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D4n

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Everything posted by D4n

  1. So this is the unrealistic part in DCS, right?
  2. https://forums.eagle.ru/forum/english/dcs-world-topics/tournaments/288659-top-gun-super-hornet-bfm-competition#post7114852
  3. Source please? Afaik the stick should still be able to be moved all the way back, as afaik trimming is just an automatic temporary displacement of stick-position, like if you would hold the stick in specific position manually.
  4. seems there was an issue with video, now should play fine at 1080p.
  5. I'm shocked nobody else (Harrier or Gazelle pilots) reported this yet...... seems at least 2 buildings are affected, if not all... UGRA Media issue or ED issue? 2 modules of 2 different teams is the proof that entire DCS is affected, not just 1 module. Trackfile Harrier: https://drive.google.com/file/d/1hCY...ew?usp=sharing Trackfile Gazelle: https://drive.google.com/file/d/1uv6...ew?usp=sharing Pay close attention to missile lock tone and RWR indication (in both aircraft. Trackfiles are from singleplayer, but I recreated and tested these situations after exactly the same incident occured on the famous BlueFlag Syria server.)
  6. Would still be a very very much appreciated feature.
  7. DanielNL - AV-8B (red team if possible)
  8. AMD driver 20.9.1 seems to have fixed it, thread can be tagged [fixed] for now :)
  9. I just received an email, although the user replied that exact post 2 days ago.
  10. Ok then the question is whether DCS MiG-29S breaks if pilot does trim-reset and full aft pull at over Mach 1
  11. Ok but there was no temperature gauge showing a critical temperature, right?
  12. What? The flashing rectangle in HUD means "in range", contrary to the static rectangle. (source is a discord user from the famous "Viper Pit" F-16 discord)
  13. Hi, is this realistic, if yes, why? EngineFireAfterSomeTime.trk
  14. Tried to reproduce in singleplayer, unable to, seems only Multiplayer is affected. View-angle jumps towards bottom every few seconds. (not only frustrating, but also causing nausea) Trackfile: https://drive.google.com/file/d/1vc_XlCdaH12KQ30JZbz1x4sAxZIuIQSk/view?usp=sharing
  15. yeah that's obvious, especially from the trackfile. Please don't teach me radar-lessons in this thread (Especially because I already know all of that.)
  16. about 150-200 KM from target
  17. Anyone else sometimes suffering from these suuuper annoying false-position-jumps on any map? -.- This is on Syria, I never had this issue on Persian Gulf and Caucasus. Also doesn't always happen, but regularly. Lighting in my room should be good, I use a bright lamp and there are no reflections on my 2 screens. Should I try WMR for SteamVR beta? Or SteamVR beta? One of them, or both?
  18. See trackfile. HARM drops to the ground ~90km from target HARMinRangeCueTooFar.trk
  19. the 2nd HARM in this track should pitch up instead of flying straight into the ground, right? HARMhittingGroundAlthoughFastEnough.trk
  20. AWACS detects aircraft on ground from over 250KM away... (engines not running, even in hangar/shelter) See trackfiles (different hangars aswell). Also affects PvP multiplayer (this was the cause for this testing-scenario, as we had that issue where an enemy player in JTAC/Operator could see me in Harrier on the ground there while their AWACS was in the same area as in the attached trackfiles) AWACStestA-10C_2.trk AWACStestHornet.trk AWACStestF-16CM-Blk50.trk AWACStestHarrier.trk
  21. CTD after rearming on Wujah Al Hajar airfield https://pastebin.com/adEJaNZq
  22. dcs.log: https://pastebin.com/vW9Qzsaf
  23. aaaand again... all other aircraft froze in the air for ~30 seconds, then I got disconnected... https://pastebin.com/wDDi43b7
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