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Fri13

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Everything posted by Fri13

  1. Oddity that you need to twice input that what are your coordinates. Interesting to see what ED replies as "correct as is" justification.
  2. For me it says "in steering process", that I took as when pilot is steering helicopter.
  3. It takes time to learn how to use them. Easy way is to use active pause, fly in good optimal case (sideslip, speed etc) and them check how does grenades fly. Adjust sight and take a try to hit something. Them repeat, actice pause for position where wanted to hit something and adjust sight where they land etc. After while you get a touch to their functionality and they became easier to use. They demand patience, as they fall so slowly. And learning their range takes time. But once you are good with them, they become very fun. And yes, I wonder the high angle as well. As to me the barrel looks to point straight forward, and that those would be more of a "high altitude bombing" than "long range smashing".
  4. This is amazing news... I hope it will be as well developed for desktop users as for VR users (please, primarily for VR). As so simple thing as having mouse cursor moved with it when it is placed front of the throttle or display. And I would like to know in future that is it possible be used when LM mounted on VR HMD with slight downward angle (to maximize utilization of low angle buttons and switches).
  5. Are you sure? I would take the stabilization effectiveness, but it is always extra to operator aiming skills The page talks about how at long range you can accidentally put missile on ground by doing too fast aiming down, and missile reacts to it quickly.
  6. So missile guidance signal is first given in 18° after launch to capture it, and then switched to 3°. Compared to optics given 22/7° FOV it is required to have target well inside it. The sight gimbal limits are +/- 60° in azimuth and +15/-20° in vertical. And then the key information: Maximal angular velocity is 2.5° in a second, and control speed 20° in a second horizontally and 10° in vertical. So operator can scan whole 120° horizontal view in 6 seconds, and vertical in 3.5 seconds. This means that we have 1:2 ratio for the sight movement. Has anyone noticed such? Maybe it needs to be added with the controller axis saturation so Y is 100% and X is 50% And angular velocity of 2.5°/s should be the stabilization capability. That is not much for Petrovich that waves controllers far faster than that. But considering it, 50 degree turn by pilot should then be performed at over 20 seconds to have stabilization horizontally... The missile has already impacted at 5000 meters in that time. 2.5°/s rate is very tiny. I am custom to T-72 stabilization as it was best of its kind until Leopard 2 was taken in service (1972 vs 1979) and it had little better stabilization for the normal action (but amazing overall, as can be seen in various videos of champagne glass on its cannon). The T-72 gun is capable for 6 degrees per second rate, that is more than enough for defensive and offensive combat speeds and operations. So that is 2.4x better than Mi-24 has, that is floating in air and under fast sudden moves for maneuvers. 2.5°/s sounds low, but it should be enough for Mi-24 to maintain stable sight in normal combat flight.
  7. Exactly the problem. I would like to have this excellent work from flappiefh as map boards If I recall correctly, he has drawn the lakes and rivers by hand, checked the bridges and roads and all. It might not be realistic printed map, but it is far more usable than US map as now. You would at least have accurate representation of towns,roads, hills, lakes, rivers and like. Purpose of the map is to be able position yourself to the surroundings with visual observation, and current map doesn't offer that: Accurate map for DCS 2.5 Caucasus theatre - GeoTIFF (digitalcombatsimulator.com)
  8. Wasn't it suppose to happen only when the radar is very close to you (active missile) that it lits up all the antennas at once, but before that you get the direction to radars? The MiG-21Bis had it incorrect by always showing all lights when ever you were locked, making it unusable to know from what direction.
  9. That is then same as with F-15C that doesn't have a FBW either, but "G for stick amount of movement".
  10. Happened on me. Impossible get track for any bug report as track is in few seconds unusable.
  11. I recall that I read from russian forum that the FF effects or something is inverted, so there is a bug for something. Does anyone know better? I need to try that. I have the springless and FF-less joystick, I get most stable control/flight without trimmer. Just place the joystick where wanted and it flies so. It can't be hold for minutes without AP as slightly off control input and you will eventually crash. But, that is where AP would be helping, to maintain the altitude, heading etc automatically. Why I don't like to use trimmer is that if each axis in joystick is 0-100%, and 50% is then the center. If I move the joystick let's say 10% to left, so it is in 40% position. And I press trimmer. The control indicator shows that the diamond jumps further left from the 40% position. Without moving joystick at all I press trim button again, it jumps again further to the left. As many times I press the trim button, it keeps jumping to the left. Of course I don't need to do it than once or twice and helicopter flips around because it is control input is like at 20%. The pitch is worst, move 2-3% backward (to 52-53%), and press trimmer, it might jump 15% backwards (to 65%) and press again without moving joystick and it can be with 100% full deflection. It doesn't matter is the trim button hold and released, or is it pressed, it will go haywire. This leads to situations where I might be on the level flight for landing using only "press, move and release" method through the whole flight, and I double press trimmer to reset the trimmer, and everything goes crazy because suddenly helicopter reacts to new position of the joystick. This, again shouldn't happen because I do not have centering joystick. The control indicator should always show exactly where my joystick position is relative to its axis. But that is not the case. If I use trimmer, my control indicator starts quickly to show that my diamond is in the center (50% in both) for all various flight conditions. Even if my joystick physically is totally elsewhere positioned. So only way to really fly is not to use trimmer at all.
  12. In helicopters you don't center the stick for "level flight", that is the PC simulators mode for the spring centering joysticks.
  13. Those are with NVG compatible cockpits. And weapons can be modified by removed S-5 compatibility etc.
  14. It is Mi-35P, with digitalized cockpit (you can see the digital moving map). So likely there is something for the weapons selection or possible loadouts etc.
  15. Yeah. Sadly we have not received one. At least we got at one point the clickable radio menu, and I recall it was as well without patch notes why it was little shock for many when it was found. The great thing is that you can as well operate it with Touch Controllers. But we really need a better 4-5 way hat functionality. And smart build-up. Like why would you talk to ground crew when you are in air somewhere else? Would you be requesting landing when you are in combat? It needs to be a dynamic and smart one. So know the proper procedure and make the correct groups available. Yeah. Hopefully we get a new UI for it too.
  16. Mine is to have AI as wingman that has intelligence to fly and attack as in group. Really, so simple stuff as "when your lead fires, you fire" in tight formation. Now it is the common furball. We need a new communication that what weapon to use without mission editor. This means it would be nice to have automatic voice "Switching to gun" or "switching to rockets" when you do so as flight leader. Just to inform rest of the flight that what is the plan. Similar thing is that when you command Petrovich to scan a generic area, you talk that to whole flight as well, so they can as well scan and aim already the targets. As now major feature of the whole Mi-24 doctrine is completely missing, where you take whole group attacking the same area. First everyone engage with 1-2 missiles, get to rocket range and launch first salvo when lead does, and then turn away. Come for a second turn, launch the rockets and switch to gun and go for the kill. Now it is that you fly with AI and you can only command own operator to scan specific area and engage some targets. If you command flight to engage ground targets (attack of opportunity) or your target, they are "No can do! Unable! Negative!" and they don't do anything through whole attack phase (1-2 missiles, rockets + gun). Then when the ground units starts to shoot at you, they bug out just calling "Engaged" and then soon "Rejoin". That is like "Thank you for doing nothing". But now you can call them to engage ground units as they have suddenly got awareness that there is something to shoot. But they will just use missiles from 3 km and nothing else. Would as well be nice to get the proper 2/4 chopper wing and then 2-3 of such to follow you in good pace. So you could perform the 2-4 attack waves on the commanded (engaged) area. It would become fancy destructive force to fly alone with the AI.
  17. More likely that the paper map we have is very inaccurate. So if you compare it by the look: I have tested the map accuracy by flying to map small detailed element and then start a long route from it randomly. And then return back to that same location and compare the map marker position where started with, and it is very accurate that way. But you get to trouble if you try to navigate by using the map. It is way off visually that you can't fly by using the map topology and your position marker because the map is inaccurate and doesn't match the DCS World locations. This means that you can't look a map and say "There is the crossroad, I fly there" because you can be a 2 km off or there is no such crossroad. This is why I have enjoyed from the KA-50 ABRIS system because it has realistic map look and capability, you know exactly what you are looking for. And I totally dislike all these old US navigation maps in Harrier, Hornet, Warthog etc that are digitalized versions from their 35mm film strips from paper maps the pilots had in the 70's or something. Not meant for combat operations but for generic navigation in long distances. And those maps are pushed everywhere where you are meant to do combat in 20 x 20 km area, but you are given map that has details for a 500 x 500 km routes in/out combat area. This is problematic for DCS because we do not have curved 3D terrain but all is flat. It causes not just major problems with the weather engine now where we should have clouds behind the horizon because curved earth, and this way avoid the jagged lines and aliasing in clouds because there should be usually so much moisture that blends all fine details (blurs), but we have trouble in the basic navigation process with magnetic and true headings, the map coordinates and like. So in one hand we have a proper topology maps that are worked with big efforts to real spherical earth, and then those maps are used for a DCS that draws the terrain as flat earth, so corrected paper map doesn't work! And then you are given so lousy USA based map that is no good for anything else than cruising at 30 000 ft from one side of map to another. Missing maybe 5/6 of the details that should be there. I would like to see in Mi-24P a kneeboard implemented in the cardboard box. Like let us to add the wanted map boards from the editor. Click the handle to open the box, click the board to browse through the mission imported JPEG files and then click to select one, and click to close the box. Now we would have the wanted board inside the box, and we are required to move the position strip to location where we think we are on it. This way we would be operating basically with two boards only. One for generic in/out combat zone board, and then when we enter the combat zone we would swap to detailed one for area where we are flying. Leave the automatic board swapping to easy-mode or something.
  18. Agree. And that is how I have seen it used on some Mi-24 videos that you just put target at estimated position on sight and shoot, correct and shoot. But, the CCIP is as well used to snipe individuals on real simulator: https://youtu.be/3poFqNfFqVo?t=139 But that likely has a laser range finder. It is coming in the Early Access period, to have that folded on sight for operator. All the systems should be simulated eventually.
  19. Comrade IcedVenom, you shoot until there is no more to shoot at!
  20. Known thing. Do not enable switch "Airspeed to Doppler" on pilot power panel on the left. So keep that switch DOWN/OFF.
  21. The phenomenon is difficult to describe because it is not visible in the mirror video on desktop, but it is on each display on HMD. The double draw is something to do with Oculus because it is as well in the DCS menu after session, until some minute or so it ends in main menu. It can as well exist in the desktop view or Oculus Dashboard after DCS process has been killed. The VR is difficult to debug because you can have one session with serious lag and low FPS, restart DCS and everything is totally fine. You can game a couple hours perfectly, shutdown PC and start later on evening and you have all serious problems running at same time. Or it can just start middle of the session. It is not about hardware performance, but something in the software with Oculus, Windows, DCS. I have found that often it helps a lot that I set desktop resolution from 4K to HD (1280 x 720). Even when it shouldn't affect at all, but it does. Odd thing is that this can happen as well suddenly and it helps that you remove HMD so proximity sensor turns HMD displays off, and then you put them back on and everything is fine.
  22. Do you have double drawing? So when you keep head still then everything renders correctly. If you move head, then you get double frames that rotate talkative to each other. So if you look around in circle, then you see all rendered as two opposite rotating frames?
  23. It shouldn't. The radar detects your speed and drift etc. Combined with other sensors you get very accurate position for non-GPS system.
  24. Would be nice that ED would build a complete framework for the communications. Starting with planning and then the radio communications how units will find out who is where and what is situation, and how to make a contact with someone even visually and communicate. And then finally end up to datalinks and various personnel that can work between the units.
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