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Everything posted by Crowman
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Hi Eldur. I found it as well, also the pilot is no longer called Iceman, and when pulling G instead of getting tunnel vision you get code from the Matrix, others may exist, hopefully it's the developers having a laugh, just hope nothing gets cocked up by the fun.
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Sim Lockup with latest version Hi All. Just installed the latest version of Tacview and I have an issue with it. When starting any mission, when the mission has loaded and goes to the screen where you enter the pit, the Sim freezes and according to taskmaster is no longer responding, this is on the latest Beta version of the Sim. Any suggestions. :helpsmilie:
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Also I suspect others would like Nineline to comment on these findings
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I can confirm that a lot of the missions that come as standard, Instant missions especially have gone, My advice at present DON'T run the update. This needs fixing rapid as I suspect there are a lot of unhappy customers now.
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Thanks Guys, I was wondering if was something like that due to the colours, glad its not a bug, great video wish I had found it earlier definitely need practice. :thumbup:
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Hi All. Congratulations to Heatblur on a Mega Module. I hope someone can help me decode a mystery, on the F-14B Module, After checking through the manual and watching several vids on the new module I am non the wiser as to what the multicoloured box on the right of the screen is for, this is displayed when the controls indicator RCTRL+ENTER is selected, any information would be appreciated. Sorry for no image but haven't sussed how to yet.:helpsmilie:
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Testing for attached Imageges
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Hi All. Can anyone else confirm a possible issue I've encountered. I first noticed this issue with the Ka-50 when ejecting from my crashing copter, the pilot seems to land on an invisible area above the aircraft, drops his chute, and then plummets to his death, the dropped chute remains at the height of the first landing, after going through all the aircraft with ejection seats I can confirm it affects them all, tested on Caucasus Map and Normandy Map so far, others are being checked. No mods are installed, install has been cleaned and repaired.:helpsmilie:
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Hi drPhibes Did as you described and it downloaded, thanks for your advice, much appreciated.
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Hi Rudel Just a quick note, first your CE Eagle is pretty damn good, loads of default skins, I was well pleased to see this post about an official template, only one problem when I click on the links in your post I get a new window full of what looks like gibberish, not the expected template, hope you can help, keep up the good work.
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Ground power startup may lead to unclearable "Aileron off" message
Crowman replied to prof_laser's topic in Bugs and Problems
Hi Prof After going through your post and noting refs to NATOPS I can confirm pressing the FCS reset button at the wrong stage really cocks the system up, don't know its a bug or not, but doesn't seem to be a way of clearing it besides mission restart, even aircraft repair doesn't work, hopefully someone with more knowledge will see your post and be able to help, sorry I couldn't help. -
Ground power startup may lead to unclearable "Aileron off" message
Crowman replied to prof_laser's topic in Bugs and Problems
Hi Prof Back on again, quick question are your generators switched on. -
Ground power startup may lead to unclearable "Aileron off" message
Crowman replied to prof_laser's topic in Bugs and Problems
Hi Prof. Just came across your post, so thought I would give it a try to see what issues you are getting. Sure enough following what you've done you get fault reporting, so I continued further, started Left engine now got pressures on both hydraulic systems, the next thing I did was press and hold the FCS bit switch on the right side of the cockpit and whilst still holding pressed, the FCS reset button then release them both, this should start what I call the "Funky Chicken" on the flight controls, look outside and watch all your flight controls, this is cycling them all when its finished, all being well faults should clear, start-up routine can continue, I usually just hit the auto start so cant remember whats next on the checklist, hope this helps. -
NOW AVAILABLE: Community A-4E-C Mod
Crowman replied to Merker's topic in Utility/Program Mods for DCS World
To Everyone involved in making the A-4 Community Mod. Congratulations on such a good looking mod, this will make a welcome addition to the test fleet, already test flying and its looking pretty damn good, a welcome addition is the clickable cockpit, some form of flight manual would be helpful when time permits. Again well done!! -
NOW AVAILABLE: Community A-4E-C Mod
Crowman replied to Merker's topic in Utility/Program Mods for DCS World
Hi Woxof I've come straight to point 18 of this post and saw your startup problems, here's what I've done so far. Connect exterior power, huffer cart appear on outside, look on the left of the dash to the start switch, press and hold for a few seconds till engine starts cranking when gets to about 15-20% right click throttle once should move out of cut-off, then right click again throttle moves again, hopefully starting. -
[CAN NOT REPRODUCE]A10C Engine Start Up Not working
Crowman replied to mcmike's topic in Bugs and Problems
Hi all playing around with the start-up on A-10C usually lazy and use auto-start thats how I noticed the issue for me. But since it worked again thought would try manual start as mr.artur96 did and I ran into starting issues for the 2nd engine. Went through the procedure I just did and sussed I hadn't put the fuel pumps on, restarted mission and tried again, success. Hope my mistakes help!! -
[CAN NOT REPRODUCE]A10C Engine Start Up Not working
Crowman replied to mcmike's topic in Bugs and Problems
Hi All First of all a sorry to mr.arthur96 I tried to reply to PM on this subject but i think i was unsuccessful, glad I managed to find this post again. Next following the last Beta update my A-10C auto-start is now working as should, so at least some good news. For those who it doesn't work for. going by my encounters, Something to check first , in the mission Cold Start before selecting auto-start (or even doing a manual start), make sure the throttles are in the cut-off position if possible and watch carefully as you select auto-start, prior to the latest update as you watch, as soon as you hit auto-start both throttles would move away from the cut-off (This is what stops the auto-start continuing correctly), if you quickly move them back to cut-off position the auto-start will continue, this was a quick work round till the issue was supposed to be fixed. Also don't forget to go into the options section, go to the MISC tab and uncheck the Syncronize cockpit controls with HOTAS controls at mission start option as I have found this can cause confusion if swapping between several aircraft, especially if their setup is different. After the update the throttles don't move away from the cut-off position on their own till they are supposed to and auto-start should continue as normal, if not something else to look at is a corrupted control file, which i have found is usually fixed by letting the sim rebuild the default folder for the affected aircraft, in this case the A-10C bit of a pain if several modules involved. Hope this makes sense and is of help to some of you. As always Happy Bug Hunting!! -
[CAN NOT REPRODUCE]A10C Engine Start Up Not working
Crowman replied to mcmike's topic in Bugs and Problems
Hi All. Glad I'm not the only one with issues on the A-10C Auto-start. Just to add what I've encountered so far. I mainly use the Beta version as I try to help out in the bug finding and have only encountered the auto-start issue on the Beta version after today's update, before that it was working ok. After most updates I work through all the aircraft I have to see whats changed/not and whats broken/not. I also have the stable version which is currently running previous version of the sim and the C autostarts ok throttles stay at cutoff till reqd by the startup where as the Beta version both throttles are moved to idle as soon as autostart is activated, further info on this issue would be appreciated. Happy bug hunting. -
Hi All Just noticed a possible bug with the Normandy Map, Whilst building a mission using the Normandy Map to test aircraft in this Map, I get the following message fairly regular "Terrain Normandy is required for the next mission". This occurs as the test mission is launching. Only noticed since the latest update in Beta. Will test the stable version and report back my findings, any one else having the same problem please let me know.:helpsmilie: Happy Bug hunting!!!:lol:
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Hi All Anybody else having issues with chock usage during Ramp work, when trying to use chocks crew chief responds with unable to comply. I checked on the stable version and can still use them no problem, also have repaired Beta install and the fault still appears present. I will continue to test and will let you know of any developments I find.
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Hi All I have noticed since V2.5.1 update the engine on the viggen is not running on certain missions, ie hot start and runway start missions, though luckily is running in airbourne start missions, these are user missions I have set up for testing. I will check quickstart etc and report back. sorry if already reported. Happy Bug hunting everyone.:)
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Hi All For everyone awaiting the downfall of FB with expectant glee. Just a thought, what other pies do they have their fingers in. I point your attention to our VR users using Occulus Software, even though maybe directly unrelated, following a recent update on my phone software and its compatible VR unit that uses Occulus software, the said software and VR now appears to be owned by FB. Just a thought!
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Hi All Unfortunately I can confirm this fault occurs as described, Spitfire now totally unusable. Will try suggestions and keep you posted.
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Hi All Back again sorry my fault, please disregard previous posts, I was using an add on cockpit that appears to not be working correctly in the new version, went back to default English cockpit and apart from auto pilot switch states not being very clear, what limited testing done so far seems to be working, so will keep you posted.
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Hi All Apologies for my haste in submitting my last post, The issue I was referring to was regarding auto hover, I haven't tested the full autopilot system as yet usually manual flying, they may be related as a few other things didn't seem to work with DS enabled, I'm still investigating the Shark in v2.5 along with all the others. Will keep you posted. Happy Bug Hunting!!