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Everything posted by Donglr
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I can understand the grief you are having with the campaign. It takes some effort to learn a module, so it is nothing for people of the "quick win" mentality. However as some others already said: you should not judge the MODULE by a CAMPAIGN/MISSION. The Mi8 is actually quite a lovely module, lots of detail, good flight model, you can feel the passion that went into creating it, it has character. There is an entire cosmos of activities you can have with this module besides flying a single player campaign. I for example love the PvE multiplayer server like Hoggit, you can join a squadron, there are some for combat actions, some simulate logistics, some specifically for helicopters, try some free, user created missions from the download section... . The time you put into learning this module was not in vain, you will be able to use and refine your skills. :pilotfly:
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[BORESIGHT FIRST] Can't get Mav seeker to Align with TPOD
Donglr replied to jonsky7's topic in DCS: F-16C Viper
That bit I dont get :huh: In an A10 you can slave a MAV to where the TGP is looking (i.e. your SPI). Yes, you then have to lock manually, but that is pretty much the same as manual mode in the F16. And in both cases if the MAV does not look exactly where the TGP is pointing you have to manually slew the MAV to the actual target before locking. So how is this different from other aircraft? It always suck when the MAV points somewhere else and you have to correct manually. Or is this because in Auto handoff pilots don't check what the MAV locked and if notligned correctly it actually might have locked something wrong? That would be crazy. And thank you for the hint with the 16CJ-34, I guess I have some reading to do :smartass: What are "squibs", btw? -
In the spirit of this thread, a new question regarding INS alignment: will the coordinates pre-entered into the DED always be correct or do I really have to check and potentially change them? Would this be true even if I fly for a bit, land, shut-down cold&dark and then restart the jet? I see that other aircraft that require coordinate input have their current coordinates written on the kneeboard. IF the coordinates could be wrong this is a nice feature to have for the F16 as well.
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[BORESIGHT FIRST] Can't get Mav seeker to Align with TPOD
Donglr replied to jonsky7's topic in DCS: F-16C Viper
That's funny :) Of all the aircraft I own the A10, F18, Ka50 and Gazelle have an "advanced" navigation system that needs some kind of alignment. But the F16 is the first one I encountered that needs data input so from my point of view this was something uncommon (and tedious). I even watched some YT startup guides to see how it's done on the F14 and M2000. But I still wonder why it is the F16 where ED suddenly goes "full real" mode with things like boresighting and "laser codes can only be changed on the ground", when they have made fake functionality for so many other aircraft and stuck with it so so many years :dunno: -
[BORESIGHT FIRST] Can't get Mav seeker to Align with TPOD
Donglr replied to jonsky7's topic in DCS: F-16C Viper
I am a bit confused about this feature. Is this something that is really necessary in reality or just something to fix the current SPI issue? If this is something real my next question would be "Why? Why does tje F16 need such a proddure?" F18 MAVs do not need to be aligned to the TGP and A10 MAVs neither. The F16 already has this EGI alignment thing where you need to know the aircraft's position when aligning, which is required for no other aircraft. Both of these features, coordinate input during alignment and MAV boresighting, seem unnecessary and inconvenient for a modern jet. Is the boresighting in game required to get the MAVs to work or is this a "makes the whole thing feel more authentic"-feature? Up til now the F16 was quite fun but things like that just make it tedious. -
That would be the only way to do it if the JTAC has a different code than you have. At that point, dropping a GBU via JTAC is no different than dropping a GBU by youself, except that the JTAC helped you to find a target (via LSS). So make sure you have got your procedures down for self-lasing.
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I understand that at some point we will get the HARM Targeting System HTS which is some kind of pod that gets attached to the left chin point. If I am not mistaken it will process the radar emitters and show HUD indication where the emitter is located. Will this work even if there is no HARM in the loadout? I ask because I spent 8 HARMs today on easy targets like SA-19 and only one got me a kill (HARMs just did not target right, was not shot down). So to me it is more promising to use the HARM target box on the HUD (F18) as an indication where to point my TGP to and then throw JSOWs/MAVs/whatever at the target. And if this was possible in the F16 without "wasting" a valueable hardpoint for a HARM would be sweet.
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Sadly A2G is all I do as I a) seriously cannot stand the excitement of A2A, b) am complete unskilled in it and c) play in VR and seeing anything with Rift CV1 resolution at 20 fps is impossible, unless I can use a TGP. So I am currently playing my way thru the A10, F18 and F16, but not really having found MY jet, yet. A10 is exactly right for what I do (A2G) and the HOTAS usability concept is perfect, esp for me as a VR user. But I usually play on Hoggit and it literally feels like all the faster jets get to the target area before I do and nothing is left for me. Also you feel very exposed without any A2A capability (to speak of). The F18 does it all, but it's usability concept feels "clunky", you have to click OSBs all the time which is a pain in VR and some things are just plan stupid (like the readability of the map). I liked the F16 a lot better in that regard, right from the beginning. Also the proposed A2G weapons arsenal looks more promising, but MAVs are quite essential in A2G on "airquake multiplayer servers" like Hoggit and it is a very small jet with only limited stores capability. So whatever I bring it should work. Long story short: I will keep trying all three anyways, to see how they come along, esp HMD A2G designation is a big thing to me.
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Hi, I was giving the old F18 a spin and a question regarding the HUD symbology came up. When I WPNDSG the current waypoint as the target point, I get a solid diamond without a dot in it on the HUD. At the same time my TGP slews to that point and is in "diamond moveable mode" (for lack of a better word). When I slew my TGP around the diamond in the HUD does not slew with it. I then press TDC depress and the HUD diamond jumps to the location my TGP is pointing at and the diamond is replaced by a smaller, dashed version with a dot in it. When I then slew the TGP the HUD diamond moves with it. I am now trying to make sense out of the F18 target point concept and how the target point is related to where the TGP is looking. 1. My assumption is than when I would drop a GBU right after I WPNDSG a waypoint and get the solid-no-dot-diamond on the HUD that GBU would hit the diamond, even I I slewed the TGP to another place WITHOUT pressing TDC depress afterwards. Is this correct? This would mean, that the target point is not necessarily associated with where the TGP is looking. 2. When I then TDC depress and I get the dashed-dot-diamond in the HUD the target point is moved to where the TGP is looking and if I were to drop a GBU it would impact where the TGP is looking. Correct? From that I take that the TDC depress "takes over" target point creation authority for the TGP. From that point where ever I point my TGP my target point is updated to the TGP and I do not have to TDC depress to update my target point location. So the concept behind all of this is that the target point and the TGP point are in principal two separate things (as proven by the WPNDSG diamond being somewhere else than the TGP), but once I press TDC depress the target point gets "slaved" to the TGP. Is that a correct way of describing how it works?
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HiHo QuiGon. ich habe gerade nochmal in das Replay geschaut, meine Vermutung ist nämlich, dass die ganze Wegpunktproblematik von den Mavericks kommt. Zumindest sagte man mir das hier: https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-f-16c-viper/7120180-nav-point-behind-but-diamond-in-front Und wenn man sich meinen Take-off anschaut (also nicht den take-off selbst, der ist beschämend :cry:) aber noch im Steigflug, da bin ich im DED auch nicht auf der CNI Seite, sondern bei T-ILS und da kann ich anfangs die Wegpunkte bis WPT 3 problemlos durchschalten, dann gehe ich einmal kurz in den A-G Modus, mit der MAV als Waffe, dann wieder zurück in NAV und dann kommt das Problem erst. Das ILS ist so eine Sache. Ich habe das mal mit gleichem Flugplatz in einer banalen Singleplayermission (air start) getestet und da funktionierte das einwandfrei. Also falls es beim Startup nicht einen Knopf gibt, den man unbedingt braucht, muss das irgendwas mit der Multiplayermission zu tun haben. Das Replay ist von einem Multiplayer Server, vielleicht ist das ja der Grund, dass du die Kontrolle nicht übernehmen kannst? Und danke für den Tipp mit dem Höhenmesser! :thumbup: Ich muss gestehen wenn ich ein neues Modul lerne, dann mache ich erstmal nur die Basics, um in die Luft zu kommen, dann die Waffen, damit ich online mitfliegen kann und erst wenn ich das drauf habe kommen so die Details wie Höhenmesser, Systemtests, Prozeduren.... Bin also der Arcade-Game unter den Sim-Piloten :music_whistling:
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Das ist in der Tat eine sehr "weiche" Frage. Ich stimme meinem Vorredner zu: die A10 ist das vollständigste Flugzeug und ein tolles noch dazu. Vollständig kann ja auch bedeuten "die drei Schalter die das hat sind alle bedienbar", aber die A10 hat das Gegenteil von drei Schaltern, da sind echt viele Details drin, allein die ganzen CDU- (so ne Art Bordcomputer) Seiten. Dazu jetzt noch das Sahnestück von Helmvisier. Falls du irgendeine Liebe für Bodenkampf hast darf die nicht fehlen. Ob das jetzt gerade im Sale ist oder nicht lasse ich jetzt mal außen vor. Die Avionik von dem Ding ist auf dem neusten Stand, du wirst endlich mal erleben, die ein ordentliches HOTAS Bedienkonzept aussieht und dass es schön ist, wenn man eine Karte auf dem MPCD (heißt in der A10 TAD) auch lesen kann. Und wenn man die fehlende HARM mal übersieht stellst du fest, dass man mit einer A10 das wegräumt, wofür man sonst 3x F18 braucht. Und diese Lobhudelei kommt von jemandem, der die A10 aktuell gar nicht fliegt :megalol: Ist und aber trotzdem ein ganz tolles Modul und in einem reifen Zustand. Das erwähne ich so deutlich, weil ich mir vor zwei Wochen die F16 zugelegt habe. Die ist noch eine sehr spürbare Baustelle. Und zwar nicht mit irgendwelchen Fehlern in irgendwelchen Backupsystem hinter dem dritten Schalter von links, sondern sehr spürbare Dinge. Geholt habe ich mir die, nachdem mich die F18 doch eher enttäuscht hat. Ihr Bedienkonzept finde ich schwergängig für ein Computerspielumfeld und für mich als "blinden" VR Nutzer, der nicht immer nach der Maus suchen will, umso mehr. Da gefällt mir die F16 jetzt schon besser. Und damit auch zu dem Punkt: wie gut kommt man mit der A10 klar wenn man die F18 kennt: Meiner Meinung nach nicht so gut wie man sich das gedacht hätte. Navy und Air Force sind da irgendwie schon anders unterwegs. Ich sehe deutlich mehr Gemeinsamkeiten zwischen F16 und A10, beide von der Air Force. Aber vielleicht macht auch genau das den Reiz für dich aus, mal einen anderen Ansatz erleben. Die Frage, die du dir aber vielleicht erstmal selbst beantworten solltest, ist: was willst du denn von deiner Neuanschaffung zurückbekommen, wie soll sie dein Hobby erweitern? Magst du mal was ganz anderes ausprobieren und dich zu den Helikoptern vorwagen? Darf es was simples sein zum einfach mal losfliegen, ne Harley unter den Fliegern: dann vielleicht was aus der 2. Weltkriegs-Ecke. Mit der F18 bist du "modern" ja schon gut für Multi-Role ausgerüstet. Und auch wenn dir Persian Gulf nicht gefallen hat: wie wäre Syria? (kA ob die im Sale ist) Die finde ich zB viel schöner als PG. Fazit: Jeder hier hat seine Meinungen, seine Ansprüche und seine Lieblinge. Darum würde ich mich an die Frage halten: Was willst du denn überhaupt erleben?
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Ha! I knew it, I am not stupifd, it IS a bug! Yes, I was carrying MAVs. Actually recreated the problem today. Whenever you select A-G mode with MAVs for the first time it creates HUD waypoint symbology where you are looking.
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Thank you for you answers. Regardsing the ILS I tried it again, just in a quick and dirty air-start mission and it worked ok. Obviously I did not start the aircraft, because it was in-air-start mission but in terms of in-air opertions I did the same thing I did back then when it failed. So unless there is something crucial you have to do during startup I have no idea why it did not work back then. The info on the FCR is nice to know that it actually compensates for pitch. But no post without a new question :megalol:: Is it intended that when I refuel my external tank does not get refuelled? I rearm with a center line tank, do my sortie, come back and ask for rearm/refuel, slider set to 100% fuel, but they do not refuel the center line tank. I have to remove it and add it back again to get a full tank.
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Ihr wolltet Trackfiles, ihr bekommt Trackfiles :) geht leiider über das 5MB Limit, als über einen Hoster. Da passieren meiner Meinung nach gleich drei Fehler: 1. Noch im Hangar stehend wähle ich einmal den A-G Modus aus, daraufhin erscheint in meinem HUD der Wegpunkt Diamond und die Entfernung zu Wegpunkt 1 wird mit 1NM angegeben, obwohl auf dem HSD eindeutlich sichtbar ist, dass mein Wegpunkt 1 eigentlich ganz woanders ist/war/sein sollte 2. Ich bekomme kein ILS Signal für Kutaisi, obwohl die richtige Frequenz eingestellt ist, der richtige Runway, PLS Modus, das DED ILS ON sagt und ich mehr als deutlich brauchbar auf den Runway zufliege 3. Beim Anflug kann man sehen, wie ich versuche Wegpunkte über die Wegpunktwippe durchzuschalten. Das funktioniert aber nicht, ab und zu schaltet der einen Wegpunkt hoch, aber wenn dann immer nur hoch, nie runter und das auch nicht jedes Mal. https://workupload.com/file/Eg9Nc6dqFtY Und ja, ich habe MAVs geladen :smilewink:
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Hallo Danzig, zu deinem konkreten Problem mit den Wegpunkten kann ich zwar gerade nichts beitragen, aber als ich die Überschrift dieses Threads gelesen habe, dachte ich mir nur "aha, noch einer von der F16 gestraft und denkt er wird verrückt". Ich habe die F16 seit einer Woche und frage mich täglich was da gerade im Cockpit passiert. Und deine in dem Video gezeigte Verwirrung kann ich nur allzu gut nachempfinden. Egal ob es um Maverick, ILS, Infligh Alignment, Wegpunkte oder sonstwas geht, mein meinstbenutztes Wort ist "Häh?". Deine Probleme, dass die Markierung im HUD nicht mit dem TGP mitwandert: hab ich erlebt. Manchmal macht es dann aber und ich weiß nie: bug oder feature? Was mich noch intersessieren würde: In deinem Video ist der Text im TGP grün und das Bild in Farbe?? Benutzt du ein Mod? Das ist doch normalerweise in Graustufen? Grüße von einem Leidensbruder!
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I always thought the diamond on the HUD gives the current steerpoint. On the screenshot you can see that it is in front of me, which is completely wrong, it should be bebind me (my HSD was in "centered" mode at that time). As you can see on the HSD the seerpoint is placed correctly, behind me. How can this be? Even if my navigation alignment is completely out of whack it at least should be consistently wrong? Sorry for the bad image quality, but I play in VR and that is what you get when you press the Print Screen button...
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I have got new questions: 1. does nose pitch not affect radar "slice" bottom/ceiling? On the FCR the numbers next to the cursor give floor and ceiling of what you could potentially see with the current settings. I would expect these numbers to change if I pitch nose up/down, but nohting changes. Either it's a bug, the FCR does not give hoot or the plane even counteracts my pitch with its antenna to keep looking the same way. Which one is it? 2. What do I have to do to get ILS working? I was going for Kutaisi, freq 109.75, should have ILS for runway 8 according to F10. On the DED page freq was set correctly, it said "ILS on", ILS knob on left side panel was all the way up, on the NAV instrument I was in PLS+NAV mode and I tried three different settings in the DED for heading, 80, 70, and 68 degrees, because F10 says it's runway 08, kneeboard charts call it 07 and real heading according to kneeboard charts is 68. I was going right at it, I could see the runway as if I was doing a VFR approach so optimal conditions to pick up the signal but I did not receive an ILS signal, no indication on the DED, no moving bars on the HUD. 3. Can I jettison A-A missiles? How? On the S-J page I was only able to select my AGM65s but no missiles.
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I again gave it several tries today and I do not get it. 1st I have the feeling AUTO mode causes more trouble than good and 2nd I am still of the opinion that the circle on the HUD is not where the MAV is looking in the WPN page. I was working the famous "target cross" near Batumi on the Hoggit server and my TGP was was slewed to a target standing on one of the runways left of the center of the runway intersection. In my HUD I had the box with the dot and the MAV circle superimposed on oneanother, but both pointing to the center of the runway intersection. I was hitting TMS up like crazy and had a valid point track in TGP, also got the "handover in progress" message. But my MAV did not want to slew to the target left of center. I was in PRE mode, range in the 3-5 nm range, MAV in narrow FOV btw. This example leads to two questions: 1. If the box with the dot is not were my TGP is pointing, what is it then? 2. If pressing TMS up does not get my MAV pointing to what my TGP has locked, is there a way to make it do that? Like re-caging and uncaging again? The CAGE/UNCAGE button only un/cages the TGP even if it is not SOI. Man the jet really strains my nerves. How can it be so difficult to get it to do what I want it to? Firing a MAV in the A10 takes five clicks: make SPI in TGP with TMS up long, slew everything with China fwd long, change to MAV screen with Coolie left long, lock MAV with with TMS up, fire! In the F16 it shouldbe less clicks but it turns out it is not doing what I thought it would be doing.
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I am also having similar trouble with the MAV. I was in narrow FOV however before I tried to lock (I always use narrow, wide is useless IMO). I had a situation today where I was in MAN mode, I had a point track on a target right of a comms tower, the circle in the HUD was on the box with the dot, so everything should be nicely slewed, but by WPN screen still showed the MAV was looking at a previous, burnung target LEFT of the comms tower. So I am pretty certain, that the MAV circle on the HUD did not point to the same location as the seeker head in the WPN page... Also, when the MAV cannot lock I get the same WPN picture as Beek, with no crosshairs whatsoever. What do you do then? Do you simply retry TMS up in the TGP? Or TMS up in WPN? Or do you do TMS down in WPN first? Basically, do you need to "reset" something or can you just keep trying to handover via TMS up in the TGP?
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Thanks guy, some of your advice really made a difference. I guess one has to realize first that the F16 is the first "ordinary" jet in my collection of A10, F16 and F18. By that I mean that the A10 has wings as wide as the horizon using a regular shape so you get tons of lift and it has no fly-by-wire. So it is a very straight affair, very forgiving. The F18, although a proper jet, is built like a tank in terms of landing gear and provides high lift (leading to stability) during approach, also giving lower approach speeds than the F16, something probably needed for carrier landing. The F16 then needs all the finesse of a regular land based jet. Also everything needs a bit more speed compared to A10 and F18. And it is small. I was hoping for some kind of sports car feeling, like I get in the Gazelle. And it is a bit like that when it is lightly loaded. But it indeed suffers from weight. I am a STRIKE person, not CAP, so CAT III is my default, because I usually run heavy loadouts. Some of my issues were easily remedied: always going full AB at take off until I have good speed and altitude, doing approach with significant air brakes on, paying close attention to the 2.5deg line lets you land with nearly zero pitch trim for AoA. Still rudder input is something I am still struggling with. On the laser code front I actually hope it will be the opposite of what Bunny Clark said: if all the others already have fake PRF setting capability I hope the F16 gets that as well. Why treat it differently? And taking it away from other aircraft will cause a rebellion. I guess I will try some formation flying today, see how it fares. And then maybe some radar stuff. I basically only picked it up because the user interface of the F18 is so crap. I wonder what the announced "improved HOTAS" functions will contain, though?
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As someone who is quite disappointed by the human-machine-interface of the F18 I pulled the trigger at the current sale and got the F16. After I spend the better part of this day trying it out it also left some mixed emotions. A few questions came up: 1. The handling of the jet feel sluggish, indirect. Like the FLCS has a super strong low-pass filter. I find myself constantly over-correcting. First it does not want to go, then it gets going and I cannot stop movement in time and overshoot in basically every direction. The F18 feels more stable and direct and the A10 even more. Is it supposed to be like this or did I miss a magic button somewhere during start-up? 2. Landing that thing is horrible! It is super shaky and the sluggishness mentioned above seems even worse during approach. It also seems easy to overdo AoA, vector looks nicely placed in the middle of the bracket just to yell at me and stalling a bit later. But the worst part: Even when I touchdown in a nicely controlled, straight manner it then wants to run off the runway and just barely manage to keep it in track. The A10 is much easier to land and the F18 as well, once you set it into position you can basically take your hand off the stick. Is there a flaps switch that I am missing? It feels so unstable... . Any advice because of the sluggish feel and sensitivity? It feels so bad I even have trouble keeping the drop line on the velocity vector and hence frequently miss my CCRP releases. Something that only very rarely happens to me in other aircraft 3. The laser code for GBUs can only be changed on the ground, cold and dark. This IMO is a major drawback because in many multiplayer servers you do not know what code you will have to use until you are assigned a JTAC. Will it stay like this? A10 and F18 can change the bombs' code in the air, so it seems possible from a technical perspective. 4. In all the tutorials I watched so far one had a steerpoint to initially slew the TGP to and search for targets from there. But what if I do not have a steerpoint close to the targets? In the F18 I at least can VVSLV and then designate a point via the HUD, is there something similar in the F16? 5. Fuel consumption. The F18 was always described to me as very thirsty so I expected the F16 to do better, but just from my gut feeling I'd say they are not too far away from each other. What is your opinion? I mean to me the F16 does not feel nice to fly so having to AAR this thing at some point gives me nightmares. It is nice and direct on the throttle, though. 6. Will there be a moving map? It has color displays and any kind of map would be better than the illegible abomination of HSI they did in the F18. 7. Takeoff: first it needs horrible amounts of rudder to stay on the runway (don't ask what the wind was, whatever they were running at the Hoggit trainings server), then I take off with what I would describe "regular" vertical velocity, raise gear when the FLCS suddenly decides to remove flaps and I basically descend again, forcing me to to full AB and pull to not crash into the ground. Is that usual? Do I not have control over flaps? Thank you for reading thru this until this point.
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Danke QuiGon und Shagrat für die Antworten. Leider fallen die nicht so aus wie erhofft, ich hatte doch geträumt, dass das Flugzeug mehr zu bieten hat als der Benutzer. Naja. Ich habe den laufenden Sale mal benutzt, um den Trigger bei der F16 zu siehen. Die Fragen dazu folgen dann im F16 Thread :)
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Hi folks, ich habe der Hornet heute mal wieder eine Chance gegeben, nachdem mich ihr "Bedienkonzept" vor einigen Wochen doch etwas aus der Contenance gebracht hatte. Und bevor ich mir unnötigerweise mein spärliches Resthaar ausreiße, stelle ich hier lieber ein paar Fragen: 1. Wenn ich bei der A10 einen Wegpunkt erstelle wird die Elevation automatisch auf das Ground level gesetzt. Kann man das bei der Hornet auch iwie machen? Da steht ja standardmässig immer 0 ft/mtr drin 2. Die Hornet speichert sich ja die Einstellungen der Displays nicht. Schaltet im A/G Modus ins FLIR, dann kurz in den A/A Modus und zurück in A/G sieht man nicht mehr das FLIR, sondern das Bodenradar. Ist das nur im aktuellen Stand von DCS so und wir können iwann mit Abhilfe rechnen, oder ist das in der F18 in echt auch so "benutzerfreundlich" und merkt sich meine Einstellungen nicht? 3. Man kann im Radar ja die Reichweite verstellen, indem man mit dem Curser auf die Pfeile fährt und dann TDC depress drückt. Das ist nun aber alles andere als schnell, denn man muss ja erst an die Seite des Schirms slewen. Gibt es da kein HOTAS Befehl für? Wie zB beim TAD der A10? 4. Im HSI/SA kann man den Ausschnitt ja durch drücken des mittleren OSBs in der oberen Reihe einstellen. Gibt es da kein HOTAS Befehl für, so wie den DMS im TAD der A10? 5. Kann man auf dem HUD irgendwo sehen, welche A/G Waffe man ausgewühlt hat? So muss man dauernd die Stores page auf dem DDI haben. Kein Wunder, dass die F18 drei Displays braucht. 6. Gibt es eine Möglichkeit, den TGP Modus CCD/WHBOT/BHOT per HOTAS umzuschalten, so wie in der A10? Oder muss man immer den OSB benutzten? 7. Macht es überhaupt Sinn, die SLAM ohne Datenlink zu benutzten und die letzten Meilen nicht von Hand nachzusteuern? Die wirkt etwas ungenau ohne manuelle Steuerung. 8. Welche der o,g, Bedientätigkeiten kann man bei der F16 mit dem HOTAS erledigen? Ich stelle so viel Bedienfragen, weil ich in VR spiele und da ist jeder Griff zur Maus oder Tastatur echt nervig. Aber das Bedienkonzept der F18 scheint mir vom Praktikanten "entwickelt" worden zu sein.
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When I first saw this I thought there is a technical issue, knowing now this is intentional I can only say "how could you?" Please put your efforts in getting modules ready, bugs fixed, new features into planes, but not into forum "improvement" which is anything but an improvement. Man, the results of this poll could not speak more clearly.
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You happen to have a source for that? Would be my dream helo but I never saw an official statement.