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Everything posted by Donglr
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Combined Arms is by no means a SIMULATION! It was more or less released to give players a way to interact more closely with ground units and give the opportunity to have human JTACs. And I'm pretty sure that modern, gyro stabilized, shoot while you drive main battle tanks basically do the aiming for you.
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http://forums.eagle.ru/showthread.php?t=102034 Helios ist nicht auf die aktuelle Version von DCS angepasst und kommt deswegen mit der Verzeichnisstruktur nicht klar. Schau in den Link, 4te Seite. Da ist ein Post von tietze der eine zip zur Verfuegung stellt. In der Zip sind die benoetigten Dateien und eine Anleitung wie man die Verbindung zwischen Helios und DCS herstellt. Hat bei mir geholfen.
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well, nothing comes as close to a bird as - a bird!
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About to lay down SERIOUS money
Donglr replied to Havoc04's topic in PC Hardware and Related Software
This it what bothers me the most as well. I don't find it perfectly smooth. I end up doing some jerky adjustemnts trying to overcome the friction. I had an old Saitek X36 back in the days and it felt more comfortable. Another point where I'm not satisfied with the build quality is the split throttle quadrant. If you use it without the interlock you have torsion on the right throttle when operating the switches. Other than that it is a solid piece of kit. The spring is stiff, I agree but on the other hand it must be strong enough to center that heavy full metal stick. I'm not sure I would pay the full price of 300 Euros for it. But luckily I didn't, I paid about half. And for that kind of money it's totally worth it. A lot of the funs simply with the fact, that the control design of the A10 was build for that stick (or the other way round). That is just the way it is meant to be used. You have all the controls right there where you need it. That just gives you great ease of use. -
Hmm, I must admit you are right. I tested it just now in a clean environment, just me and a Tunguska. I could indeed not break the lock with the jammer. It is indeed useless against SAMs. Which is strange, because contrary to popular belief, I'm not a mean ass bastard who want to screw you, but I remember a flight where I said to myself "I never used the jammer, I'll try it this time". And I'm pretty sure that the locking tone from a Tunguska was gone after switching on the jammer. I saved that event in my memory under "jammer can extend range into SAM threat zone". But now I'm not sure what really happened back then. Anyways, I'm really considering not carrying a jamming pod around anymore. Jamming not being modelled for ground attacks really is a blowback in my optinion for this sim.
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DCS 1.2.3 & TARS 1.0.2b2 (+Helios)
Donglr replied to tietze's topic in PC Hardware and Related Software
I copied your export.lua and HELIOS.lus into the "Saved Games/DCS/Scripts" and also uncommented the lines for TARS and TacView. Still no joy :cry: Then I tried your BS profile and that worked. So I figured it had to do with my A10 Helios profile. I found a backup of it and now it works again :thumbup: So apparently the Helios editor screwed around with my profile when I was trying to set the game path. Thank you, mate -
DCS 1.2.3 & TARS 1.0.2b2 (+Helios)
Donglr replied to tietze's topic in PC Hardware and Related Software
procedure for 1.2.4? Hi, after the 1.2.4 update I'm struggling to get my Helios to work again. Here is what I did: I created a DCS World/Config/Export folder and put an empty Export.lua into it. Otherwise Helios would complain that my DCS installation folder was incorrect. I then hit the "Setup DCS A10" button in Helios, the empty Export.lua was backuped and a new one with 13kB was created. I did not create any config.lua because cOff said this file is not used anymore. I then moved the "DCS World/Config/Export/Export.lua" to my "[..]/user/Saved Games/DCS/Scripts"-folder. I then ran the TARS control center an installed TARS which added the dotfile("Scripts/TARSExportblablabla")-line to my "[..]/user/Saved Games/DCS/Scripts/Export.lua" I launched my Helios-profile, jumped into the cockpit, but everything is dead! So what am I missing here? I have a export.lua in my user/Saved Games/Scripts-folder, created by HELIOS (although not created in that folder). -
I cannot quite agree with that. You can use your jammer to extend your range into the radar's threat zone without getting locked. That's pretty much it, but it's not "useless". As far as HOJ goes I don't know about SAMs, but in the old FC the F15 could home its AIM120 on jam. But I don't know the status on that in the current FC3.
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Haven't tried that, either. Agreed that rockets aren't really a precision weapon.
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Actually tried that just now. The pipper does move. But the movement is really small. I was at 5600ft and had to enter wind speeds of ~50 knots to make sure I can actually make out the difference.
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That would probably answer my second question, but not if the IFFCC does anything without pilot input. That would need some more runs and averaging.
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Eager to know about that as well. Is there ANY wind correction by the IFFCC at all WITHOUT wind input from the pilot? Is there IMPROVED wind correction if wind data is input? Come on guys, who is willing to spend 2+ hours for a scientifically backed study? :joystick:
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I do not know the answer to your question but I wonder why it is important from which station the rockets are fired from? If you want to annihilate your target with 20 rockets just set RIP SGL to 20 or RIP PAIR to 10 and enjoy the show. As long as you have enough rockets total to get the job done I do not see why this is important, as long as all rocket stations are selected in DSMS. Don't say imbalanced weight distribution.
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Hi all, question about setting the gun funnel in A2A mode. You can set custom values for wingspan and length of your potential target via the IFFCC->AAS page. But what unit is used here? Feet, meters, inches, yards?
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what the f***? The buttons are, - the knobs, like, aeh ... - transparent engraving, I ... how do you.. - the cutting BLOODY HELL! I'm dazzled - let me sort my thoughts, calm down... How to you make the transparent inlays for the warning panels, where do you find those rotating knobs and analog gauges and hands for those and the Nav-mode buttons for the EGI and stuff? Do you OWN a goddamn 3d-printer company or what?
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I'd prefer a region where actual modern conflicts took/are taking place, i.e. Afghanistan, Iraq and the Balkan. My favorite would be Afghanistan, as it is a different climate zone than what we have now. Unlike Iraq it also has mountainous regions making it more interesting than Iraq to fly in. The Balkans would resemble more what we have now in terms of climate and appearance. So I vote for Afghanistan (if this was a poll at all)
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The original idea of WP in this thread was deploying WP yourself. Here you solely relay on your own judgment of the situation. This is where I don't see an advantage in using smoke. Having ground troops assign targets is a whole different story. There I agree that you need ways of correctly identifying enemy and friendly forces and aligning attack patterns.
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I'm not convinced of the WP method. That is just an "analog" way of using a mark point. More so I can slave my TGP to a mark point, whereas I have to slew it manually to the smoke location. The method mentioned with making a mark point for every target and the cycling through those is in my opinion the best method for "rapid fire". Although I get the impression that most people, on- and offline, feel a pressure to get this done quickly. I don't know it that's the realistic way. I don't think an A10 is sent into combat with 6 Mavs to kill 6 targets in 30 seconds. My technique is to observe the area, pick out the dangerous targets first, think about the most efficient way of deploying my weapons, safe ways in and out of the attack run. In my opinion taking your time during engagement pays off when it comes to getting home safely. This gung-ho mentality in my opinion comes from players thinking they must kill enemies fast because there will be nothing left from the other pilots
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you will be t.h.r.i.l.l.e.d! :D On the other hand when you can't use it because it's broken or gets irritated by sunlight or something, having to revert to the coolie hat, you feel like an amputee-turtle crawling uphill on its back. :mad:
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How to tell how enemy is locking on you
Donglr replied to directorguy7's topic in DCS: A-10C Warthog
Hence the name, RADAR Waring Receiver. -
How to tell how enemy is locking on you
Donglr replied to directorguy7's topic in DCS: A-10C Warthog
How come that you get warnings for Mavericks fired by your wingmen then? The MWS detects the rocket motor and the RWR detects radar tracking That was because of the elecro-optic (EO) locking mechanism, which locks onto IR sources without the the radar. That way you can get behind the enemy and lock the enemy without him even noticing. Once you have a missile at you from behind chances are slim to get away. I don't know about the F15 in FC, but you should get a missile warning once an IR missile is fired at you. -
How to tell how enemy is locking on you
Donglr replied to directorguy7's topic in DCS: A-10C Warthog
Hi, for semi-auto mode you do not need to set the prgram for countermeasures, that's why it's calles semi- (you decide when to start/stop) auto (the plane decides which program to use) -mode. Telling the type of missile is a bit tricky. If you get radar painted and tracked and the a missile warning sounds, it's "most likely" that it's a radar guided missile. If you get lased (L on the RWR) and a missile warning sounds it's likely there's an IR missile after you. Unfortunately there is a whole array of situations where you can't tell what's happening. Missile launch without warning could be manpads or wire guided missiles (the latter ones are easy to avoid) or just an ally near by (wingmen will tell you when they fire) Jammer: I use it when I have a missile on me or when I get locked. In that case it decreases how close I can get to the enemy without getting shot at. At a certain distance the enemy radar is powerful enough to "burn through" your jamming, the jammer is of to use then anymore, at least that is my impression. When it comes to giving away your position, true you tell anyone you are there. But they most likely knew already. In the F15 in FC you can make the AIM120s "home on jam" (HOJ), aiming at the jamming source. The missile cannot determine the distance to the target because of the jamming, but it ca find it. Because it cannot compute an intercept course however it will have a shorter range. -
related question from my side: If I remember correctly from FSX IFR practice it was said, that for an IFR approach the above is not used. At IFR you do it "the normal" way of using the throttle for speed and the stick for attitude/direction control. Is that true?
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because gods usually want things to be blown up... :music_whistling:
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Servus, all these questions came to mind when I was sitting in an A10C on the runway in an "take-off from runway"-scenario. So with the MV mentioned on the charts I should get a reading of 88deg as they are on the charts, not the 90deg I got. Or is this just me counting peas? Do pilots care for +-2deg deviation?