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jib

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Everything posted by jib

  1. One of the best mods around. Any chance you will re-release this mod to work with the F15 and other FC3 aircraft? Not sure how the radio frequency selection would work, it might have to be done through the communications menu or just hard coded to a single frequency.
  2. is there a HD pit for the Su-25 (not the Su-25T) anywhere? I can't find one with a search. The Su-25 flight model is great but it looks so pixelated when you zoom in.
  3. Amazing work! We really need this plane in FC3 the quality of the current Su-27 looks so out of place. I wouldn't even mind paying for it.
  4. yeah me to. first flight in f15 first time i pressed select weapon it crashed. I will try to upload the crash files. Edit: attached logs http://forums.eagle.ru/attachment.php?attachmentid=73389&stc=1&d=1352832056 Todays Logs.zip
  5. Yes that is great news!
  6. lol, weird
  7. Try opening up the relevant mission files in a text editor and using a find and replace for the right field.
  8. I would clear all your axis assignments in the options and re-add them, it is probably assigned to something else.
  9. I figured it out. I setup the time in max to run from -100 to +100 and the argument now works fro -1 to 1
  10. Thanks Dimebag that fixed it. The animation is now working in the model viewer but but it only spins the turret 360 degrees when I change the argument value between 0 to 1 and doesn't do anything with argument values 0 to -1. how do I set it up in 3ds max so it spins from -1 to 1 argument values?
  11. When animating a 3d model does the name for the argument need to be specific? I thought I have animated my new gun turret correctly but but the animation doesnt show on arg 0 or arg 1 in them model viewer. Here is how I have it setup in the toutrarial it says select argBased Rotation, but I didn't have that in my version of 3ds max so I selected arg based float I have tried it on arg 0 and arg 1 I have found a list of all the arg values here: http://www.virtualblueangels.com/ftpmain_members/beaker/tutorials_and_ref/LOFC_Arguments_Lists.zip but they do not tell you what names to use. in this tutorail he seems to you very specific names: http://forums.eagle.ru/attachment.php?attachmentid=56033&d=1314802370
  12. What a DSHK like this: I still need to make some tweaks to the model and I need to texture. I have no idea how to make it fire! so if someone could point me in the right direction.
  13. Thanks for that. took me a little while to find it. if anyone else wants to it is here: about the model not updating, I am using the proper mod folder way of doing it now that aaron886 showed me so it is not an issuse: http://forums.eagle.ru/showthread.php?t=96165
  14. Thanks a lot aaron886 Thanks a lot aaron886 it works great!
  15. Diveplane has made a Player Controled AWACS mod: http://forums.eagle.ru/showthread.php?t=93826
  16. I love using CA when I have almost completed a mission and get shot down, then I can jump in a tank and complete it or sometimes the other way around. Obviously if you haven't softened up the enemy enough with air support you will fail. it is fun and take some of the frustration out. I love the BMP 3 the best such a mix of weapons to use.
  17. I think what he is trying to say is that if you say Copy the KA-50 files then reinsert it as a mod with a different name, then any changes you make will be avalible in that mod. It will only work for single player and you will have to change the missions to select your aircraft.
  18. Is there any way to copy this mod over to the Su25T? I know there where NVG mods for FC2 but no one seems to have made one compatible with DCS World yet. If it is simple to copy the files accross It would be good the fly the Su25 with NVG.
  19. Why is there no night vision in Su25T cockpit? every other vehicle has it even the 1940's P51 Mustang, you can get it in all the outside views, why can't they just activate it for the SU25 Cockpit?
  20. Try pressing N when in outside view. it toggles nightvision.
  21. When I update my model, export it and replace the .edm file in C:\Program Files\Eagle Dynamics\DCS World\Bazar\Terrain\Structures\High\EDM it doesn't update the 3d model in the game. I have to rename the .edm file and update the db_units_ground.lua , db_precountries.lua and StructTable.sht with the updated name before the new model will show in game. Why is this? Is there a model cache somewhere I need to flush somewhere to update the file? Here is the model i'm working on, its an Afghan compound to use when the Nevada terrain comes out to simulate missions in Afghan mountains. I have done the collision model, textures still need a lot of work and the damage model should be fun to make.
  22. using the template provide I have managed to add several aircraft using the mods folder. I want to try and model my own aircraft but I thought I would take baby steps and do a ground building first. I have done the modeling now I need to get it in game. I know how to add it the old way: http://forums.eagle.ru/showthread.php?t=79509 like this. but I was wondering if anyone knows if it is possible to add a buiding with the mods folder. I need to find the alternative to this command at the end for structures add_aircraft("youaircraft") in "your_mod".lua that is called from the entry.lua
  23. This sound like a good technique, I wish I had heard about it earlier before using boolean to put cracks into my walls and messed up all my verts Thanks
  24. I found a good tutorial on smomthing groups I found a good video tutorial on smoothing groups.
  25. You could try deleting the faces and re-creating them manually, it sometimes works for me. I am also having the same trouble with smoothing on a Afgan building i'm making. can any 3d studio max wizards help us out?
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