

JOKERACTS
Members-
Posts
247 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by JOKERACTS
-
how was the simulator now? got performance improved? how was those user who use Nvidia G-Sync or AMD FreeSync ?, VR user? other AMD CPU and GPU user got any problem like this? (stutter and low performance) I had tested it with Ka-50 loaded with 4x B-8V20A rocket pods alone in the Caucasus map, full salvos of 20x rockets in one go with no stutter or frame freeze. stutter still happened at full salvos of 40x rockets in one go. Full max setting in graphics as the Video demonstration in YouTube. In mission map, Ka-50 usually loaded with 2x rockets pods, launch 10x rockets salvos should be no problem. for Jet fighter gameplay should be smooth. Air to Air combat only use plenty missile 1-10x
-
FINAL BREAKTROUGH! I had updated the Fix files for the DCS World version 1.5.7. 9459.362, Overall this is what I can do, further problem should be solve by the developer that make this Simulator. :huh: :book: :doh: :smartass: :D overall smoother rocket barraging in Ka-50, the other Helicopter could be improved performance as well. I don't have the other Heli module and I don't know. check here "https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=JOKERACTS&set_filter=Y" for the download, I also updated other mods and lets try it :joystick: :thumbup:
-
check here: "
-
I got 3rd BREAKTROUGH!!! check here for the video demonstration: :smartass::thumbup::joystick::pilotfly: " I still did not give up and go on further, I got another breakthrough, DCS World Ka-50 simulator run on Nvidia driver version 385.41 and GeForce_Experience_v3.9.0.97 as recorder. now it about 95% fixed, still got some stutter and frame freeze for some special artillery shell, it can be see in the video. yesterday, during I uploading the Video, I got some time to work on for the Afterburner sound mod from WineNB, where the sound was tainted with distortion. I got it uploaded now. I still go on to solving the remaining problem, the Mi-24 rocket barraging and cluster munition..:book: , it could take time if possible to be solve. that was not DCS 1.5.7.9891 Update 3 yet :huh:
-
the fix files not yet up for download, check here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=JOKERACTS&set_filter=Y so, it don't work without the fixed files. I had tried with PhysX GPU and CPU, I noticed the smoke trail and model lighting was slightly better when set PhysX to GPU. I had tried it for many times. I got mine fixed, just say 90% solved, 10% left was the 10-20x rockets barraging from Mi-24, or any vehicle that launched 10-20x + rockets, shutter / frame freeze will occur for short period and recover in a lot more faster.
-
BREAKTROUGH! I got breaktrough! from last few hours ago, I decided not to give-up and continue hunt down the roots in deep, now I understand what exactly happened to this trouble. Not the game engine problem, the game engine work really good :thumbup:, so on I decided to switch back to use Nvidia PhysX. :P there got some bug too, the other part of trouble was the extreme spike surge in processing load. The spike surge happened during the multiple rocket launch (usually 10-20x rocket) from any vehicle (helicopter, fighter, ground attack plane, rocket artillery....etc) current modern computer hardware, CPU processor and GPU processor was work on "adaptive" power saving function. suddenly 20x rockets launch in the same time in the simulator, processing need for the 20x smoke, flame, lighting was spike surging high rocket! :doh: :book: :huh: the DCS World did not show make use of Nvidia PhysX but the Nvidia PhysX do process the particle lighting and physics as well. at first I had worked on the fix files and uploaded it, you must download and install the fix files into your DCS World before it can be fix. check the attached screenshot for detail. check here for my files if it was ready to be download: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=JOKERACTS&set_filter=Y after you downloaded and installed the fixed files, go to Nvidia control panel and set the setting according to the screenshot attached here, then restart the PC and enter the BIOS, at bios disable some processor function as attached screenshot here. Then boot up the PC to windows, tune the processor power management as what I said before, turn on Game mode, close all any taskbar icon from 3rd party except windows 's program icon before start the game. make sure you have good cooling for the CPU and GPU, should not use OEM CPU cooler. beside this, I also have other fix in my download, the Ka-50 cockpit rotor sound distortion fix from coronaman and afterburner 2.0 fix from werewolf. :thumbup::smartass:
-
I uninstalled the DCS World and re-download and install it, I played Warthunder too, I always use PhysX processor on Nvidia GPU in the Nvidia graphics setting to play Warthunder. Just now the newly reinstalled DCS World became heavy stutters and low performance after I switch to play DCS World from Warthunder with the PhysX processor switched to CPU from GPU. I trouble shoot it for some hours and found that the PC need to be restart after change the PhysX processor to CPU in the Nvidia control panel. After restarted, with the PC connected to internet, you need to start "command prompt" in administrator to do "dism /online /cleanup-image /restorehealth" restart PC after complete next, go to command prompt again in administrator to do "sfc /scannow" restart PC after complete ta da... :thumbup:, still got stutters but much less... :D :( so, the problem is the game engine did not programmed to be compatible with Nvidia PhysX. The physics particle code work compatible with CPU, but CPU was lots weaker than GPU. the Warthunder game do not have any problem. -in DCS World graphics setting, untick the V-synch and tick the disable aero interface-
-
:helpsmilie: :D I found the roots of problem for this troublesome performance issue. :( I got the same problem with heavy stutters freeze frame during rocket barraging either from my Ka-50 or just nearby AI Mi-24, or many ground artillery units attacking with many explosion on battlefield. Same thing happened for many aircraft take off in the same airport with player vehicle start up as well. the roots came from the particle physics simulation in the game engine, the developer did not properly program the particle, smoke and explosion physics with the Nvidia PhysX. the current DCS World not compatible with the Nvidia PhysX, I don't know how was AMD ATI user? :dunno: I tested it in Ka-50 Quick mission "Attack on Insurgent", with just Nvidia 's PhysX settings selected at CPU. Massive performance stutters was reduced during rocket or vikhr missile launched. but this did not solve the whole problem, selected CPU as PhysX processor cause the smoke, explosion, to be in poor quality and the performance stutters will return in big map like campaign mission. the next thing to do beside Nvidia PhysX was to check your motherboard BIOS 's processor speed setting, I set at 3.8Ghz but I noticed the processor run at 4.0-4.2Ghz in the windows while starting up the DCS World program. To check the processor speed in windows, run task manager and click performance tab before start the DCS World program. (or press ATL + TAB) the windows run the processor beyond the configured speed setting in the BIOS was causing higher heat and turn up slower performance. (just like the car engine run with wrong fuel map) to fix it, go to windows 's power option advanced setting, processor power management, set the processor maximum speed according to the BIOS, tuning the maximum processor state from 100% to 93% or else lower or higher (I use at 93%) depend on user processor and DCS World running condition. check the processor speed while starting up the DCS World program with the windows task manager. Adjust the Maximum processor state % until the windows task manager show correct processor speed during the DCS World program starting up. :D :joystick: :pilotfly: :smartass: :thumbup: so, this is not the shader problem or any computer hardware problem. the game developer should be able to troubleshoot the problem now and fix the particle section of the game engine, add PhysX Flex or PhysX support would be great :thumbup:
-
-
Any potential dangers in a faster-than-normal carrier landing?
JOKERACTS replied to LJQCN101's topic in DCS: Flaming Cliffs
the Su-33 fuel gauge problem, fixed at 6000KG while loaded with full 8500KG/9400KG, the accurate full fuel weight was 8500KG. carrier take off weight with max 6000KG fuel level only?, but on ground airport should be able to load with max 8500KG. about the landing speed, I think the optimal 250KM/h is for full loaded Su-33, full 8500KG fuel and full weapon load in all pylons. AND probably for static landing speed where the carrier stopped with 0KM/h speed.? my previous flight always land at about +/- 300KM/h, that because I set the carrier sail at maximum speed about 50KM/h. But while the carrier sail at 50KM/h, and the fuel tank at about 25% and plenty weapons loaded, that usually after Air combat mission. The total overall weight was greatly reduced and possible to land at higher speed? without any problem? LJQCN101 from JAPAN? TAIWAN? South Korea? CHINA? where do you from? -
first thing, what is your Operating system?, motherboard?, processor, GPU? RAM? SLI/Crossfire? close the glcnd.exe, map.exe and onenoteim.exe in the task manager before adjusting the graphics hardware and start the DCS World. turn off this feature in graphics hardware setting for DCS World; antialiasing FXAA, antialiasing Gamma correction, antialiasing Transparency, Shader cache the rest on application controlled. make sure the CPU and GPU temperature within operation margin. BIOS setting for CPU? chipset? RAM? Ram setting? voltage setting? if you had crashed in the game or the whole PC freeze, you have to uninstall all sound driver, graphics driver and restart the PC and reinstall it back, the ethernet adapter as well if crashed during online gameplay?
-
what OS do you use? Windows 7 or 8.1? I noticed after crashed, the graphics quality would reduced? mirror view flickering and heliport flickering. I restored it with reinstall all the related graphics hardware driver. close the glcnd.exe and onenoteim.exe in the task manager before adjusting the graphics hardware and start the DCS World.
-
what OS do you use? Windows 7 or 8.1? I noticed after crashed, the graphics quality would reduced? mirror view flickering and heliport flickering. I restored it with reinstall all the related graphics hardware driver. close the glcnd.exe and onenoteim.exe in the task manager before adjusting the graphics hardware and start the DCS World.
-
what OS do you use? Windows 7 or 8.1? I noticed after crashed, the graphics quality would reduced? mirror view flickering and heliport flickering. I restored it with reinstall all the related graphics hardware driver. close the glcnd.exe and onenoteim.exe in the task manager before adjusting the graphics hardware and start the DCS World.
-
what OS do you use? Windows 7 or 8.1? I noticed after crashed, the graphics quality would reduced? mirror view flickering and heliport flickering. I restored it with reinstall all the related graphics hardware driver. close the glcnd.exe and onenoteim.exe in the task manager before adjusting the graphics hardware and start the DCS World.
-
Still need some more correction for the errors and bugs.
JOKERACTS replied to JOKERACTS's topic in General Questions
-
the 2 seat gunships, MI-24 HIND, Apache AH-64A and AH-1W ? (with-out radar version) in the same time? MI-28 HAVOK and Apache AH64D (with radar) in the same time? because it was not fair to have 2 seat gunship versus single seat KA-50. radar vs no radar? the radar only works for ground only or both air and ground?
-
Next DCS (European) Fixed Wing Aircraft Wish List
JOKERACTS replied to Busterbvi's topic in DCS Core Wish List
First before others, Mirage 2000-5, Tornado GR4 and Tornado IDS ! those already available in the DCS World, for quicker release into gameplay. then EF-2000, Rafale, JAS 39 Gripen, Saab 37 Viggen, J35 Draken ???? -
Next DCS (Russian) Fixed Wing Aircraft Wish List
JOKERACTS replied to Milene's topic in DCS Core Wish List
First before others, Fix the SU-25T and SU-33 cockpits, ADD 3D 6-DOF cockpit for the MIG-29A, MIG-29G and MIG-29S, then, SU-27SM3, SU-25KM, MIG-29M, MIG-29K?, MIG-25PDSL, SU-24M2?, SU-22M5? MIG-23MLA? (Highly recommended for the MIG-25PDSL, because nobody else ever tried to fly with the giant turbine engine yet, except those MODs..) ..... MIG-31! SU-35BM, MIG-35, PAK FA? (the PAK FA was not recommended, still in developing progress and not the final product) -
Next DCS (US) Fixed Wing Aircraft Wish List
JOKERACTS replied to diecastbg's topic in DCS Core Wish List
First before others, the F-16C, F/A-18C, F-14A, F-4E?, F-5E? next F/A-18E, F-15E, F-14D? ... F/A-22 and F-35 -
the Graphics setting; HDR COLD is very suitable for morning time set, HDR WARM is very suitable for evening time set, HDR Normal should be for Noon? why not the DCS World engine integrate it into live auto adjust according to the time 06:00AM to 06:00PM, ? auto tune the HDR from cold to warm? and add a setting to turn it auto or self select in graphics setting?
-
try to reinstall the direct X June 2010, download it at Microsoft,
-
I tried different setting for the HDR graphics, I switch to WARM mode from Normal, the game start to crash. I switch it back to Normal HDR mode, the game sometime would freeze but not crash, I still can use "ALT + TAB" to desktop and click the DCS World windows to reload the progressing game, no problem. after I return to windows and check the error reporting tools, windows said it was graphics hardware?, possibly the graphics engine in the 1.2.10 is too old, the new graphics hardware latest release driver may not compatible with it? just wait for the DirectX 11 DCS World 2.0 !!! I also tried various graphics hardware setting, with V-synch off, FXAA off,... but before I switch the HDR to warm mode, I do reinstall the DirectX located in the DCS World redist folder, the game keep crash. I re-download the DirectX June 2010 from Microsoft website, and reinstall it, I start the game with HDR Normal mode, play with less crash or no crash at all. not sure which may cause it, because I do multiple setting change-out at a time.. the HDR COLD mode realistic for morning time set, HDR WARM mode realistic for evening time set