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Everything posted by xXMustangXx
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Moose - increase flag value +1 after certain time
xXMustangXx replied to xXMustangXx's topic in Mission Editor
Thanks Guys! ill check it out and come back with updates!! Thanks!! -
what I need is: at mission start a flag "StartFlag" is created and set to 0 said flag to be increased by 1 every 600 seconds 4 times. I don't know the function to increase the flag so I invented that part. this is what I would come up with... StartFlag = USERFLAG:New(" Start Flag ") StartFlag:Set(0) FlagIncrease = SCHEDULER:New( nil, function() StartFlag:increase(1) ---made this up but i need something like this end, {}, 600 , 4 ) Any Help please
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Can you do AN-26 or AN-30. And SU-17 please!! Thanks!!!
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Awesome!! I’ll check Thanks
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Hi, Im using the model viewer to check the skins but I could no find the "shape" or EDM file for the mig 29. Any body has an Idea of where is it? Thanks
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How to move saved games folder to different drive?
xXMustangXx replied to fargo007's topic in General Bugs
I tried this and then SRS was having Issues working, any Ideas? Thanks -
Does the Hornet has a wind (direction and Speed) indicator like the F16 does? Thanks
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UGRADE TO A 500gb SSD or go to 32gb RAM
xXMustangXx replied to xXMustangXx's topic in PC Hardware and Related Software
Thanks all for the reply, SSD will be!!! -
What would give a bigger difference on performance upgrade the HD from regular 7200 RPM SATA to a 500GB SSD, or upgrade from 16GB to 32 GB RAM (current RAM is 3600 but now is running at 2100 due to HD I think) Current setup: Ryzen 5 3600 GTX 1050I 16GB RAM (Viper) 1TB SATA Drive Thermaltake 850W Thanks!!
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No Disrespect here, but... ...your inquiry just lost ALL seriousness after this comment
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Scripts que puedan cargarse en cualquier misión
xXMustangXx replied to Spartan111sqn's topic in Español
Revisa MOOSE o MIST son las funciones más populares para scripting -
Sorry, Noob Question! where do the actual texture files go?? Thanks
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OK, lets see if I understood... ...so, instead of: trigger MISSION START / EMPTY / DO SCRIPT FILE moose.lua trigger MISSION START / EMPTY / DO SCRIPT FILE My_script.lua I can do: trigger MISSION START / EMPTY / DO SCRIPT missionScriptPath = "C:\\Users\\My_Username\\Desktop\\My_Mission\\" [color="Blue"]-- Files are located in Desktop, inside "My_Mission" folder. Don't forget to use \\[/color] assert(loadfile(missionScriptPath.."[color="Red"]Moose.lua[/color]"))() assert(loadfile(missionScriptPath.."[color="red"]My_Script.lua[/color]"))() Thanks!!
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Hello Im looking for this templates. any idea where can they be obtained from? Thanks!
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Add: toggle=True underneath interval=20
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Ohhh I smell something cooking and it smells Good!!! Can't wait!!! Thanks guys!!
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Awesome Thank you, will give it a read!
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Ok I have an example Here is the Code Im assuming the error is listed in this area, specifically this line? 2020-04-21 04:38:05.763 ERROR DCS: Mission script error: : [string "C:\Users\faura\AppData\Local\Temp\DCS.openbeta\/~mis00001378.lua"]:32: attempt to index global 'group' (a nil value) stack traceback: [C]: ? [string "C:\Users\faura\AppData\Local\Temp\DCS.openbeta\/~mis00001378.lua"]:32: in main chunk but, what is it telling me? any help please! Here is the DCS log (had t change it to .lua would not let me upload as .log) dcs-log.lua
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We all scripting newbies have by now heard a lot about "read the log", "The log tells you where you went wrong", etc. But still we are not sure what we are looking for or looking at. Any way that someone can post excerpts of the log where an error is listed with a brief explanation or comment? I know that there are millions of instances and circumstances. But if you could post at least what we should look for?, Also I understand that there are "trace" functions or bugging tools that you can use so it shows on the log. Can anybody expand on that a bit? It would definitively be of help! Thanks!!
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This thread is awesome!! This is the kind of stuff we like! Straight to the point for simple scripts that you can add to your mission!! Now how would you go about if you wanted the units to respawn, say, 60 seconds after it triggers (add. 60 second delay) Thanks!!
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I am glad all this conversation came up. The way I see it, this is a win win situation already. There is a lot of positive, useful and instructive information that came out already just out these posts alone. Now if it moves forward and some of the ideas proposed come to light, that would be the cherry on top!! Thanks for all the people keeping MOOSE alive!! PS: thanks for the video Hardcard, this single most important part of it, IMO, the clarification that it takes a few minutes for intelligence to load!! There was no reference to that anywhere. And we are spoiled to expect instant results. Thanks again for the video @Pikes. We are in the dark. Trying to follow any stray of light that we could find (LDT was that blinking spec of light) thanks for pointing a flash light at it and let us see that it is like trying to learn a complicated tool to work on a complicated machine (Moose) to make simple toys (spawn a tank). That was an eye opener, at least for me. We will still try to learn one way or the other. I really hope some of the ideas proposed come true Thanks
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Hello, im trying to learn about polygon zones. Looking at the sample mission but it does nothing... ... is there something wrong with the sample mission, or is it the code that no longer works??? Thanks ZON-500 - Polygon Zone.miz
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It is Commendable the work put in by the "keepers" in order to maintain the project "alive" but is also understandable the frustration for people trying to get into scripting. It is understood that it will be a Self teaching process which in itself could be frustrating, add to that the scarse and dispersed learning material. BUt what makes it nearly impossible to learn is the never ending changing within DCS that makes some of the coding non working/applicable, the Source material obsolete, and whats worse, the fact that you are "learning/applying" code that WILL NOT work and you don't even know it. So, your are doomed even before you start. perhaps it would be a good Idea to delete or mark as OBSOLETE the source materials (videos, websites, posts, etc) that no longer work. because it is one thing spending hours trying to script knowing that the result is directly proportional to your effort. And another is to put all the effort trying to figure out why does it not worked if check 3 times and you did everything right. only to be working with obsolete coding. Worth to note that i am not in any way shape or form diminishing the work and effort of the people in charge. I am just putting my humble opinion out there