Jump to content

some1

Members
  • Posts

    3457
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by some1

  1. Rocket salvos are still messed up here. Tried the default payload with 4x UB32 pods, and instead of 4 salvos of 4x8 rockets (32), that's what I got: There's also at least one zero length salvo in there, meaning that no rockets leave the pod when you press the button, but they will launch with the next press. Different positions of salvo switch give different results, but none of them matches the numbers from the manual. mi24salvo.trk
  2. ED own Marianas and Channel maps also lack these graphics in the Hornet.
  3. Nope, still not fixed, FFB does not initialize correctly in airstart missions.
  4. I observe the same issue with vpforce rhino. The resistance to displacement is not smooth, it's more like buffet shake.
  5. None, except trackballs are usually bigger and most models only come in wired version. One thing I would avoid are trackballs with touch sensitive area instead of physical scroll ring around the ball. I had one like that and it didn't work well. The ones you posted seem ok.
  6. No, not to my knowledge. The stick is a relatively simple device with springs and eddy current dampers. The computer takes care of translating stick position to flight controls input, depending on the flight mode. So it can work as g-command, aoa-command, pitch rate, or something in between.
  7. No. Neither the Hornet.
  8. Hmm, that desk mount looks a bit too high to be comfortable.
  9. The force trim work here for me, no issues. Check your settings, make sure there are no axis curves defined, and aircraft special options if the trim options are correct.
  10. I wouldn't count on that. Microsoft flight simulator already has females represented with equal number of female avatars, and different skin colors to choose from. As a game it's probably more attractive to women than DCS, because it focuses on travelling rather than war and weapons. Yet here are the results of the latest community survey, and the male percentage is not going down. https://navigraph.com/blog/survey-2023
  11. In his videos, Casmo said that most Kiowa pilots in real life flew with force trim turned off completely. It was only used on the ground to avoid bumping the stick during preflight. There's a switch in the cockpit that will disable the spring force in DCS. Same in the Huey.
  12. To answer OP, It all depends on what you consider realistic and what are your expectations. There are two schools of making FFB. Either we only simulate the forces that are transmitted by the aircraft controls in real life, or we add more feedback "rumble" and other effects, that in reality the pilot feels through the airframe and seat, not the stick. Things like runway bumps, gun vibrations, buffeting etc. ED consistently follows the former school of thought, so FFB in their modules is rather "dry", even if technically correct. As for 3rd party DCS devs, it's sometimes the former, sometimes the latter (Heatblur, Deka, Aerges). If you're missing these extra effects, joystick telemetry software from the stick manufacturer is your only option. In real life, most modern high performance aircraft and all helicopters have irreversible flight controls, so unless the real thing is equipped with artificial feel systems, nothing comes through the control stick except force trim. And the trim is also artificial and not related to the airflow. As for the current DCS lineup: - M2000, F/A-18 and F-16 do not even have force trim IRL, so there's no FFB in those in DCS, they behave like a spring stick. CH-47 is also missing any FFB, but that's WIP. - Helicopters other than CH-47 all have force trim, which is a real game changer for them. While in the fixed wing aircraft force trim is nice to have, but one can live without it, in helicopters it transforms the way you fly. In the Huey and Kiowa you can also turn the centering force completely with a flick of a cockpit switch, which is how they were flown in real life most of the time. - Razbam modules lacked any FFB for a long time. In one of the last patches before the conflict with ED, they added simple force trim to the Harrier and Eagle. But it's badly implemented and it's better to use joystick software for trim if possible. Mig-19 still lacks even that. - WWII aircraft, jet trainers and MiG-15 have mechanically linked controls IRL, so in DCS you will feel the forces increase as you accelerate down the runway, buffeting, etc. There's room for improvements for sure, but the basics are there. - Other jets have irreversible controls so there isn't much FFB apart from force trim, just as in real life. There are exceptions, like the F1 and MiG-21, which adjust stick forces in pitch depending on airspeed, or F-4 which has even more complex artificial pitch feel system, simulated by Heatblur (although that one could use some tweaking to work better on mainstream FFB devices). - Several DCS modules have the force trim incorrectly implemented. These are Razbam's Harrier and Eagle mentioned above, MB-339 and Heatblur's Viggen. Also the Community A-4, but I've no idea if the modders can do anything about that. It's not that the trim is unusable, it works, maybe even faster than usual, because the non-FFB trim in those aircraft still works on top of force trim and moves the stick in the cockpit by itself, so the two trims add up.
  13. I keep it in the hope that the money will eventually reach Razbam. By doing a "refund" you're not getting your money back, you just inform ED that they can move the money from "Razbam pile" to "ED pile".
  14. It would be nice if it was possible to rotate radio knobs with mouse wheel, like it is done in other DCS aircraft, for example in the A-10. Especially ILS and TACAN knobs.
  15. Wipers don't work in VR in any ED helicopter (AH-64, Huey, Mi-8, Mi-24). Oddly, they work in Polychop Gazelle.
  16. I agree that the current rain effect is not great. It's too "oily" and moves too slow over the windshield. The water in real life usually forms streaks that move quite fast, as they are hit by the air going at high speeds. On top of that, none of the rain removal systems work in any aircraft. No wipers, no hot air. Most jet aircraft in DCS should have anti ice system that blows hot (100C+) compressed air on the outer windshield surface, that also helps with rain removal. Here's the switch in the Hornet, it even has a dedicated "RAIN" position. And here's an excerpt from F-86 manual that is old enough so I can paste it:
  17. It doesn't. It supports all extra buttons and axes on Virpil grips.
  18. I would double check your assignments in game. What you describe is very unusual, esp. that it happens only in one aircraft. Also the F-4 FFB is different from any other aircraft, as Heatblur added custom simulation of the artificial feel system, but tuned it in a way that doesn't work very well with the Rhino, at stock settings. Increasing F4 FFB gain to 200-300% makes it more in line with other aircraft.
  19. It's in the same ballpark as Rhino, people use that with extensions so it's doable, although not perfect.
  20. 12nm is when you move the stick diagonally, so power of two motors combined. But even 9nm is plenty for a stick without extension, that translates to around 3kg max force on the grip.
  21. That's a very far fetched theory. No pilot's manual for any gyro gunsights I have mentions such phenomenon. WWII era K-14 and EZ42, or A-4 sight in the F-86 and F-100, it's always "keep the dot on the target", never "please aim ahead because our boffins can't figure out average AoA correction". None of them used AoA sensors either, only rate of turn. You would have think an error so large that would throw the solution completely out of whack, like it does in Razbam module even at minimum range, would at least warrant some warning to the pilot. You're not using the gyros in level flight, might as well cage the sight and turn off the radar.
  22. You have to lobby ED to implement FFB central position in the A-10 the way they did it in the F-5, or the Hornet. Curves will only mess up FFB further. In the real aircraft the stick has less forward travel than aft. The stick is not biased forward, the neutral point remains roughly in the vertical stick position. In DCS A-10, you have to fly with the stick pegged at 75% forward, because that's where ED put the neutral point. As if anyone mounts their joystick at an angle.
  23. Ok, the VOR and TACAN modes are now correct. GPS (RNAV) mode is still wrong and shows true bearings instead of magnetic on the HSI and GPS display. Refer to my previous post for details.
  24. There's a checkbox in the launcher itself.
×
×
  • Create New...