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Socket7

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Everything posted by Socket7

  1. The 3 spotlights are a bug. They are not tied to any of the lights on the helicopter. you can prove this by turning on the spotlights and observing that they cast separate lights.
  2. I would really honestly love to see proof of this. Because I've never seen benchmarks proving this, and I'd love to see them. (no snark or sarcasm!) I've only seen unscientific anecdotes that I really cannot trust.
  3. Really? My mistake. I guess there isn't enough that can be parallelized to make it worth the work. My point about CPU parking still stands though, and extends to other games / software.
  4. No. DCS is single threaded. I suspect in DCS 2.0, the answer will be no as well, even though it will be multi threaded. Core parking is a power saving feature, and running anything as intensive as a game is sure to make the system run at full power and unpark all cores automatically. It is extremely unlikely that manual control over core parking would do much good. That said I will not rule out there being some combination of hardware or legacy software that doesn't take kindly to core parking, and in those very specific situations, disabling it could help. I would need benchmark backed evidence of such a thing to believe it though. I've seen too many fools online to trust anecdotes.
  5. I can't say I use trim reset much in the Huey, but it's handy to have at times, especially if your weight is changing significantly during a landing. The MI-8's yaw autopilot is able to trim your pedals, and being careless with it can lead to a loss of control authority. Trim reset is incredibly handy in those situations. It's the fastest way to get your helicopter's tail rotor responding to your inputs again. I have trim and trim reset bound to the same joystick button, and use a modifier button to select between the two. With the MI-8 I also use a modifier button to choose between pressing the wheel brakes and locking them on.
  6. Reproduce the problem, then post a track file so we can watch it happen.
  7. Stock campaign can be modified. Load the MIZ files up in the mission editor and make your changes. I did this with the MI-8 campaign. One of the missions has a bug and a unit won't fire upon a target, causing the mission to stop moving forward. I had to go in and tell the unit to do the attack run. It just got left out somehow. When the game updates, it's likely that it will realize the files have changed, and redownload them. So save your modified files somewhere safe. Changing what side countries are on is more difficult. I don't think DCS supports that by default. I remember reading the other day something about being able to change what side countries are on in an existing mission, but I forget where it was, or how it was done. I think it's somewhere in the mod section of the forums.
  8. The big problem I have with the Yaw autopilot is it's ability to trim the pedal centerpoint without you being aware of it. If my CH pedals altered their center point in relation to the pedals in game it'd be fine, but since it doesn't the yaw channel always ends up trimming my pedals all the way to the left or right without me noticing. I only realize when I apply full pedal and nothing happens. I only use yaw control when i've got a few dozen KM to fly in a completely straight line.
  9. In the mission editor, you can select from any number of components you would like to fail. You can choose a probability of failure, and a timeframe.
  10. yeah. Upuaut made a fantastic bunch of transportable cargo models, all with different weights and appearances. http://forums.eagle.ru/showthread.php?t=124251
  11. I made a tutorial on sling loading with the MI-8. I've been practicing a while now, and decided to record my observations on common and easy to make errors while sling loading. Like air to air refueling in the A-10, sling loading in the MI-8 initially appears daunting, but if you follow a few simple guidelines, the whole process becomes a lot easier. Hope it helps you. Questions and comments welcome. :pilotfly:
  12. I got tired of being confused by the weapons system on the MI-8. So I decided to make a video tutorial of how to use them. :huh: More info can be found on page 197 of the DCS mi-8 flight manual. I am rubbish at aiming, you're on your own for learning to use the sight properly. :) Comments and questions are always appreciated.
  13. I really do need to make a video on rotor droop. Minimum allowable rotor RPM is 88%. Generators cut out at %85 If rotor RPM drops below 92%, reduce collective to keep rotor RPM within 95%+- 2% Maximum rotor RPM is 103% To enable the autopilots, press the green buttons on the center console. The center one is pitch/roll, the left is yaw, and the right is collective. Pitch and roll should be on all the time, yaw and collective are used when you're going in a straight line for a long time. (Trying to use yaw autopilot at inappropriate times can lead to the foot pedals becoming poorly trimmed. If you suddenly find you're losing tail rotor authority, look at your foot pedals and see if they're wildly out of trim, and reset it if necessary.) If you have red lights on the center console, look up at the triangular control panels on the roof and make sure the switches on the bottom rows of both are flipped up. The autopilot relies on the attitude indicator switches on those panels.
  14. If you have 50% saturation on your joystick, moving your stick in real life to its extremes will make the cyclic in the game only move halfway to it's extremes. This means you can get more precise movement out of the cyclic in game, but you are limited in the amount of cyclic you can apply without using trim. When you use curves, you can always apply maximum cyclic without trimming, but to gain precision in the center of your range of motion, you have to sacrifice precision towards the extremes. Both methods have trade offs. Saturation is relatively useless in fixed wing aircraft, so I bring it up because people might not realize it can be of use in helicopters.
  15. I remember when the mustang first came out, for a few versions it had a very pronounced tendency to snap roll on lift off. It was fixed as a bug causing unrealistic handling.
  16. You should see the signal needle jump to full strength when you get it tuned correctly. Don't be fooled by a partial signal strength. I've gotten very confused by my ADF a couple times because I didn't lock onto the right signal.
  17. Actually, the sabre takes advantage of the TM warthogs built in idle/off detent, and has consistent operation. Like the Huey should.
  18. When everyone keeps reporting the intended functionality as a bug, it would be wise for developers to re-consider their intended functionality. UI consistency is important, and this behavior is highly inconsistent. Two controls labeled and bound to exactly the same behavior should not have wildly different modes of operation.
  19. I stated the exact same thing the last time this thread came up. People who didn't bother to look at the problem shouted me down and said it was normal. It makes zero sense. It's bugged. All bindings to the throttle should be unable to move the throttle until the idle cutoff button is pushed, whereupon the throttle should become free. That simply isn't the case right now.
  20. There are 2 oil rigs in the game just outside the city of Sochi also.
  21. Yup. Mysterious lighting issues remain. I've still got the magic extra spotlights on mine, that don't correspond to any of the lights on the actual aircraft (landing, taxi, searchlights).
  22. Trim is not used to set your trajectory. It's used to make your arms hurt less while flying by relieving the stress of having to hold the cyclic in whatever position you need to for whatever you are doing. I've got bad wrists and a TM warthog. The spring pressure on the joystick can be a bit much for me at times. To keep myself comfortable, I trim whenever I find myself holding the joystick constantly off center. This allows me to recenter the joystick, and use the minimum about of joystick input to continue my current path. There are a lot of vitriolic arguments over the proper way to trim. Some of these arguments may have merit in real helicopters. As far as DCS is concerned though, trim your helicopter in whatever way makes you happy and comfortable. Do it a lot, do it rarely, do whatever works for you.
  23. I really don't know. There are a couple search and rescue missions that people have already made that are pretty awesome, picking up people from a sinking ship and stuff. I've got my work cut out for me. Maybe something with time sensitive sling loading , if scripting can support it.
  24. I've made the video public instead of unlisted. Should show up everywhere now. I'm using the ground and airport texture mods found here, as well as Devrims english cockpit mod. http://forums.eagle.ru/showthread.php?t=132444
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