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Everything posted by The_Fragger
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...and btw. page 1 have been updateed :)
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Update from now on, at page 1
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I dank da recht sche. Da hau i mir an Schäd`l ans Tischeck hi :D
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When it's done (Duke Nukem) :D There are versions with TOW and/or miniguns and Rocketpods. But due to the lack of technical information on how this works, we only simulate HOT 1 and HOT 2. By next week the BO-105 development will continue smoothly and you can expect more updates .Thanks for your patience :)
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System Coding will start after Aries Radio and addons are finished...In the meantime I take a Schnaps and continue texturing :) Prost !
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:unsure:Hmmmm - You just have to click on "Last page". But (I'm not sure) when you update the first post, there's no hint that this post was updated. That's what I did months ago. I wrote: "News has been updated" so everyone knows that there're some news in the first page.
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Not sure what you mean.
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Yes :) I agree with you. I always playing with the sliders in the modelviewer.
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Yes :). The Flightmodel is planned to be coded from scratch (as close as possible to the real one) including: Hydraulics behaviour, Electric ....
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Yes, that's TOWSIM (my father) and me :). He will do the coding stuff.
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Please read the whole thread ;). I mentioned that I'm still waiting for additional pictures and a 100 % proved and signed contract of the German army. just in case ;). There are still a lot of things to do. Creating an helo and/or fixed wing in DCS is not to be done in a year or two, especially when you're only two guys.
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Bo 105P/PAH-1A1 : Improved anti-tank version for the German Army, fitted with six HOT missile tubes.
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I hope she ain't give me a broad hint for my sitting to often at the PC :)
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Thanks for the tip Cobra :). That buged my mind. A friend of mine showed me some screens of the BO-105 ingame where he disabeled HDR and everything was bright. That made me darken all textures.
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Small Update 17.04.2014 some screens of the current state of work. Today I remodeled the circuit breaker panel of the front console (screens below). I also applied AO's to some objects... since the mental ray texture baking brought out some results which I don't understand (as usual :thumbup:), I switched to Vray and/or Scanline Light-Tracer which showed much more better results. Thanks again for your patience :)
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You know when it's time to take a break from DCS A10-C when..
The_Fragger replied to HAVOC131's topic in DCS: A-10C Warthog
You are suffering from costiveness because you forgot the difference between SOI and SPI -
You know when it's time to take a break from DCS A10-C when..
The_Fragger replied to HAVOC131's topic in DCS: A-10C Warthog
:lol::lol::lol:"You miss a call because your phone wasn't SOI.":megalol::megalol::megalol: -
Update 02.04.2014 First on. If you were wondering for the lack of updates. I'm still busy doing the stuff for Coretex (for the guys who ran out of patience, check the coretex threat !!). When this is done, the BO-105 development will continue in a regular state. Further on - I'm still waiting for additional cockpit-photos which are expected this summer from a guy who have good contacts, since the german army didn't allow me to take photos of a helicopter which is almost in the museum. :baby: Last weekend I had time to texture the roof and the window-frames. I also baked some AO's for a more realistic effect. Modeling ToDo's (INTERIOR MODEL) - Rotorbrake - 2 Cable holders - Pilot/Co-Pilot - Door grips Modeling ToDo's (EXTERIOR MODEL) -> Cockpit for the exterior model will be applied as soon as the Interior Model is done. <- Texturing (INTERIOR MODEL) 80 % done Texturing (EXTERIOR MODEL) not done yet, but the unwrapping is already done :P Thanks for the patience !
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Thanks Cobra, can't wait :thumbup:
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@Justin Case http://forums.eagle.ru/showpost.php?p=1969544&postcount=286
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Sooooo awsome !!!! :thumbup:
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The BO-105 will be developed. In my very first threat I wrote that it can be last a long time. So please, all of you, be patient ;). Thanks all.
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Gersthofen bei Augsburg