-
Posts
1518 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by monotwix
-
You see on this occasion I don’t have an obligation to make a point or be responsible for any particular statements I make, in terms of sorting out the organised air combat. I play it I know it. You might ask what my problem is, but then how did you find one in the first place. EthereaIN, I don't disagree with your comment, but is it all tied to the classified stuff?
-
Yep and it’s vary well demonstrated.
-
Wrong. If you can winkle GG out of 90s and show him a graph, then you will succeed. Su-27 is an old plane, KA-50 on the other hand isn’t, so let’s put it together. If it’s not on the paper, it can’t be true.
-
I don’t like the chaos on the runways and taxiways and I don’t believe in braking the sound barrier whilst taxing because it defeats the realism right from the start. I would like to see improvements for the ground procedures where a player must follow a chain of instructions from the ground control in order to receive a payload service which could be organised by the ground controller and be delivered to a spot by a vehicle. Now if the entire fleet of those vehicles gets smashed, then there’s no refuelling and the players would have to go on holyday or resort to another airbase. Similar arrangement for the number of available aircraft per airbase and missiles per aircraft would be nice, lets say 40 missiles per aircraft taken and use them up at your own discretion, and then go on holyday, the opposing side wins and the automatic server shuts down, it doesn’t need to run a dead mission for 90 minutes once certain goals have been achieved. These would be useful elements in the overall equation of the sim since the small key changes could make a big difference in the way it’s flown.
-
I think cool-t is ready for some new generation moves. & manoeuvres.
-
Very well done Ange and the sound set up is really good too. Post it on the youtube. The ending musical part wasa big off though…
-
Put me back in the pit I just wont to fly. I’ve learned how to become a better pilot with Russian aircraft and can’t wait for the real deal. Flaming Cliffs 1.0x1.12 was a fix and introduction to air combat. But the politics of the pole, so lets just move on.
-
http://www.youtube.com/watch?v=QzLJ7wPzMUg&feature=related
-
I suppose it’s not possible to unsee.
-
Mamma Mia, Mia IKEA.
-
AI are not the same species in flight and it has little to do with the planes they fly.
-
Turn and slip indicator/coordinated turn
monotwix replied to Distiler's topic in Lock On: Flaming Cliffs 1 & 2
On some planes like Cessna or SU-25 the aerodynamics differentiate from a fighter jets aerodynamics by the lift and centre of gravity design. Basically when you are doing a bank turn in SU-25, it drops it’s tail and makes the fuselage out of line with the turn direction, it creates attacking air flow on the tail at an angle, imagine if the tail wasn’t there to do it’s job aligning the fuselage to it’s direction of travel, and there we have the rudder as a control surface. In LockOn for SU-25 especially, the effects of gravity are very noticeable where you can turn the plane to 120 degrees bank angle and see it’s turn performance and then aa look what the gravity doing to it in relation to the airflow (heavy plane to fly). The fighter jets are not effected by that sort of cranberry as much because of the centre of gravity close to the rear and the twin tail automatically doesn’t disable it’s usefulness, only minor slip effects. The autopilot on most commercial jets does not control the rudder through it’s manoeuvres. -
That should turn the poachers off for a bit. Can’t turn the BBC watchers though, they’re already dead. Died by Ermedale or some thing or some thing like Eastenders. What a nice snooker on Christmas.
-
O good you’ve found it.
-
What are you training for, a nurse? Have you done landing and take off yet?
- 1 reply
-
- 1
-
-
Usually a bear misses the cold winter months through hibernation time machine. For all I know hitman could be laying in pieces on that plane.
-
It’s not exactly a narrow corridor between a high poly model and a low poly model, if you have a 10k poly compared to 20k poly model and then 30k model, IMO the noticeable difference between 10k and 20k would be greater than 15k and 30k and possibly to an untrained eye the difference between 50k and 100k would be even harder to see. A good model comes in a package which consists of nice poly distribution throughout its geometry and throughout its LODs’ also mapping and texturing and other workings of the sim, and like a magical aspect it is the needed elements that make it work just like power to weight ratio.
-
Well there’s no other bones left. Just let me know what other bones you don’t wont and we’ll stick them to the regular rafecipe. Woof.
-
Remarkable observation for which way around part. A bone for all.
-
Complicated, what is this thread about?
-
I’d say pulled it out in time 3 mins is just right, any longer and I wouldn’t get to see it.
-
Check your gaydar.
-
Yeh screwing around is alright, it looked like some thing was gona happen at the beginning and then it did.
-
IMO to much exposure of unpleasant aspects like LOD related disappearance of buildings and objects can spoil a good presentation, as it’s being an artistic intention behind the movie rather than a tutorial, it is essential to make it look good. And then it is nice to see some sort of story structure like for example: an animated stick could tell a story whereas a beehive isn’t so exiting (to much to take in). I’m not saying that sticks can or shouldn’t be used in lock on movie, there is no restrictions for creativity. Moving on to other details like a plane in particular, a plane looks nice in a fly by capture but when it’s filmed in the locked view I.e. (F2 key) for prolonged manoeuvres, it looks like a toy and that’s where it could do with a jiggle at least. The combination of modes and effects is also important I.e. the ground texture might look nice and green on the ground but it could be a cartoon like effect from the air where a blue haze effect could put it in place. Now the best footage can take a camera men anywhere but in this case no journalists to follow. It’s all hard work, cuts and slashes, that’s what movies are, every one knows a good movie or two and like on TV some times, who watches that crap on some channel. The bottom line is these are the ingredients I see for a good movie and there’s tons of good recipes, and in the end what count’s is the diversity and creativity for us to see.
-
I wouldn’t get totally disappointed, and you could get used to it. How long have you been driving for?