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Everything posted by galevsky06
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I think that it is not in the plans: F10 is a deadly simple magic view that may be useful in some cases, like training, or some public servers, and Game Masters with CA, but I am not sure that making it more complex is the right way to go, IMHO. Though, I approve definitely another 'F-13' view dedicated to ATC/CGI directly in the soft as LotATC does. :thumbup:
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Sounds like you are looking for LotATC... It provides all the features and further more (drawing abilities, custom background maps and so on...) Official website
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vs AI ? Makes no sense. Play 10 rounds in PvP against friend with similar skills, 5 rounds per plane then turn. And guns only of course. The plane with best dogfighting capabilities would have more than 7 victories...below, we cannot say who's the best, or get any conclusion (can be due to skills difference)
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How to dogfight with the A-10C: 1. Jettison weapons, select A/A mode 2. Dive to the ground then escape with chaff/flares and hard turns as required. If bandit overshoot you, launch your Aim-9. If you are looking for some minimum dogfighting capabilities, you will pick-up the Warthog as last option :bye_3:
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Thank you, good to figure out the sunlight, shadows, and clouds management :thumbup: Is it normal to have dark night around 7:45 PM in June in Nevada ? :huh: Looks like the date is not taken into account but for textures only, right ?
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As I said, different people looking for different features. As an old Flanker 2/Lomac/FC1/FC2 addict, there is no doubt that I am looking for something else than FSX@war, anyway, it is the true definition of a sandbox: each buddy uses it in his own way. :pilotfly:
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Looks great :thumbup:
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You are right. But it remains heavily painful. Many of us spent tons of hours placing objects in the editor then testing.... as a productive mission maker, from the ages of Flanker 2, I lost a full part of my life in this ME then testing IA with accelerated time :D My preferred hobby remains positioning trains in station with dozens of coaches to be aligned to the rails and keeping the right distance in-between :wallbash:
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I personally have a different approach: I suffer too much from the current diversity of available aircraft now, I really don't play DCS like X-plane or FSX, just flying around with different planes for the curiosity.. My main concern is about the consistency in mission making. I started a small PvP campaign in my wing with F-86/Mig-15.... arf, not enough ground units that fit the era, the map objects looks too modern, let's say it is ok for a few missions and dog-fighting above landscape only, but not very satisfying. Currently, we have F-15C/Su-27/Su-33/Mig-29S/Su-25T/A-10C/M2k -and F/A-18C soon- that matches the war environment (map + other units). If you put a Mig-21B or a F-5E in the air, it is just a joke, and limited to very specific scenarii for pilots who like big challenges. So, most of the time, you have to dedicate missions to these planes. Well, my first goal is to build +20 pilots missions in "coherent" scenarii to make epic missions altogether in a shared battlefield. And currently, this is done either in the 90's, or during WWII with Normandy. In the middle, you lack about everything. And if I want to fly a rare beast in realistic environment, FSX and others are doing this better. Having said that, I get your point, we all are not looking for the same experience with the soft. :)
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Waiting for that for years now ;)
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+1, interested in the link too, AFAIR it is a nodejs running server that updates the objects that you put int the ME directly into an in-game instance... VERY useful. :thumbup:
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Setting realistic expectations for the Hornet
galevsky06 replied to neofightr's topic in Military and Aviation
Please read https://forums.eagle.ru/showpost.php?p=3201980&postcount=129 Sorry, I know every single word of this thread. :worthy: -
Very good job, need 2.5 soooooon :yes:
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I can't help so much cause I never pause the TIR and keep it even for instruments reading, but may I suggest to try while looking at the TIr software ? Just to confirm that there is no signal loss fixed by a return to default position or whatever else similar... Good luck in your investigation. :)
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Definitely awesome, big thanks for sharing :notworthy:
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I know that chances are weak but my top is my top :D. I am absolutely not interested in a Flogger on the opposite.
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Here my top 5: Su-27S as a dedicated module Mig-29S (M?) as a dedicated module Su-33 as a dedicated module F-16C block 25 Super-Etendard :pilotfly:
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:imho: the environment can be smaller -but enough- to play some war episodes, I don't think that the aim would be to stick with exact historical operations, but to generate missions in the spirit at least (e.g. F/A-18C from carrier vs Serbian Mig-29 from land and so on). But if the global picture is possible, I'll take it :clap_2:
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Ok, I guess you noticed that you have to press left or right button while moving your mouse pointer (I don't know how it goes with a track-ball), so if you are still blocked, any standard mouse will do the job perfectly (let's say any 800dpi min. optical mouse) :)
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:D The map above misses all Yugoslavian AB, like LYBT, LDSP, LQMO, LYNI, BKPR, LWSK, LYPJ, LDZA, LJCE, LDZD, LDPL to name a few... no need to include the whole Italy :)
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You will use your mouse for click-able cockpits only, and any std mouse is OK. You might focus on HOTAS instead :)
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Had forgotten this tremendous scene
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Yeah, a map as big as that would definitely rocks Even if you make it smaller... Crossing fingers :happy:
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What about this region ? To me, there is no place like this one for DCS. Mid 90's conflict, many DCS countries and gears involved, Adriatic sea for naval operations, great landscapes with forests, hills, villages and big towns... my favorite location by far ! What do you think?