Jump to content

D4n

Members
  • Posts

    5729
  • Joined

  • Last visited

Everything posted by D4n

  1. yeah, in the hands of someone who understands that the "in range" cue in bottom left shouldn't be trusted, I guess
  2. But until that day ED should revert that unrealistic SD-change and make Tor realistic and useful again
  3. currently it's at 20 minutes, please reduce to 5-10 minutes.
  4. then you're mistaken... the bottom left status of "in range" is supposed to indicate "right now the target is in range to launch and missile will reach target if target continues straight flightpath at continuous speed", NOT "in range for a radar lock", Dagger....... 1. missile comes down if you want it or not, either in 1 piece or in lots of small parts (self-destruct), even the "small" debris of the missile can be fatal to "friendlies"... 2. (afaik) no missile-production-company in the world would make a SAM-missile self-destruct BEFORE its (the missile's) INS-system detects a free-fall of the missile (after engine-burn-out) / when the missile still is on its way to the target with a very good chance of intercept... (correct me if I'm wrong!) This (allegedly) is an actual previously already published photo of the january Iranian Airline Tor shoot-down accident (or claimed to be)... if this nose/nose-cone part of the Tor missile lands on somebody's head, you can imagine what it does to that person... (so to summarize: (afaik) self-destruct only protects vehicles from a complete Tor missile to fall onto it and damage a vehicle, but people outside vehicles definitely aren't safe...) Well then that explains that, that's just awkward for a simulation like DCS (as I explained before, target aircraft/players WILL descend into missile-altitude out of surprise/natural reflex! this video is pre-broken-Tor-SAM nerf)
  5. if target were within radar range (meaning launch-range, for successful intercept) missile wouldn't self-destruct... how's this not logical to you, Dagger???
  6. bug that it says "in range" (bottom left......) when missile will self-destruct is still there.
  7. Maybe only bugged when trying to lock a player, or maybe only if CTLD script is used and the Stinger is deployed from a UAZ-469-jeep crate?
  8. I have GUI and Switches volumes at 0%. The lock tone bug was a multiplayer-only bug since the very beginning, BigNewy... Can't find the bug report (idk if anyone ever reported it, but I'm not being paid for bugreporting anyways), but plenty of BlueFlag players know about the tone-bug. But let's pls not distract ourselves, current Stinger miss-rate is worrying.
  9. BigNewy...... Stinger lock tone is bugged (not playing) in multiplayer since over 6 months already, did nobody report this bug yet?????? WOW And you should know that you can't fire Stinger in DCS WITHOUT a tone, BigNewy....
  10. and help getting more players to experience the awesomeness of multiplayer, whether thats PvP or PvE
  11. interesting!! thx Or just switch heating on, I guess
  12. [REPORTED]Stinger missing straight-flying afterburning target 4/5 tries... It appears that either all DCS jets or at least two are affected (F-16 + JF-17) Reproduced 4 times, missed 4 out of 5 times (target set to 0 flares...), see trackfiles in .zip: https://ufile.io/7k4se265 (here a video from a PvP multiplayer-session )
  13. [NO BUG]"Restrict afterburner" not working. See trackfile. Ai jet engaging afterburner on Stinger-launch... https://ufile.io/d2bcrlcr
  14. this method used in real prop aircraft? If so, source please?
  15. aaaah yes, oil pressure still was super low I think, that would indicate dry bearings?
  16. CTD in Gazelle Mistral... no ED crash reported opening. dcs.log: https://pastebin.com/PKjQHbud
  17. since which OpenBeta version is that "warm-up" mandatory? Wasn't mandatory like 6 months ago it seems... o_o
  18. But 8 less fps on high than on low... so a very bad drawback :/
  19. Ok, working fine on high, broken on medium aswell, very interesting. Hope that helps ED in diagnosing the issue very very soon.
  20. yes. and yes, I didn't have much time, in BlueFlag, sometimes every minute counts xD
  21. Big issue for us on BlueFlag, as we heavily utilize that part of the map for various types of ships. This ruins the immersion quite a lot.
  22. Please check track-file: https://ufile.io/lz4e3cfj
  23. The limits of max. range and altitude are not even stated anywhere... facts stays a fact: missile should not self-destruct at those ranges as the target-object could react to SAM-launch by diving towards the SAM, which places the target-object in range again... (side-note: PPI locking is broken since months, so I don't even bother using PPI. by PPI-locking I mean that you were able to click a target and SAM would auto-turn towards target and lock it)
×
×
  • Create New...