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Everything posted by Vampyre
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That is not specific to the F-16 either. I've see it happen with S-3B's, C-40's and F/A-18's as well.
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F-111 does not have a VNE... it goes as fast as the airframe heating will allow. I've heard anecdotal evidence that suggests speeds approaching mach 3 were achieved before having to back off. So, as I said, compared to the F-111 the Tornado is slow. More range means more tactical flexibility and more pylons available for weapons. The Tornado needs to carry external fuel and pods for countermeasures/jammers on stations that could be better used for weapons. Also, I don't care what the OP said about it not being about capabilities. I am not him. Miasma- The F-14A and F-111 both use the TF-30 engine... different variants but the same basic engine.
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F-111 would be a great long range strike platform in DCS. Tornado is short legged, slow and has a small payload in comparison. Plus Heatblur are already developing the TF-30 for the Tomcat.
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F99th Vampyre MiG-28
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Not really, the Tornado is basically just an F-111 knockoff anyway. Performance wise, the F-111 was clearly the superior aircraft for interdiction/strike. Might as well go for the real deal.
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F99th Vampyre - F-5E
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Well, they didn't have a Ghostriders shirt either.
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So, would it be a safe bet to assume you have access to a MiG-23BN as well?
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Looks good and Cruz should indeed be an AE3. I laughed when I saw "AM2 ADURZAGOTA"... nobody could pronounce his name by reading it and no one could spell it by pronouncing it. I believe everyone referred to him as A12. His last name is actually Ayarzagoitia. As for ABE3 Green- https://www.navy.mil/submit/display.asp?story_id=44816 https://www.legacy.com/obituaries/york/obituary.aspx?n=gatlin-scott-green&pid=126973946&fhid=4789
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I don't have photos of the 2009 scheme. I had just arrived at the squadron in 2009. I do have some photos of it from our workups and the 2011/2013 cruises though. The photo you have there is from the 2013 cruise. What do you have for the names so far? I might be able to help with that as the 12C guys worked out of the same space as I did.
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I was assigned to the Diamonds. https://www.navy.mil/submit/display.asp?story_id=44816
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I wouldn't say we are assholes, we just have less tolerance for those who aren't willing to help themselves. Having been retired for three years now, I've found that most civilians don't have the mindset of a person in the military who has to routinely deal with life and death decisions and has seen the results of bad decisions. For the most part, they lack focus, discipline, and fortitude. This leads to them stating that it is too hard... mainly because they put little to no actual effort forth towards the successful achievement of a worthy goal. I would also venture to say that, in this case, they don't view aerial refueling as a worthy goal. It's all about mindset. You will be called elitist for having a positive attitude towards goal achievement. They will never be good enough simply because of their mindset. If it helps draw in the revenue from the easy mode game players to help further the development of the simulation side for those who fly DCS for the simulation aspect, then it's OK in my view. I have no problem with the easy mode idea as long as it can be turned off in the mission editor/server side. It would be a win/win in that case.
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It sounds a lot more like buyers remorse to me. The "Caught up in the hype train" excuse is what he is using to rationalize it to himself or someone close to him.
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I haven't seen bigotry or sexism displayed here. I have seen someone who thinks they are somehow morally superior to everyone else decide to take up a position on how a video game should be developed and be offended when not everyone thinks it is important.
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They have to be in the same group. If you see where on the right where it says Unit. It says 1 of 1. That means you set the pieces out in separate groups. They all have to be in the same group so the Unit should be X number of however many vehicles you have set out.
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For me it seems like whenever my view goes back to my cockpit view I get a CTD with no crash log generated. When I use an outside view then switch back to cockpit or I am switching aircraft in MP after a sortie it CTD's. It was fine before todays patch. EDIT: If I use the same type aircraft during a respawn in MP my game doesn't CTD.
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The F/A-18 can be started using an external air source like a Huffer cart or dedicated air and electrical station like in Fallon. The connection for air start is in the right MLG wheel well next to the hydraulic filter bowls on the aft bulkhead. We used it when we had problems that needed troubleshooting with the APU, not just in the hush house. We almost never used this feature though as our APU's were very reliable. As for GMM, it was mechanically coupled by hand by the ground crew and could not be used for starting the aircraft when it was coupled to the AMAD. The APU would have to be shut down and recoupled to start the engine before starting up for flight. It was rarely done because we could just do an engine ground turn and have all the systems we needed anyway... We needed a turn qualified sailor or pilot in the seat for either an APU turn or a engine turn either way.
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DCS World - Heatblur F-14 Tomcat - Early Access First Look
Vampyre replied to Jabbers_'s topic in DCS: F-14A & B
Distracted by your image in a mirror.... just like a real fighter pilot. Nice video, very informative. -
I'd love me some F-111 of any version please... with a preference for the ones that actually saw combat (A/E/F). The F-111's were capable of night time all weather low level penetration and strike with very heavy war loads. It was fast, with its speed only limited by airframe temperature. It had incredible range, with two F-111A's sent to its first Paris airshow flying across the Atlantic from the US in one flight without refueling and, get this, without drop tanks. They were used in combat in Vietnam, Libya, Iraq and stood ready in bases in the UK if a shooting war had started in central Europe during the Cold War.
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I'm counting on having it by August 31st. That is the end of winter in the southern hemisphere (Australiasian Seasons). I like to manage my expectations and am rarely disappointed.:thumbup:
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It's the Tailhook convention so they are specifically not talking about the USAF because it is a whole different organization. Tailhook is the annual Naval Aviation convention.
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Resource for Hornet/Harrier/Tomcat Callsigns and Modex Numbers
Vampyre replied to Nealius's topic in Sim Research
Looks like you got VX-9 and VX-23 mixed up. Vandy was originally used by VX-4 and it carried over when they merged with VX-5 to become VX-9. It continued in use at VX-9 Det Point Mugu. EDIT: Also when I was with VX-9 the F/A-18C's were 3xx series MODEX's. F/A-18E's were 1XX, F/A-18F's were 2xx, F/A-18D's were 4xx, EA-6B's were 5xx-53x, EA-18G's were 57x. AH-1W's were 74x, AV-8B's were 75x up until we transferred them to VX-31 then the 75x MODEX was used for the AH-1Z's and the UH-1Y used 76x MODEX's. The skin the Hornet has in game is only used by one F/A-18C and its MODEX is 333. The scheme is also on one D, MODEX 444 and one F/A-18F, MODEX 222. We normally used the Vampire callsign. -
If you really want someone to ask you about your flight sim hobby just do as I did... walk around in public with a TrackIR clip attached to your ballcap. No T-shirt needed.
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** DCS: F-14 Development Update - September!! **
Vampyre replied to Cobra847's topic in DCS: F-14A & B
The Forrestal class had three JBD's. Cat 4 was the only one without a JBD. That incident was on the Independence. -
I wouldn't call them worthless. They can kill infantry and trucks quite handily. Think about it, the M-60C firing the 7.62mm/51 round has a rate of fire (according to my quick search) of 500-650 rounds per minute. The Bronco was equipped with four which would put the rate of fire between 2000-2600 rounds per minute. A comparable weapon would be the M-134 Minigun. It fires the same 7.62/51 round at about twice (or three times) the rate of fire. You are not going to kill a T-80U or any other heavily armored beast but I'm willing to bet it would take down an Mi-8. It could also mount a SUU-11 Minigun pod as well to add to the 7.62/51 weight of fire. That is all in game though. For any larger, more heavily protected targets, the OV-10 has the capability to mount a Mark 4 20mm gun pod, Zuni Rockets, 2.75 in rockets and various iron bombs and CBU's. The OV-10 was originally built to be a light attack/Counter Insurgency aircraft... which oddly enough, the Navy was the only branch of the US armed forces to use it as such with the Air Farce and Marines instead using them primarily for FAC and ANGLICO support in Vietnam. Recommended reading for Bronco fans- https://www.amazon.com/Flying-Black-Ponies-Support-Squadron/dp/159114468X