Jump to content

monotwix

Members
  • Posts

    1518
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by monotwix

  1. I don’t like saving UVs because they don’t always come out perfect but instead I animate the sliced model in and out of layout and then select “all” vertices and weld them to 0.001m and some times it’s useful to keep things in another scene to keep the working one less populated, grouping is very useful but they all have to be sorted prior to exporting it. What is useful though is that you can rip a piece of geometry and merge it with the animated mapping scene for example where you can modify the mesh at any stage during texturing and merge it back. It can be useful because when you combine the LODs, animation, damage, texturing, mesh alterations, map alteration, it can be like a ton. A fixed state or stage of the development of a 3D model should not exist. Do u know what I mean bro? My tips are: 1,Retain all major parts to the same scale. 2. Point the wing/s so that whatever they do, u don’t work diagonally. 3. Leave at least 15 pixels between the parts on the map (even if it’s the same object) . 4. Plan is plan, test it.
  2. It’s hard to say what’s inside the fuselage space, it could be 1s class seats, I see the fuel could also be there or just above the fans.
  3. I’m glad you’ve found the solution. I had similar problems when I first started and I think it was to do with texture naming when the textures did not render in the game. These are my recommendations to avoid texture problems: 1. Texture pixel ratio should be to the power of 2 e.g. 32, 64, 128, 256, 512, 1024, 2048, so you can have a texture 1024x1024 or 1024x2048 etc. 2. The max materials should be standard with only diffuse map type. 3. Texture names must not have spaces and mustn’t be changed after applying it to max materials, only certain alterations needed when exporting into CDDS. 4. Certain changes in LOMUTILS plugins could result in in the texture being invisible or polygon misalignment with the camera in the simulation so care must be taken when inserting LODs. These are the main things to consider and also 3D discussion forum is better suited for this stuff. Another thing to be aware of is pixel/inch resolution and colour 1, 8 and 16 bit RGB, I think 72 or other pixel/inch resolution and 8-16 bit RGB for BMP files works in LO but for TGA with alpha it needs 8 bit. And this is where I’m loosing my recollection.
  4. Select the material that you have applied to your model and check the opacity make sure it’s being set to 100. [ATTACH]35822[/ATTACH]
  5. Nor do I. That’s fine, I thought that you were taking a piss but you not, so I didn’t know. sorry.
  6. Materials have transparency and you forgot to do some thing in that area. Was it a texture? I.e. to do: export the duplicate without the texture. Apply a different map. Does Su-27 look like a jallyfish?
  7. The fat juicy crab demand is on order.
  8. Coconuts grow on palms so much that the flora theory has to be correct.
  9. It’s near the vertex 123 or XYZ coordinates can’t be simulated.
  10. Yeah I wona whistle too.
  11. Did you just loose your virginity?
  12. That frog is cheating. The front legs is for running and the other ones for jumping. Just go to a French restaurant and ask for that shooter to be served.
  13. I know how to do a face lift.
  14. It’s the key combination that operates it: 1) Righ*twin + Home would start the motors. 2) Righ*twin + End combination would turn the motors off. 3) Ctrl+R is to refuel. 4) Ctrl+w is to rearm. 5) W is to stop. Most importantly is to learn the key combinations in the User Interface Options menu. It’s not much it’s only 6 pages to explore. In the directory Ubisoft\Eagle Dynamics\Lock On\Doc*** is like 130+ pages to go through. Don’t be lazy… and read it all by 2011 unless FC2.0 tells you otherwise. The sooner the better.
  15. No way,.. try some melon.
  16. I would like the division of heavens in terms of contrails to be softened. [ATTACH]35621[/ATTACH]
  17. That’s inflation days for you.
  18. Immerse your self in a crap movie, watch this:http://www.youtube.com/watch?v=Z1eFdUSnaQM&feature=related See the superman evolution? Now this one is real:
  19. I can’t criticise thaat, need to move it again.
  20. I didn’t say I was incapable of b*lls**t, anyhow I would like to fly heavy metal missions in combat environment as opposed to a chopper.
  21. If I was in Clacton enjoying the seaside and saw Mustang galloping on my left ha, I’d jump in the water. What do I not like about FC in general is that it takes ages for fixes and patches and time can be somewhat of a concern (2003-2010) or 2006-2010. And touchdown details. Very important factors like the weather which can change the perception of flight in so many ways. However I like the overall design of air combat and the unique details of the sim. I.e. it’s so good that it’s full potential is yet to be practiced. Generally it’s a giant plant which needs to grow into branches.
  22. It’s not precisely pointless, but if it’s been delayed for some constructive reason, than go on… You have 360.
  23. I’ve watched a program on TV about the science of chaos cool-t but that’s irrelevant, how can I vote for some thing that’s inconsistent or slightly gibberish. In my wards: do I see an exciting prospect for FC2? Yes I do.
  24. This is what the swine flu looks like under close investigation. [ATTACH]35503[/ATTACH]
×
×
  • Create New...