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Everything posted by D4n
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easdasdasdasdsd It's an issue on MP servers where the server owners don't want to change to invisible FARP for some reason(s). But good point anyways, thanks! easdasdasdasdsd negative, with TF-51 (and maybe other aswell) you have to, unless that changed very recently? Btw, awesome signature + avatar that you have ther!
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please double the explosion size of fuel trucks, the fuel would cause a massive explosion, even only the vapors inside the tank, when ignited. comparison to Humvee explosion (result = same size) noDifferenceExplosionSize.trk
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Just small touch destroys landing gear... (as still, over 2 years after my initial related report, ED, physical contact with FARP is required for refueling... Please realize importance of road operations for Harrier, TF-51 and many many other aircraft. Especially on PvP multiplayer servers, as this is where I'm continuing to encounter this terrible glitch every single time when I refuel at FARPs.) AwkwardCollisionGlitch.trk
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No, no freeze. DCS.exe just vanished.
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dcs.log Latest WHQL graphics driver.
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AV-8B Pilots still mentioned in first post, but it misses in the google signup document that is linked on https://uslantcom.com/ under "apply to join now" button.
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Now that the great Forrestal is in, please add "Forrestal Case 1 easy crosswind" instant action missions (for both F-14s and some maps), with ~9° side-wind for easier landings than the current instant action mission "F-14A Persian Gulf Forrestal Case 1" for example (so that we have instant action missions with a near constant aircraft-vector). Because since the deck is angled by 9° to the direction of the carrier travelling direction, in reality, (afaik) for recovery carriers optimally turn into a heading where wind comes a little from the left of the boat at an angle close to 9°, so the pilots don't have to make lots of rudder input, this is such a logical thing to do. This makes it so easy to catch 3-wires! (formula: wind heading + 18° = carrier sailing heading, where "wind heading" = direction that the wind comes from) Left side: straight wind, pilot has to continuously make rudder- and roll-corrections until landing, causing a very unstable approach, and more likely to miss the wire. Right side: Wind pushes aircraft sideways so it basically stays perfectly on line with landing area, pilot only has to turn into the wind a little and make super minor corrections. (example mission attached, no Supercarrier, reworked the HB mission.) F-14A_IA_PG_case_1_recovery_easy_crosswind.miz
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JF-17 switch to red team please. Else we're never ever gonna witness team blue teamwork capability-level in team red this century, which really is a major setback to any new DCS player joining red team. Blue team has impressive teamwork 80-90% of the time.
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Sorry for quite delayed reply, but can you retest please? As soon as I create a marker on an MP server, that marker only has a number, but lacks my nickname.
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Has still none of this massive PvP community/moderators reported this returned super-unrealism-bug to ED after all these months??? (Persian Gulf server) "free-cam bug how-to": 1. takeoff-crash into any static building right after you started your aircraft, 2. mousewheel scroll to free-cam and tell all your wingmen where enemy units are. 3. profit, the team that better makes use of this bug might win... Oh coooome ooooon!! Fix asap ED! Because we already had this bug few years ago, and it somehow returned!
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Did ED add Persian Gulf statics in latest patch without mentioning it in patchnotes? My 32GB RAM are whopping full and pagefile-CPU I/O going crazy, like never before!!!
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First impression of server was awesome, on 2nd sight though, I got kicked right on takeoff, Rotorheads Discord bot seems to be very unreliable currently, I didn't receive any code after several attempts. Also there was no warning anywhere that it'd kick you right on takeoff in such case. took me plenty of minutes to startup my aircraft and get airborne
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True! Then it would be awesome if ED implements a (tiny) unit-check algorithm that checks if there's at least 2 carriers in the same team and then force-enables barricade to be activated on one (random) carrier. (and only let mission designers choose which carrier has the barricade, and not let them disable barricade on all carriers.)
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Why, have you seen any videogame with the strap curves hanging in the wrong direction?
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So that, like DCS M-2000C module, mission designers can select if an AH-64 they place has such system or not.
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Been an issue for about a year now if not 2 or more... One of the most immersion-ruining issues in DCS currently imo. If you zoom in, afterburner appears again, zoom out, instant-vanishes again. I mean to remember to have reported this issue a while ago already, seems that thread was deleted or so, I could not find it.
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So that when changing DCS account (logout, login in DCS), the last used nickname of that other account is selected by default in Multiplayer menu (top right in serverbrowser)
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constant new expert-abbreviations/ED statistics of their playerbase?
D4n replied to D4n's topic in DCS Core Wish List
Issue with search engine is that 1 google search costs electricity equal to a light bulb shining for one hour... Ehm, on the other hand I just read that google is using 100% renewable energy? Is that too good to believe? sadly ecosia engine searches still not match up to the quality of google And DCS F-16 still only contains an early access guide that lacks mentioning of TDOA (at least the one from DCS website), not a manual, Zhukov