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iFoxRomeo

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Everything posted by iFoxRomeo

  1. Now that you mentioned it :doh::doh::doh: You´re absolutely right. Have the G940 too. Same behaviour. Additionally when I cancel SAU mode in level flight, depending on the speed the aircraft pitches up, stays level or pitches down. Do you have this aswell? I guess it´s from the double trim bug. Fox
  2. Check your settings for double allocation of the cyclic axes. Fox
  3. Just switch on these systems after connecting the GPU. Then the start up should work. Copied from the russian manual. Fox
  4. Could anyone of the "roll plagued" post a track? Fox
  5. That´s why I don´t want to post anymore in the bugs section. I don´t want to discourage anyone of flying any DCS module. Sorry if I did that. There are bugs, there are problems, there are wrong values, but it is still a enjoyable module. And I still hope to see improvements when DCS 2 gets released. I´d accept and welcome a Huey 2.0 and Mi-8 2.0. Sondo, I think we are somehow victims of our own expectations, maybe fed by marketing. This is not a professional full flight simulator. Even those have their flaws. I was at a point where I didn´t want to fly any helicopter in DCS anymore. But now I just reduced my expectations for a 50$ software. It is still the best Huey simulation for this price for a home PC. You have to ask youself: Do I really expect the feature set and detail depth of a multimillion full flight simulator brought to a home PC for only 50$? Fox
  6. That´s not easy to answer. I don´t have temperature charts for the engine. But from the charts I have and after interpolating forward and back: Std. day-> HOGE @ ~7200ft altitude, +/-0°C OAT, @4200kg, the engine should be just before passing 610°C. Fox
  7. There is always a description in the TM55 preceeding the charts. Read the method. Unfortunately the DCS Huey does have different engine parameters. Especially torque available and EGT don´t fit. Fox
  8. You´re welcome. Unfortunately the values are so far off that it doesn´t make any sense to create triggers for it. For instance: Std day, 15°C, QNH 1013/760/2992, wind 090/6kts Hover OGE, alt 100ft GW: ~4200kg/9200lb leads to an EGT of 680°C !!!!! at these conditions it should be still in the continuous rating. So, it might be a good training to set these triggers. But its a training for you to learn the mission editor and the triggers, but not for the real Huey limitations. Fox
  9. The limit ranges are set to maintain reliable, non-degrading(short-term), non-destructive operation. So exceeding these limits, depending on duration and amount of exceedance, increases the failure-probability of vital parts and reduces their performance permanently or even destroys them instantly. The temperature inside the combustion chamber is too high to be measured. To have an idea of this temperature, the temperature at a point after the combustion chamber, where it is low enough for the temperature probes to not melt and give reliable temperature values, is measured. Roughly 75% of the air which is ingested by the engine is for cooling and separating the flame from the combustion chamber. If the flame gets bigger and bigger because of higher and higher fuel injection rates(increased power demand) or less air is ingested (increased altitude and/or outside air temperature) the isolating airflow gets thinner. Once the isolation is too small the flame starts to melt holes into the combustion chamber. This can go quickly and will change the airflow inside the chamber, but not to the positive side. That can than lead to an accelerated destruction of the chamber walls. Fire spreads in the engine compartment. Aircraft personnel gets nervous.... Prolonged moderately high EGT might not lead to the destruction of the combustion chamber, but will lead to deformation of the blades inside the engine, both the rotating as well as the fixed ones. Which leads to reduced performance/power output. As this turbine has two shafts. This will lead to reduces capabilities, first of the gas producer to ingest air, second of the free turbine to convert the hot gas energy into rotational movement. Now look at the given temperature limits for the engine. Up to 610°C you have continuous operation. That means with additional fuel tanks ~4:15H operation under load! Between 610°C and 625°, so only 1°C to 15°C more, operation is limited to 30 minutes already. There should be some kind of safety margin, but it won´t be too big. So I guess, as I don´t have data for this, increasing the EGT above 630°C the degradation could already start. Further increased EGT would lead to accelerated degradation. This problem is not easy and a simple script just won´t do it. But, as the values for EGT are not correct ->For the time being: Adopt a cross check pattern where you include EGT, but until correct values and limitations are included, it is a value without use. And looking at the other limits: Do you now Cypher from the movie Matrix? The scene where he talks to agent Smith while eating a steak? ->"Ignorance is bliss"<- Right now I don´t want to pull anyone out of the matrix. I´m hoping and waiting for DCS 2. After the release of DCS 2 I might start threads with all my findings. In the meantime I encourage everyone to enjoy what we have now. The flight model is good. Considering the limits that apply for a home computer with short cyclic- and collective sticks, etc, it does really feel good(warning: totally subjective opinion). Fox
  10. Sondo is not talking about better EGT simulation. There is no EGT simulation. You are talking about better possibilities in DCS 2? So does any other DCS aircraft have EGT simulation? Why do their developers make the effort to simulate it now if that wouldn´t make sense? Your assumption would lead to no EGT simulation in any subsequent Belsimtek module that came after the Huey, as "...it makes no sense to pay someone to write an EGT simulation that's going to be depreciated right away." His initial post asking for EGT implementation was from 28 January 2014. Now do the calculation again please. Because people are passionate about DCS aircraft, they discuss these topics. I do hope too that with DCS2 we get some updates. I would gladly pay for a Huey 2.0, as there is unfortunately enough room for improvement. But it is still the best Huey a normal mortal can buy. TO, honestly, EGT is no problem in the Hotel Huey. The indication in the DCS Huey is simply too high. It´s at least 60°C too high. Don´t waste you time trying so simulate problems that don´t exist in the real helicopter. Currently it appers there are no limitations implemented for the engine and transmission. Simply enjoy flying her. Sondo, I totally understand your anger about these things. I thought so too. But it won´t help. I just stick to the known limits and fly as if they were implemented. Fox
  11. Basicly it is similar to the ARU system in the MiG-21Bis. With increased speed, deflection decreases with constant stick position (ignoring altitude for a moment). How do you expect to overcome the discrepancy between the nonexistend forces on the physical joystick vs. the forces that build up on the virtual stick? How do you measure AoA in the Bf109? Are you sure the aircraft´s AoA is constant? Fox
  12. Looks like dust on the camera´s sensor. Fox
  13. There was somewhere a newer version of the manual from '88 with changes from 2002. But I don´t have the link at hand. When I find it, I´ll post it here... I think many people wouldn´t like to fly the Huey anymore if the real limitations where implemented. And EGT is by far the most unproblematic value of the real T53-L-13B. The Belsimtek T53-L-13B has wrong values in the DCS Huey. That said, I personally would love to have the real limitations (Ng, rotor rpm, torque) finally build in. Fox
  14. Hey Mike, just watched your replays. Wow, that is quite an extreme FOV. Why do you choose this FOV? You do have TrackIR. Use it. With such a FOV it is hard to estimate distances and, more critically, your height. Press RCTRL+Enter to see you inputs. In both tracks you pressed the left wheelbrake during the takeoff run. Why? Maybe your left wheelbrake is double assigned. Check that. Use the flaps in the take-off position. And don´t forget to flip the gear-up guard. It will make life easier, once you´re airborne :D I don´t recommend to hold the brakes while accelerating the engine. Start the takeoff run without brakes. Increase the rpm to taxiing values first. As soon as you move, with the stick fully aft, check that the tail wheel is locked by pressing and releasing the wheelbrakes, one first, then the other. Then increase the throttle to 3000rpm, within 2 seconds. Start to count in you mind twentyone...twentytwo. Start to move the throttle when you start to count, and when you finish ...ytwo the throttle should reach the 3000prm position. Do some dry throttle movements in this manner to get a feeling for it. Don´t hesitate to use the power. You need it for the take off run. Always have a look at the turn indicator and keep it centered with the pedals, not the brakes. Keep the stick fully aft up to 120km/h. Then center it, so that the tail comes up. Then pull the stick again to get airborne. Once in the air, don´t pull to hard. Push the stick forward again to fly level a few feet over the gound till you accelerated to 220km/h. Then start to climb. Now you can retract flaps and gear. Fox
  15. Also nur zum Verständnis: Fire, du hast in deiner mission slots a bis d zur Verfügung und d ist so n spezieller Slot. Wenn nur abc besetzt sind, sollen diese player über das comms Menü (F10) eine custom Aktion auslösen können. Sobald aber ein player im slot d ist, soll dieser comms Eintrag für abc verschwinden. Verlässt der player den slot d, sollen die player abc den Eintrag im comms Menü wieder zurückbekommen. Ist das richtig so? So hab ich dich verstanden. Oder willst du das gesamte Menü, F1 bis F12, welches normalerweise über die Tastenkombination eingeblendert wird, über den besetzten client slot einblenden lassen. Und dann wieder ausblenden lassen, wenn der spezielle slot nicht besetzt ist? Fox
  16. Wie kein Funk ohne weiteres? Verstehe gerade nicht, was du meinst... Im MP funktioniert alive und dead für Clients wunderbar. Auch, dass damit radio items ins comms Menü aufgenommen oder entfernt werden ist kein problem. Fire, die beiden Radio.miz hab ich für dich gemacht. Schau mal rein, dann siehste, dass es relativ einfach ist. Da braucht man keine beweglichen Zonen. Fox
  17. Rudel likes to play with us... and lead us to a wrong path...:lol: I´ll buy it anyway... Fox
  18. Du hast da nur "once" benutzt. Ist das gewollt? Die Once trigger verbrauchen sich ja und sind dann weg. Ich würd da lieber "switched" nehmen. Schau dir mal die beiden .miz an. radio 1 ist mit nem Zwischenschritt über flags, für den Fall, das du das radio item noch über einen anderen trigger einblenden lassen möchtest. Bei radio 2 ist die Einblendung einzig an den Flieger gebunden. Fox radio 1.miz radio 2.miz
  19. And that is what the manual states... Strangely the pressure values don´t match. I guess the manual has simply the wrong pressure values. Fox
  20. Are we on the EDGE of tomorrow?:smilewink: Nice layout. Fox
  21. Yes. Give us a track of your starting attempt. Fox
  22. If you switch it on, you will notice, that the engine accellerates faster, but also the danger of compressor stall and flameout increases. I'd think this is more a emergency switch(like the emergency fuel in the Sabre), but can be useful in certain situations where you need fast engine accelleration. Fox
  23. Do you know how many times he tried it before he had a complete video of these aerobatics? Maybe this is his 20th attempt? External view would be interesting to see. Unfortunately DCS doesn't take recirculation or other aerodynamical effects caused by buildings and other aircraft into account. At least the last time I tried to reproduce them, there was no effect. He obviously has a good eye for the distance. But for the rest of his piloting technique I keep my comment to myself, because this is a "game", as b00ce says. He uses trackir or something similar. How many hours do you need? That is completely individual and can't be said in general. If the fuselage of the helicopter isn't leveled, the radalt doesn't show correct values. You could simply reduce the throttle to idle to practice ARs. Before practising loss of tailrotor, start with fixed tailrotor pitch, as the helicopter behaves less violently then. Just push one pedal a bit and keep it in this position till you're on the ground standing still. Then try the other pedal. If the force trim system is active, the force trim release button on the cyclic stick releases the force, so the pilot can reposition the stick and then activate the system again by releasing the button. Your pilots obviously never flew a 3:30h IFR trip. Otherwise they would think differently of the force trim. Without force trim I can fly more precisely, but that is more a thing of habits. On the other hand, with a FFB joystick in DCS and force trim on, it can help to reduce the helicopters movement during hover, as you only need small inputs and if trimmed correctly the limp area of the FFB joystick is sufficient for these small corrections. That is correct and applies to the pedals as well. As long as there is pressure within the hydraulic actuators, even with deactivated system, no forces from the rotor are transferred to the cyclic. But as soon as this pressure is lost, the rotor tells the cyclic stick where it has to move, and the pilot can do nothing to prevent this. There is no centering in the Huey. The force trim system just holds the cyclic stick and pedals in their last position after releasing the button on the cyclic stick. Basicly the Huey's force trim is nothing else than a spring that is kept in its position by electromagnets. Electromagnets off-> free movement without opposing forces. Electromagnets on-> you push against these springs. This is for all axis except the collective. There you have only the possibility to adjust the friction, so the collective sick movement is between totally loose or hard to move at all. Most joystick-throttles have the same function. Fox
  24. UPDATE: Switched to static weather on the server and now the C-101 doesn´t cause a crash to desktop. Strange. ---------------------------------------------------------------------------- Original post: Hi, I´m new to the C-101. I´m running a open beta server with the latest version. Whenever someone wants to join the C-101, DCS(client only, server remains unaffected) crashes to the desktop with the following message(sorry, in german only) Problemsignatur: Problemereignisname: APPCRASH Anwendungsname: DCS.exe Anwendungsversion: 1.2.16.38741 Anwendungszeitstempel: 5523e774 Fehlermodulname: Weather.dll Fehlermodulversion: 1.2.16.38741 Fehlermodulzeitstempel: 5512d143 Ausnahmecode: c0000005 Ausnahmeoffset: 0000000000006eec Betriebsystemversion: 6.3.9600.2.0.0.256.48 Gebietsschema-ID: 1031 Zusatzinformation 1: b27f Zusatzinformation 2: b27fed3e4e940c3277aa37f2a3b52313 Zusatzinformation 3: 9883 Zusatzinformation 4: 98831c06c1ab376b4c6ac8aef40b61ca Is this known? It´s the only aircraft where it happens, and another client had it aswell. Fox
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