

iFoxRomeo
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Check this thread, might solve your issue. http://forums.eagle.ru/showthread.php?t=153011 Fox
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[REPORTED] 1.5.1 open beta Exhaust smoke
iFoxRomeo replied to lennycutler's topic in Bugs and Problems
No. It´s a bug. Fox -
the ' key no longer lists players when in the lobby
iFoxRomeo replied to awjudge's topic in Multiplayer Bugs
When you´re in the lobby as a "spectator", simply press escape. Then the playeroverview will appear when you press the button. Fox -
The flare sound is fine. I didn't say there is a problem with it. The Afterburner is heared the moment it ignites, but should have a delay. Fox
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Thank you very much cofcorpse! That is a really odd decision by the constructors. Fox
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I know I can be picky. I´m sorry cofcorpse, but this is not correct. According to the T.O. 1F-86F-1 : These lights are push-to-test types. The whole purpose of this push function is to test the lightbulb if it is ok or burnt-out. For this push-to-test function it is irrelevant what system these lights monitor. Fox
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Oh.. sorry Zabuza. Didn´t see your thread. Can a mod merge them please. But why? The pushbutton is there to check if the lamp inside is working, not if the whole system behind the button is functioning. Thats the whole purpose of the push function. E.g. the fire test is triggered by the separate switch. But first you check if the lamp inside the pushbutton is functioning by pressing it. Fox
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reported Altimeter pressure settings not correct
iFoxRomeo replied to iFoxRomeo's topic in Bugs and Problems
Thank you Crumpp. But that´s not the issue here. I know that stuff, you´re talking about. But this bug has nothing to do with it. The Bf109 is at 31m altitude (as seen with F2, picture 1). The airport is irrelevant. The atmosphere is set to ISA std day (as far as DCS permits it), 15°C and 1013,25hPa or 760mmHg or 2992inHg. So when the pressure is set to 1013hPa, the altimeter of the Bf109 should be around 31m. But it isn´t. It shows approx. 82m altitude. Nearly all the other aircraft show correct values then. Fox -
That is strange. Generally W7 shouldn´t make a difference here. Did you try to repair DCS or a clean install? Fox
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The pressure setting in the Kollsman window is not correct. The weather is set to standard pressure (760/1013/2992) 1. Picture: Altitude 31m, Sochi 2. Picture: QFE set to 0m. Standard when joining. 3. Picture: Setting 1013 -> wrong altitude 4. Picture: Setting 31m altitude -> wrong pressure setting Fox
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Fantastic! Fox
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:thumbup::thumbup: Fox
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Can you provide a problematic mission, so we can have a look at it? Fox
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Crash when joining, closed hangar when joining
iFoxRomeo replied to iFoxRomeo's topic in Multiplayer Bugs
"Glad" to read that (not really glad, but now I know I´m not alone). And another explosion... FF to 13:42:23 ingame time. Fox -
Let the stick go back slowly to its center position when you pass 120km/h, then you will have this behavior. There is no need for the brakes on take off. But you have to be quick with the corrections. Use the turn indicator. Keep it centered.... Fox
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Some of the warning pushlights in the sabre don´t function properly. Its only a minor thing. Fox
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When the sabre is near its critical mach speed, the pitot tube warps strangely. Fox
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"Big" thanks! :thumbup: Yeah, I guess their keyboards and heads are burning. December is coming quickly... Fox
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I have a dedicated server running a mission with many client slots and some AI units. It happens very often that the aircraft a player wants to join, explodes when player joins. It doesn´t matter if the aircraft starts from ramp cold, or in the air. There are "kill triggers", but not for all client slots. And the MiG-21 in this video/track has no "kill trigger". And sometimes the hangar gates won´t open. And it is not only visually closed. The aircraft gets damaged when you try to taxi through the closed gate. I have the track of a exploding MiG-21 and a closed hangar gate. I was "lucky" to have this in direct succession. I cannot reproduce it. It happens randomly. I have yet to find the tracks for the mid-air explosion. But i recorded it with shadowplay. Fox
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Well, as a mission creator I have the option to allow game flight mode for those who want it, without forcing it on the others. But I don´t want to start a discussion about that. It was just a thought. Maybe they change it later. Fox
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The afterburner is heared twice when viewed with F3. One sound is heared instantaneously, but should not be heared instantaneously because of the distance between the viewer and the aircraft. A second sound is audible with a delay. For comparison in this video I dropped some flares, where the sound reaches the viewer with a delay. Fox
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Oh, that slip indicator... that revives memories.... Does the slip indicator work? Hope for a release in the near future! Fox
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But that would mean I can´t allow it for those who want/need it, because I would force those to use it, who don´t want/need it. And if the mission creator doesn´t have one of those modules, he can´t activate this feature, because he doesn´t have the special page in the game settings. Fox
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But where is the option for the host to allow it? There is no option for take off assist and auto rudder in the ME. Fox