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Everything posted by D4n
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Ok maybe one of these was causing reliability issue, but would require more detailed DCS crashlogs before final statement can be made.
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Oh? Okay. Well, compromise, I will remove a few unused ones right now, T-45, YF12, the MiGs, my U-2 version. But not the others, I fly those regularly online....... Just had CTD upon joining a server, that's another incident: dcs.log
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This will also drastically improve DCS immersion once added.
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Operation: Blue Flag Events - ED Sponsored Event
D4n replied to xcom's topic in Tournaments & Events
Same! Can't wait for the server to be at 50/50 players nearly 24/7! -
[invalid, fixed by ED] Server setting to force customized tree setting.
D4n replied to D4n's topic in DCS Core Wish List
Then people without crazy strong graphics cards would get unplayable FPS though -
reported two Tornado IDS liveries mixed up with each other
D4n replied to D4n's topic in Object Bugs
I think I was a little wrong, not only folder names must be swapped, also some name content in a file in those folders, correct? -
in \DCSWorld\Bazar\Liveries\tornado ids, these two folder names must be swapped with each other to make the liveries appear correctly: jagdbombergeschwader 31 `boelcke` norvenich ab luftwaffe marinefliegergeschwader 2 eggebek ab marineflieger Source: DCS veteran @QuiGon and me, in ED Discord chat: https://discord.com/channels/542985647502393346/545553698793979915/972566308380090368
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Open ME, select "create & modify templates", select "russia", then click on that really innocent- and strange looking round button to the right of it, bam..... template instantly gone, just like that... And the templates only return when you run "dcs_updater.exe repair" command in powershell. "create & modify templates": after that, click this: entry instantly deleted without any warning, also not even some "delete currently selected template" context-menu appears when hovering mouse over that button!
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Wouldn't the cheating aspect be resolved by releasing the tacview delayed by a week for example? And hopefully ED is aware of the load issue.
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And that's exactly why mission designers should add 2 supercarriers per carrier-group! One exclusively for those Hornet-dudes, and one for every aircraft, priority being barricade net landings for anyone who activates it (from F10 menu hopefully). Can't any aircraft be repaired on the supercarrier currently? I thought I remember that working
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Is the server Tacview available anywhere? There was a super strange kill earlier that I want to check on. Thanks.
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Since ED has neither commented on this UI bug after all these months nor fixed it, here the short guide for workaround: Launch DCS Open Mission Editor (ME) Select the terrain that your intended server (that you wish to join) is currently running (check in serverbrowser to be sure). After you loaded the terrain in ME, it remains in your PC's RAM if you close ME, now you can join the server without risk of the GUI awkwardly corrupting. Enjoy!
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[invalid, fixed by ED] Server setting to force customized tree setting.
D4n replied to D4n's topic in DCS Core Wish List
Great idea! Best you create a new wishlist thread for that since it's a new idea and link the thread here, I'm sure all of us will support the idea and post there -
[invalid, fixed by ED] Server setting to force customized tree setting.
D4n replied to D4n's topic in DCS Core Wish List
ED already added global minimum value of 30% long time ago, all fine now, guys... -
The Hornet drivers maybe don't know what heading the boat is put into, related to the wind. Would be best to ask a former or current captain or air boss
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easdasdasdasdsd It's an issue on MP servers where the server owners don't want to change to invisible FARP for some reason(s). But good point anyways, thanks! easdasdasdasdsd negative, with TF-51 (and maybe other aswell) you have to, unless that changed very recently? Btw, awesome signature + avatar that you have ther!
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please double the explosion size of fuel trucks, the fuel would cause a massive explosion, even only the vapors inside the tank, when ignited. comparison to Humvee explosion (result = same size) noDifferenceExplosionSize.trk