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ericoh

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Everything posted by ericoh

  1. Okay, i think some here still did not understand this. Heres the deal. SU-27 & F-15C get a AFM Upgrade somwhere soon. F/A-18 Development continues normal. Somewhere in the future SU-27 & F-15C will be further developed to DCS A-10C fidelity. Also SU-27 & F-15C will be available as seperate Add-ons (Not FC3). Thats it, wags never said anything like the F/A-18 gets scrapped or put down by FC3. Where the heck did you take this from?
  2. True, you could then try a Product of ED's competitiors. OH wait theres none!
  3. ......... mimimi more icecream...
  4. So by your logic.... You stop supporting ED and the High Fidelity aircraft arrive faster? you gotta be kidding....
  5. Listen, you will most definetely NOT get a DCS fidelity fastmover if ED goes bankrupt in that process, do you guys seriously think a niche product like A-10C every 3 or 4 years can pay a whole company for good? Jesus, Think!
  6. At least 1 Person got it lol.
  7. Wags: "This is not to say that we will not also continue to create very high level of detail simulations. At a later point, we will further develop these aircraft to include mouse clickable cockpit and the same level of detail as the DCS: A-10C Warthog, but that is a massive effort that will take time." What part in this didnt you read? Is it realy so hard?
  8. Are you people serious? Why dont you pay ED's expenses if you want more DCS fidelity aircraft faster? Seriously you are like friggin kids whining for more icecream
  9. Very nice, keep the updates coming, this is what i call being close to your community! VEry understandable you try to further market the FC3 aircraft, you need to feed your kids aswell. Greetings
  10. why don't you give us a template and let the people do their own?
  11. I hope they make these systems more accessible, i got almost all that it takes to make my own aircraft, just not the knowledge to build a flight model from ground up :D
  12. I have an API folder aswell. Is it a template for a flight model? can i be excitet?
  13. I wish they would implent the vapors and the wind sounds when pulling high G's, its getting me excitet alot, lol.
  14. Yea i fast forwarded the beginning, then it completly messed up.
  15. Hey, i dunno where to post this other then here, pardon me. I was just flying a pretty perfect hover-taxi-takeoff-landing (for my own skillset ^^) i wanted to review this in a track. Now! As i watched the track replay i noticed that it was totaly off, it didnt fly where i did, and apperently in the replay my Huey crashed. I did not crash. How could this happen? :noexpression: Greetings
  16. Thats good to know! Off to building missions! =)
  17. Old warhorse, nice job!
  18. Hey PeterP, i can not make any use of your modification yet, but i thank you for doing this for other people. Long story short, which program is used to edit .fx files? i find the rest out myself, Thank you Edit: Found it thanks, keep it up.
  19. I think the human eye adjusts faster to the lighting changes then it does in your edit, any way i could change that?
  20. I would need your files to try it here, otherwise i cant help much more from here, sorry.
  21. Which Bare Metal file do you mean exactly?
  22. You got Skype? PM me your addy if so, much easier to chat there. Maybe we can work this out. Greetings
  23. Oh my, this is hard on distance :D Then try this! EDIT: I just tested this, doesnt seem to work, im confused about that. Ima go try something, give me a while! EDIT2: Okay its clear to me now. The numbers are worked into the textures themselfs, Switching them will require manual work, sucks =/ You could try to export the corrosponding .dds as a .bmp and photoshop the numbers right and convert them back, that would be 1 way.
  24. Try this, n tell me what you see. description.lua
  25. A new attempt to explain the basics right. {"P51D_FUZ_FRONT", 0 ,"p51D_DIF_Fuz_Front_2army", false}; "P51D_FUZ_FRONT" - what area it applys to. 0 - Internal things non of your concern when doing a skin. "p51D_DIF_Fuz_Front_2army" - name of the .dds you are going to load. false};/true}; - if true, file will be loaded from default texture locations, if false file will be loaded from inside your Liveries folder.
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