

Fri13
Members-
Posts
8051 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by Fri13
-
How to engage the autopilot - Auto Hover, Route, speed, altitude ?
Fri13 replied to pappachuck's topic in DCS: Mi-24P Hind
It is for the collective only, for the altitude. -
Yeah, fixed reticle needs to be pointing downward for system to calculate anything. So you can't hover and ambush anyone with a fixed cannon or rockets, or even missile. Yeah, easy to get so as trying to stare the moving sight, instead fixed one. But it still does work so odd manner. Doesn't really work as you are so inaccurate and you start to gain speed to get nose down enough for proper ranges.
-
But do you get CCIP sight moving to proper position, or are you required use fixed sight and estimate range? At longer ranges rockets spread, those are area of effect weapons after all. Problem is we don't have fragmentation modeling so you need direct hit. But that is not the question here, but that why the CCIP stays so low and incorrect until you get so close to targets that they get to shoot you first? Like how can you make a ambush from hover with rockets or gun when you don't get sight telling where you are hitting?
-
Either Manual/Automatic switch left of weapons selector knob. Or left edge on ASP-17 sight, the bottom black switch for Auto.
-
Good. As I tried to make the track for it in my first reply, but in all my tracks my helicopter crash 15-20 seconds after take-off. They don't take altitude but just keep going oddly to ground. Even if I take-off to totally different directions or methods, all just keep flying that time and then crash. So 100% impossible get any track files generated at this moment.
-
How to engage the autopilot - Auto Hover, Route, speed, altitude ?
Fri13 replied to pappachuck's topic in DCS: Mi-24P Hind
Autohover requires you to be in very good condition (hover) to start. The route seemed to work for me, not sure about speed. Something kept turning off after a second or two, don't remember which one. -
All trimmers are gone through in this video (IIRC it is from the developer)
-
How to engage the autopilot - Auto Hover, Route, speed, altitude ?
Fri13 replied to pappachuck's topic in DCS: Mi-24P Hind
Check next to your left knee. You have all channels there. You press the buttons (Green = ON, Red = OFF) and you adjust them by trimming. AFAIK you don't need to be rotating knobs that you see there, while they do work. You have your automatic speed holder, hover mode, route mode etc. -
Only reading it can get are radar altimeter, and vertical attitude from gyro. Both values are instant in the avionics, just by looking radar altimeter and attitude. Now, why does it take so long for CCIP to start raising from the bottom, even when it range scale works? It is waiting for that 500 meters or something ranges before it suddenly wakes up and decides "Let me show where you really shoot at". Before that you have it snoozing and drooppiing bottom. It isn't terrible at all. Need to remember that you likely have 2/4 helicopters in one wave, and then 3-4 waves coming in. There is a lot of firepower just with rockets. Then you fly to rearm and return to do same. Enemy can't hold their ground for long against such attacks. I really like the S-5 rockets. 128 of them and 4 ATGM. That makes very effective attack. My usual test group was scattered to 200 x 500 meters area. 4x AAVP-7 2x M-113 2x HMMV And it was surprising easy to annihilate everyone with rockets and gun. It requires 2-3 straight over flying. And typically third is the one when you get shot down. Adding 4x ATGM to beging and you get all APC really easily, then finish with gun and rockets. I haven't tested against infantry, as infantry is abysmal in DCS. That is the problem, manually requiring to aim with fixed pipper. Range is there, but at the moment it is not much better than Mi-8. With such system I would have replaced it 30n years ago for something that gives some estimation even. I believe you should have a good idea at to that 3-4 km range, not accurate but area effect. Now the rockets hit so close grouping that it is difficult to aim. And I have so far being doing this testing at the famous X field at Caucasus. So flat terrain to start. But it can't be so that one needs to dive in 30° angle to get accurate pipper...?
-
What is your altitude? Try to pop-up over 500 meters to engage targets at 2 km. Would need to turn labels on to see proper ranges and how really the pipper works at higher altitudes.
-
And why would it when it has a 30 mm accurate 250 shell cannon? Probably replace a one circuit board in box that is associated with specific weapon selector position for calculating parameters and then the selector panel with proper labels. All done in logic that doesn't cause conflict with other weapons. But just to use them as in Mi-8, you probably could just mount them and select GUV position as you say. And then use manual ranging. AFAIK the Mi-24V should be easy. Front cockpit layout to be redone from the front and left, add the rotating gunsight for operator and remove the 30 mm cannon externally, and slight modification to commander weapons panel to fire YakB in fixed position in case of emergency. I would pay extra 30€ for Mi-24V variant in 3 years from now. For SPO-15 I would leave them as is out. Only really reason why, I would like to have a proper SPO-15 for Su-25A, Su-27S and MiG-29's. But because ED is making MiG-29A, it means that they would update the SPO-15 logic and functionality to other modules. This BECAUSE they said that when they do full fidelity module with SPO-15 then they will fix FC3 planes with it.
-
Why? If in real one doesn't need trim reset as stick is physically right there at corresponding position. Why to deny Mi-8 style trimming where one press button 3-4 times a second in approach etc? Not activated. All assisting things off. Next time need to make video of it.
-
I haven't tested it from higher altitude than that few hundred meters. Maybe it work if flying at 700-1000 meters? Now AI is engaging their 12.7 mm and even 7.62 before the sight starts to move up, closer to fixed reticle to calculate distance. I understand that you can't have accurate sight at 60-100 meters for ranges like 3000m because flashlight effect being way too narrow. But one could think that at 300-500m you would have accurate pipper past maximum firing range? I made few high altitude raises, don't know that to what altitude exactly, but as high that you start to feel that A-10 flies below you. But same thing that CCIP was well below fixed and rockets hit above targets when aiming with it. Many times the CCIP has been above fixed one before its range scale starts to move and calculate range. But maybe again the map scale feeling is problem, as 1000 meters looks like a 300 meters when the trees are like 50 meters wide and 100 meters tall as there isn't really smaller objects to give visual scale. It is really simple sight system by calculating impact point only based the nose down attitude. So you need to get nose radically down ASAP, or it doesn't give range. But one would have though that it constantly calculate impact point based own radar altimeter, but it is needing own fixed sight turn downward and then CCIP starts to raise up slowly to meet fixed and then you might be suddenly minimum range when it decides to wind up range scale.
-
The CCIP works odd way IMHO. It starts to calculate distance at very short ranges. Other time it just stays below gunsight and doesn't move until half way the launch ranges. And you know it is getting there when it starts to raise from bottom. I am already custom to use fixed reticle and estimate range myself as I can't engage from max ranges with calculation. Example I have a fixed on target, CCIP is bottom of gunsight, and S-5 rockets flies well over the target and hit far away. Simply meaning that there is major range capability that is not usable. Haven't tested yet, but I think you need higher altitude than 300-500 meters and deeper dive angle to get it working properly.
-
I don't use boresight simplification. I command Petrovich to search area and let it to engage automatically. I can have gun or rockets selected, and because Petrovich decides when to fire, my fire button is free to shoot gun or rockets while Petrovich guides missile on target. I have not looked is the sight open or closed, but if it gets closed, then Petrovich is guiding missile without seeing anything, even hitting moving targets. So there is a bug. What should happen in such scenario is that Petrovich should course at you and damn you from wasting a missile by selecting a cannon whole he was observing.
-
It is as explained already, a box where a strip of plastic travels across by the speed and heading information that is received from Doppler Radar (under a tail boom root), and your selected scale of 1:20000 or 1:1000000 (1 cm is 2 or 10 km). All you need to do is to use two dials to position strip symbol of helicopter on the map to where you think you are (by looking outside) and it does rest. In reality you have specific size cardboards with map glued on them with those two scales. The board size doesn't matter, scale does. So you can have anything you want. You can draw on the map with pencil for enemy positions or routes etc. And you usually have maybe two boards. Flip around for other side. Where you example have 10 km scale one for general navigation from base to combat areas. And then 2 km version to operate in combat areas. IIRC the plastic strip is 1 cm wide. So you have one square centimeter red square in it. That means the symbol shows 1 km to any direction from crosshair to edge of red square in 2 km scale, or 5 km in 10km scale. Think it this way. You land next to ground troops commander, they approach you next to cockpit and you hand them the board and pencil. They scribble troops positions on it and movement directions. Now you have updated troops general positions and intentions. You can talk over radio to someone and do the same. Take notes on such that where they are, what is their route. And then insert board to box when entering combat area. Edit: I would like to see a manual map swapping. So open box and select board. I would like to have possibility capture wanted areas on map and place then there manually. Meaning I could take a screenshot of F10 map as such with proper zoom scale and resolution, make wanted markings and save as kneeboard files.
-
It is there. At least I get to feel it.
-
I don't know, it is odd it is down at the start. I recall there would have been a special option to show it on start, or something. Oddity for me is that sometimes it is visible on mission start, sometimes not.
-
I had same problem, and I thought it was that I had "master arm" activated (no:26 in above images), but it was not that. You can not have any weapon selected. So as picture above, no:4 knob is required to be in far left "MSL/OFF". That is selecting sight position information from front cockpit to be shown in ASP-17. You can switch to another weapon after you see where Petrovich is aiming. So at this moment you can example prepare for rocket rumor cannon whole Petrovich is guiding missile. (Likely out shouldn't be possible, as sight doors likely should be shut if either one selects gun or rockets because their smoke and recoil.) So switches 1, 7 and 26 can be On (Up). Then you are ready to fire anything you can buy selecting it with no:4 knob. 1. Enables automatic CCIP calculation, or manual ranging. 7. Powers the whole gunsight, that you see something in it. 26. You have control of weapons. 4. You select what weapon you want to use, the system selects the station. Simply by selecting "MISSILE" you should see sight position. At this moment it is not so. You don't see Petrovich moving the sight when searching targets in area. You only see it when you select target, when the sight moves on the one, and you are able to fly toward it. It would be cool to see Petrovich scanning across places, especially your "pointed" area. So that you would know that Petrovich is doing something. As well at the moment the stabilization doesn't seem to work correctly IMHO. Even Petrovich rolls it around target like having a gimbal center roll axis.
-
With the default option, a non-centering joystick should do nothing when pressing a trim button. But the control indicator shows that diamond jumping all over the places based how far you are from the center. I have seen it even jump from 55-60% position to 90% and on next press to full 100% deflection, without moving joystick at all between. It is as of FF doesn't report a new centered position, then normal doesn't work.
-
I have the faint recollection that cannon selection should close the doors, but I'm this case it doesn't. Petrovich guides missile as well it can, what now can miss at long distance if gun recoil push down at wrong moment. The sight stabilization is not such that would deserve +/- 60 degree freedom to fly or any praises for it. It is so bad that I have never seen so bad stabilization on any Russian vehicle. Sadly it is not from T-72 as that has best until Leopard 2 was developed.
-
The small trim actions are valid in KA-50. You move a little, press a trim. Move a little, press trim. Etc. You can as well just press and hold trim because then AP channels are overridden, and only input dampening is active until you release trim. It behaves same way as having Flight Director when you hold trim. Why people can't do that normally is that they have trim mode that requires centering after trim. After release the joystick input is disregarded and requires centering joystick. Only after then the trim is applied and joystick input is listen again. So using multiple small presses makes annoying moving process, when you can use just one trim press, move and release. The trim system seems to be broken in Hind. As my trim shouldn't move any center, virtual or real one. It should only register AP channels to attitude. Now a non-centering joystick is required to be moved to center, and use a small movements because every time trim is pressed then X percentage is applied.
-
You can select 30 mm / rockets and shoot it while Petrovich is searching targets, aiming at them, and guiding a missile at them. Just tested it. Killed a target sooner than Petrovich because cannon does hit faster.
-
I have used cannon and rockets with Petrovich guiding the missile simultaneously. So doors doesn't get closed if other selects those.
-
Trim works totally different in KA-50. I move joystick to wanted attitude and pressing trim will only program AP to maintain that with its 20% control authority limits. There is no jerking, no jumping, nothing wrong in it's trimmer. It works as should. (What can't be said about it auto hover etc). In Mi-24P with same non-centering setting it is constantly shifting center around and requires to sell physical center etc. I just tested all the three options and only thing that works even semi-right is the Reset Trim, that resets AP channels like in Mi-8 flight engineer would do it, but doesn't touch the joystick centering. Still for me it is best not to use any trim at all. The AP balances itself out and nothing is causing fighting back as cyclic stays exactly where joystick is. I already got yesterday so custom to smooth and accurate controls by not using any trim functionality. It feels wrong, but if it works.. But any of the three functions are nothing like KA-50 has.