Jump to content

D4n

Members
  • Posts

    5759
  • Joined

  • Last visited

Everything posted by D4n

  1. Has Heatblur already asked ED to add their Supercarrier deck-crew code to the Forrestal (for Supercarrier-owners)? (Since the Forrestal would be even more immersive with a moving deck-crew)
  2. See .trk. Missile should track target at this range, especially with the environment set to -5°C afaik, so the seeker definitely has a high contrast with target... Missile flies near horizontal. If target altitude is increased by only a few hundred feet, missile tracks totally fine. StingerNoLowTarget.trk
  3. Did anyone notice this yet? Is the TF-51 engine modeling really THAT realistic currently? Happened to me 2 times already in the past month.
  4. See .trk. the two center EWR are not giving LA. noLAonEWRs.trk
  5. See trackfile. At 08:03:52 ingame-time, PGM is at 3, at 08:04:03, in a low G turn, it jumps back up to 4. Is this logically? If so, why? PGMdecreaseLowGturn.trk
  6. And doesn't DCS still lack integration with radio switches & knobs in cockpits? (SRS only works when on the right frequency in the cockpit for example, and cockpit volume-knobs control SRS volume, as example)
  7. So that players stop wondering why they suddenly can't rearm/refuel at an airfield.
      • 1
      • Like
  8. your weapons guys said hitrate of only 20% is "okay" ? I guess I'll have to drop 4 Stinger soldiers next to each other then, in the future.
  9. Currently, players can spawn in such slots on an airfield even if that airfield has turned to "neutral" state.
  10. Well sadly yes, I'm requesting such a specific thing. (It's related to a disappointing administration-policy issue related to the link in my forum signature.)
  11. Exactly!! And not only that! I also thought of the soviet SAMs booster stages aswell, quite some time ago already. SA-3, SA-2, SA-5 boosters still don't have collision afaik and afaik they also still despawn, after they separate from missile and fall to ground. (if players could discover boosters of SAMs on the map on the ground, that'd give them a hint that such SAM site would be nearby. Which would be awesome for persistent PvP servers.)
  12. When can we expect Tor SAMs (maybe even player controllable?) on PG server? Currently there isn't a single land-SAM on PG server that can intercept HARMs, correct? (Only the ships currently?) HARMs currently are waaaaay too OP, and player-deployed Hawk SAM thus an incredibly low & short survival-rate. (also partially due to JTAC slot not able to temporarily manually shut down SAM radars and set engagement range.) Would be great to have Tor SAM in CTLD script.
  13. Wasn't it Igor Tishin's deepest DCS aim to make DCS as realistic as possible?
  14. Haha I may have just invented a new term... "canopy slinging"
  15. Thanks for your amazing contribution!!! 😂

     

  16. Can't give a number, sorry. But it's a very fun and useful module, especially with CTLD script ok.
  17. As you can see here, canopy appears to not have any collision with Ka-50 rotors for example. Would be very useful for TF-51 pilots on PvP servers. noCollision.trk
  18. Definitely will
  19. Follow-up poll to the 2019/2020 poll. https://strawpoll.com/ese9apb6a "Are you spending more time flying in DCS singleplayer missions, or on (any) DCS multiplayer servers"
  20. Ah okay Naquii, thanks! Sadly Mk-82/83 are inaccurate from high altitude when a little bit wind (because unguided), so I'm curious what the loadout with the most LGBs is. Is that only 4 GBUs in total, max LGB amount? very strange. okay.
  21. So, since HARM seems to have an RCS of ~0,2 m² (https://www.rfwireless-world.com/calculators/Radar-RCS-calculator.html), according to my approximate calculations (including public data of HAWK radars), HAWK site should have a lock onto a HARM at between 6-9 mi (HARM needs 36-50 seconds to travel that distance, which is plenty of time). However in DCS, even "Excellent" difficulty HAWK site (all units "Excellent") doesn't get a single HAWK (MIM-23K TBM) missile of the rail (targeted at an incoming HARM).
  22. Also happens to Avenger, if that hasn't been mentioned yet in this thread. (I'm not checking, I'm sooo tired of this bug as well. For a reproduction .trk file, please ask your hundreds of "loyal" closed beta testers...)
  23. Why?? Maybe because of Mi-24 being a beast, being armored (according to rumors afaik?) even against 12.7mm shells and its' capability to carry troops or heavy weapons/ammunition inside the helicopter and 30mm sci-fi firing rate cannon and and and... ? Many many reasons that make the Mi-24P imo incredibly more interesting in PvP than the Gazelle Mistral for example. IR overhaul =/= "R-60 missile cannot be added in current state"........... I don't care when ground track ability comes, I want what it is intended for, and asap, the A2A ability that so many soviet DCS jets already have........
  24. Please add feature for mission editors to enable/disable "JTAC operator" slots to access this right SAM control-panel aswell! We now need customizable "engagement range" and manual "radar off/on" ability for our PvP servers as much as never before! (due to addition of ground moving target radar modes of several DCS jets.)
×
×
  • Create New...