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D4n

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Everything posted by D4n

  1. Because it's been over 7 months and I don't mind who's end this issue is on, it's Deka staff's responsibility to make use of their relation to ED-staff and to get ED to fix it asap, that's what I expect, it's been broken since release (afaik), over half a year ago, and TacView-export is a core feature of DCS that all us JF-17 buyers paid for
  2. Also fine on Firefox 82.
  3. New tacview file here, after over 7 months later, issue still persists..... I paid whopping 65$ for this module very recently... https://ufile.io/poe78wd4
  4. Isnt a different poll better to get data and to possibly convince ED? "How much would you be willing to pay for a full fidelity F-15C? 45-49$ 50-54$ 55-59$ 60+ $ "
  5. I was not in VR at the time, good that you mentioned it
  6. So since warping still is very much a thing (https://dai.ly/x7xx112, select 1080p in top right) that also can be caused by unpreventable client-connection-problems (afaik), please consider registering a hit-event on a warping player if he warps only seconds before a missile would hit (use closure-rate and time-to-intercept assuming that target keeps heading+speed for simplification for example) It's just getting too frustrating for all of us whose missiles miss because of target's connection issues
  7. See video, emotes are taking quite some time even after first time loading
  8. Nice indeed, but I was secretly also hoping for the fuel cutoff and wpn fail fixes What do these 2 stand for? (Couldn't find those in the attached doc)
  9. Hm. "ability to alter terminal targeting" ? Doesn't DCS SLAM already have that, capability of pilot to alter the trajectory in terminal phase? (Also, nearly 1000 views! Keep it going in this thread )
  10. Wow, reported over 4 months ago and still bugged?? (I just discovered while testing AKG... I just spent my whopping 65$ on this module just for the AKGs, and now THIS?) PLEASE fix ASAP!
  11. See here, there's an annoying empty space above the red line since 1-2 OpenBeta patches ago.
  12. udpate: seems my input configs are fine, I just reset them (backed up first) and rebound the mastermodes keys, still not working update 2: working totally fine when using "T1_Center" and "T1_Backward" keybindings... So it seems there's a bug with Master Mode next/previous implementation?
  13. Hi, it's working fine with airborne quickstart missions, but not working with cold start and manual startup... any ideas? Trackfile: https://ufile.io/8d4ke7oo My input config files (are they in a bad state?): TWCS Throttle {A8333E40-BEFE-11e6-8002-444553540000}.diff.luaT.16000M {A22A78B0-BED6-11e6-8001-444553540000}.diff.lua
  14. huh, which "things" ?
  15. The major issue here is that flare-spam in singleplayer behaves totally different... there, you can easily evade an army of eight R-73s: https://ufile.io/abb8x3ti While in multiplayer, every 2nd launched R-73 basically is a 100% hit not matter the flare-spam + engine RPM.
  16. textures/su25t-cpt-hud-glass @ c:/users/daniel/saved games/dcs/mods/aircraft/mig-25pd/cockpit/textures/f-16a-cpt-textures.zip How do I fix this without deleting my mig-25pd mod?
  17. See trackfile (may have to wait ~20 seconds before I enter the cockpit). Only ~12 fps while navigating through the menus. https://ufile.io/snunwae2
  18. Trackfile here, just in case your internal Deka testers are unable to reproduce... https://ufile.io/fev95xf0
  19. Please fix ASAP ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 0, ["MSAA"] = 1, ["SSAA"] = 0, ["SSAO"] = 0, ["SSLR"] = 0, ["anisotropy"] = 1, ["aspect"] = 1.7777777777778, ["chimneySmokeDensity"] = 0, ["civTraffic"] = "low", ["clouds"] = 1, ["clutterMaxDistance"] = 0, ["cockpitGI"] = 0, ["effects"] = 3, ["flatTerrainShadows"] = 1, ["forestDistanceFactor"] = 1, ["fullScreen"] = false, ["heatBlr"] = 0, ["height"] = 1080, ["lights"] = 2, ["messagesFontScale"] = 1, ["motionBlur"] = 0, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 1.5, ["preloadRadius"] = 150000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["shadowTree"] = false, ["shadows"] = 1, ["sync"] = false, ["terrainTextures"] = "min", ["textures"] = 1, ["treesVisibility"] = 5000, ["useDeferredShading"] = 1, ["visibRange"] = "Medium", ["water"] = 1, ["width"] = 1920,
  20. its broken again (multiplayer)....
  21. click on title of the thread on top here. links to latest post instead of first post. please fix. https://forums.eagle.ru/forum/64-guides-tutorials/
  22. Hell yes, finally the world-famous renowned IP.Board!!! THX ED! Hope it's not much more expansive than the previous 2 forum softwares
  23. over 3000 hits already and ~1 year later, still no dev-reply here ;(
  24. Ah good to know! This isn't modeled in DCS though, I assume "Zero" ? But you just wrote that "adding more flares into the FoV practically guarantees" that memory deletes stuff, which I assume is where it gets very likely for the R-73 to miss o_O hm.
  25. "6. Does the weapons working? No it is still very early in development and will work in future." doesnt this need changing? "Yes they work but WIP" ? In a YouTube video I saw all 3 weapons work fine (only FCS is missing)... o_O And discord link is invalid. ;(
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