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sigzegv

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Everything posted by sigzegv

  1. is there an ETA for AXIS remapping feature ?
  2. Go to play on the stable branch, it's where it's ok to cry for bugs. If you play on the beta branch, you're just supposed to test features and report bugs, and assume game can be heavily broken and don't whine, end of the discussion. Beta is not supposed to be stable everytime (that's the whole point of the name)
  3. What you ask for is Ace Combat, you're in the wrong game.
  4. Thank you for the update, @Kate Perederko. Seems ED is not affected too much with confinments
  5. Do you really care about what players are telling ? we don't want your useless graphics update, what is so difficult to understand here ?
  6. It sounds really weird if you loose fov button control for tgp with mfd selected, I'm not sure that's the real working. Could anyone confirm ?
  7. Modifying Kneeboard size is very convenient because default kneeboard is really too small. But the trick on this post is detected as a mod, so not usable on protected servers, but I don't think changing kneeboard size is a cheat or an advantage... Is there a way to modify knneboard size without being detected as a mod ? (maybe on saved games files ? the trick about modifying monitor file doesn't work at all)
  8. sigzegv

    SCUD Missle

    Maybe he's working on TGP for F18 ! :joystick:
  9. Yes I tested it as mentioned in my previous post :) it works perfectly but I stick to wine 3.21 because linuxtrack doesn't work yet on wine 4.
  10. I have now a fully working DCS on linux with this prefix setup (my system is archlinux with nv drivers 415.27) : - tkg-protonified-3.21 (from lutris), with corefonts and vcrun2015 (wine-staging 4.0 will work too, but linuxtrack doesn't work yet on this version) - dxvk 0.95 - trackir with linuxtrack 0.99.18 - addons seems to work, either keyless or with starforce (I could run the F18 and the A10C) Framerate is fine, always 50 to 70 fps on high settings (my setup is i5 4590k + gf 1070, 16GB ram) Issues : - Opening F10 map always crash the game. - I don't manage to use some keys like RAlt (could be specific to my locale) - If terrain doesn't render (you only see static buildings and trees above water), try setting MSAA option to 4x (when I lower this setting, I lose terrain rendering) - If you have no sound, your may be missing libavcodec.so.57 and libavutil.so.55 (on archlinux install ffmpeg-compat-57) edit: I'm still having terrain rendering issues, seems to not always be linked to MSAA setting, so I'm not sure how to fix that then.. a wine/dxvk professional should help me :)
  11. No yet, I'm still investigating on sound issue.
  12. Got the basic DCS world 2 working on wine with tkg-protonified-3.21 from lutris. Game worked after I installed xact, corefonts and d3dcompiler (I don't know which one fixed the crash), but sound is missing. Don't forget to install dxvk too. Free su-25 seems working perfectly (without sound). After that I installed F18 module but it crashed on mission loading. I fixed it by installing vcrun2015.
  13. I want to know how many clients are really connected, I don't want to just count the client slots
  14. Is there a way to get client count programmatically just after unpausing mission on multiplayer ? (my script is ran on mission start)
  15. thnx for your answers, I'll try runtime slot blocking then.
  16. I'm trying to spawn aircraft multiplayer client slots in lua script at mission start (Because I want to populate some airfields randomly). Dynamic spawn works perfectly for IA and Player skills in unit data, but only "Client" skill doesn't work, it just crashes the script with an error popup, but no message inside. skill = "Random" // works fine skill = "Player" // works fine skill = "Client" // crash Is there a workaround to achieve that ?
  17. Ok if you tell me the spots are atomatically managed that's a good point for me now, thank you for your answer Grimes
  18. When I look at the Random airtraffic script ( https://forums.eagle.ru/showthread.php?t=108476 ) it seems the planes are spawn dynamically with a "parking" key in the unit properties, but it doesn't work in my side, that's why I believe there is a way.
  19. you didn't understood, I don't want to do it via the editor, I need to do it via scripting.
  20. I dumped an aicraft position after setting it on a take off from ramp with a specific parking spot, either route point and unit doesn't contain any parking information but x,y coords. And when I force coordinates on a unit's "take of from ramp" waypoint, it's always spawned at parking 1. I don't know what i'm missing. (I also tried to set position directly on unit but it doesn't work either) Exemple for vaziani, I try to set parking slot 8 (which here are the x,y coords dumped when placing the unit directly on the editor : ["route"] = { ["points"] = { [1] = { ["type"] = "TakeOffParking", ["action"] = "From Parking Area", ["form"] = "From Parking Area", ["alt_type"] = "BARO", ["y"] = 904239.5625, ["x"] = -319783.5625, ["airdromeId"] = 31, ["task"] = { ["id"] = "ComboTask", ["params"] = {} } } } } But it doesn't work, any idea ?
  21. Can this script use a defined package radio frequency to display messages ? ( Should be more realistic to be able to disable it by switching radio frequency
  22. Thnx for your help I found now an easier workaround because it's really painfull to regen the do script file action each time, instead now I created a "do script" action alone with a call to my script inside like dofile([[c:\to\my\script.lua]])This way I don't have to worry about saving the mission in the editor if I only have to modify my script, and this way I can quickly run the mission for testing. And when I'll need share the mission I only have to include the script in a "do file script" action
  23. Some part of my mission is managed by a lua script file I load in a "do script file" action. The issue is when I modify the lua script, and even if I click save button, the .miz file doesn't seem to be updated with the new script file, it's like the editor does not refresh included script file until a do "open" in the "do script file" action and browse for the same file again. Then if I save the mission, the lua script is updated correctly, but I would like a way to have the lua script file updated in the mission without clicking "open" button each time. Anyone already had this issue ? Is the a way to fix that ?
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