5.3.23225 platform graphics engine with working track record. + for next DCS 2.5.4 version, get back the graphics engine of DCS World 2.5.3.23225 and add dual configuration graphics engine mode, include with graphics engine from DCS 2.5.4.25729 for those who like it and compatibility. the track record is very important, one of the reason I play that game is to enjoy the beautiful scenery and 3D model of aircraft. I believe many other people also do the same. I do retest the DCS 2.5.4.25729 with Su-25T, the 3D quality was similar to DCS World 2.5.3.23225. I did not run DCS 2.5.4.25729 in full yet. I was shocking for DCS World 2.5.3.24984 crappier graphics.
-
"problem of Heliport ATC stay remain at abort takeoff after took off and flew far away," that problem could be started at the introduction of AV-8 module and Tarawa, fix must be there for radio conflict with Helipad 's ATC mobile. "Su-25s and A-10s sound suddenly attached with other sound and its different from other FC3 airplanes sound." that problem started with introduction of J-11A, at that time the J-11A was using generic Su-25T sound, now the J-11A was using the same sound with Su-27, but Su-25s and A-10s sound was remain broken with cross linked sound. "Su-27 and Su-33 loss its data link," that problem should be synchronize of J-11A to the Su-27, that cause Su-27 and Su-33 using the J-11A no datalink 's scripts. please fix it all.... include all the light at night.
-
I am only playing on release version, for DCS 2.5.3.23225 the graphics quality was the best, track record was working flawlessly, at DCS 2.5.3.24984, the graphics quality plague with aliasing jaggies, noticed the updated on Persian Gulf map was likely downgrade quality? I also noticed the tree did not reflect shadow. Broken track record. recently I downloaded the open beta DCS 2.5.4.25729, with test run without any module install. The graphics aliasing jaggies was reduced, but the whole quality was look like downgrade compare to DCS 2.5.3.23225. I think I gonna skip that DCS 2.5.4.25729, poor model quality, ED, please don't downgrade the Graphics Quality, model, texture, I think there must be a lots of trolls playing on craps computer and keep complaint about performance stutter and tell ED they are on high end computer, that cause ED to update in the wrong path! so, I suggest ED to place dual graphics quality setting mode, get back the Original Quality and allow user to choose which Graphics Quality setting to be use for the performance compatibility of their own PC. Don't make things UGLY.
-
from within last 6-8 months, each DCS World update will destroy some of the game 's structure, problem of Heliport ATC stay remain at abort takeoff after took off and flew far away, Su-25s and A-10s sound suddenly attached with other sound and its different from other FC3 airplanes sound. Su-27 and Su-33 loss its data link, but for the Skhval OE or Laser locking in Ka-50 and Su-25T problem, I am 100% confirmed the DCS World was hacked! because I tried to mod the Su-25TM into fly able just to test the radar pod if it work. However its all not work, the process I sourced out and learned out the files "wsTypes_Airplane.lua" responsible for weapon system + sensor registry, the current file don't have Su-25s and A-10s except Su-39. placed at "\DCS World\Scripts\Aircrafts\_Common\Cockpit" I downloaded 1.5.8 and checked the file "wsTypes_Airplane.lua" was same with current corrupted "wsTypes_Airplane.lua". and "wsTypes_Helicopter.lua" was missing? its look like the DCS World server was security wrecked? ED need to get all those old version secure, source checking for deviated files if those files was not update. I found the news about security leak, it was old news: https://www.intel.com/content/www/us/en/support/articles/000030079/software/chipset-software.html https://www.intel.com/content/www/us/en/support/articles/000025619/software.html https://www.intel.com/content/www/us/en/support/products/34227/software/chipset-software/intel-management-engine.html
-
DCS World 2.5.3 Sound Bug and next sound upgrade suggestion
JOKERACTS replied to JOKERACTS's topic in Sound Bugs
I just checked, the Su-25T sound was not fix in open beta 2.5.4.25729, not check the landing gear wheel sound during touch down. the sound ARGUMENT attached to the Su-25T was different from those Su-27, Su-33, F-15C, MiG-29s, J-11A, it was broken, same for those Su-25A, Su-25TM, A-10A and A-10C. all the 5x airplanes (Su-25T, Su-25A, Su-25TM, A-10A and A-10C) remain broken at the 3D model 's sound ARGUMENT attachment, it need to edit the 3D model for the sound to adjust it into the same way as those (Su-27, Su-33, F-15C, MiG-29s, J-11A) -
Way to Fix the Anti-Collision Light for Ka-50 and others...
JOKERACTS replied to JOKERACTS's topic in Bugs and Problems
lets make the night beautiful, lets fix it, ED. program the omni light, spot light, collision light, argument light to similar like the sun light or moon light. The current simulator engine will only work correctly with the sun light, moon light.. fix the aircraft model 's argument, argument light direction, navigation light,...etc -
actually I try to fix the night cockpit illuminated with collision light and landing gear spot light visible problem but I found a way to solve other problem :doh: . I noticed the Su-33, Su-27, J-11A, MiG-29A, MiG-29S, MiG-29G all don't have ARGUMENT 209. single ARGUMENT 208 function as two landing gear light setting with "0.5" for Taxi and "1.0" for takeoff / landing. the light ray focus angle need to be adjust in the 3D model. one light bulb for one light ray in taxi setting, two light bulb for two light ray for takeoff / landing setting. screenshot below was fixed navigation light for Su-27 that will light up the surrounding. only J-11A cannot be fix and it need to be fix by developer.
-
the MiG-21 's landing gear light ARGUMENT in the 3D model was inverted, the ARGUMENT 208 should be function to pop up the spot light to full at "0.5" and light up the lamp at lower brightness at "1.0" the ARGUMENT 209 should be function as high brightness setting for the landing gear spot light at "1.0" position, for take off / landing. The Light ray focus angle need to be adjust in the 3D model. The Navigation light did not light up the surrounding, it need to be attach and code into the lua.