

Chivas
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Everything posted by Chivas
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Oculus Touch delayed until second half of 2016, but will have no effect of the HMD release in the first quarter of 2016. Personally I'm not interested in the Touch, or Vive inputs, as it won't effect my VR fight simming experiences. http://vrfocus.com/archives/27269/oculus-touch-delayed/ "The reason for the delay is, it seems, similar to the decision taken by HTC with the HTC Vive and will see the Oculus Touch hardware being upgraded. Reflecting “significant advances in ergonomics” which Oculus hopes will make the controller feel more “comfortable, reliable, and natural."
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Palmer Luckey comments on the Audio in the Rift in a Reddit forum. "We control the entire pipeline. The Rift has a built in DAC and amp. Everything is high quality, from the Audio SDK to DAC to amp to the driver modules themselves."
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The breakthrough could be anything, as I said it was just a rumour. There will probably be a few more rumours until, Vive decides to let the world know what their breakthrough is/are.
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I can only hope there is no light leak, but it certainly wouldn't be hard to mod the setup to include one, if required.
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An interesting post in Reddit from someone who says they've tried one of the latest versions of the CV1. Atleast a little more hope that the first versions of VR headsets might be good enough for a decent VR flight sim experience.
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The Rumoured Vive technical breakthrough may be a wireless HMD. That would be awesome for moving/walking around in VR. I was hoping for something that would make VR flight sims better, but still a nice possible tech breakthrough. http://www.technobuffalo.com/2015/12/28/htc-vive-filing-might-reveal-major-breakthrough/
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The StarVR has awesome field of view, BUT at this point its doubtful a computer system could drive that many pixels at 90fps.
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Final release Rift hardware is now available to developers to help finalize their VR software.
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That remains to be seen. Oculus bought Pebbles Interface six months ago, but no word yet if the tech will be in the first Rift consumer version, but possible. I think Oculus and Vive have been saving some new features for the release announcement. The Rift tech appears to be wireless, using HMD camera tech. Seems better than having a Vive wand strap to the wrist, with wires too the gloves. Both systems are obviously in the prototype stage, so no need for panic yet. The Tech could also remove any occlusion problems. There should be no occlusion possibilities when combining the data from external and internal tracking cameras. Pebbles Interfaces joins Oculus Oculus Blog | Posted by Oculus VR | July 16, 2015
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All else being equal, I've suggested many times that Vive wouldn't be able to compete with Oculus because of the price differential, unless they made some sort of tech advancement. Hopefully Vive actually has, and its not some sort of overhyped, under delivered tech to help stem their delay loses. Its likely that both the Rift and Vive have some unannounced features that they have been saving for their release hype. Which will be better is yet to be determined. Oculus has been spending considerable resources on wireless VR because that's where the future lies. I'm sure Vive is aswell. Its also highly likely that whatever breakthrough Vive has made will be applicable to wireless, VR aswell.
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No your problem is a lack of comprehension, and/or using out of context partial quotes , ignoring the parts that don't suit your argument.
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Vive uses the Chaperone system to let you where objects are. I don't know if Oculus has adapted any tech like Vives Chaperon system. Oculus bought a company that does some sort of camera tracking without the need for gloves, with wired or wireless markers. One of the reasons I suggested a combination of the low resource Vive type laser system, and camera tracking without markers might a possibility at some point. Below is an interesting video of hand tracking without markers. Pebbles Interfaces joins Oculus Oculus Blog | Posted by Oculus VR | July 16, 2015
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What part of "without requiring wired or wireless markers" don't you understand?
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The latest leaked pics of the Vive suggests there is a camera on the headset. No word yet what its function is. Maybe a see through camera. Maybe an inside out tracking function, or combination of both.
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I suggested that at some point in the future there could be a combination of laser and cameras to track all body parts without requiring wired or wireless markers. What so off base about that. I tried to explain it in one sentence to make it slightly harder for you to quote only a portion of my comments out of context to suit your agenda.
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Fresh Leak Seemingly Reveals New HTC Vive and Controllers http://vrfocus.com/archives/26837/fresh-leak-seemingly-reveals-new-htc-vive-and-controllers/ I like the controller inputs, a much better solution than the unbalanced Wands. Same hand ergonomics as the Touch controllers without the half moon.
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It should be obvious to anyone that this wouldn't possible in the first generation of VR, or in subsequent generations for more than a few years.
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I know your joking, but our bodies won't be covered by VR goggles. For facial recognition/expression problems, Oculus is working on solutions that sense facial muscle movement under the mask, etc etc. One problem with current laser systems is that it would have to transmit positions wirelessly or wired from the different body parts. The problem is that cameras and laser can map body parts, but moving body parts are much more difficult.
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Exactly why I thought a VR tracking system that would combine a Lighthouse type laser system with an Oculus type camera system. At some point VR camera tracking might not require markers at all, much like facial recognition cameras might work. Personally I'm not a big fan of gloves, and would rather just program my Hotas, but the VR space is moving quickly. We could see more than a few new tech ideas on that front next year.
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I'm not so sure that placing sensors on all body parts is the best solution, in the long run. These tracking solution could end up being a combination of lasers, and cameras, or some other tech altogether.
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That's interesting, and you may have finally been right about something, even if its just the cost of the particular photodiode . Congratulations.
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I doubt your right on either count. Smart sensors that can detect, send the exact angle, and timing, are likely to be more than a few cents. The quality of the experience has yet to be determined. People are experiencing problems with both systems, as expected with new tech.
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https://youtu.be/WJcjWCNkuCU Interesting Video, if your a Rift fanboy, you might not want to watch, but in fairness he appears to have tried the CV1 without inputs. VR gets the biggest reaction when our hands and movement are in the game. I understand that movement is a presences multiplier in VR, but as primarily a flight simmer I don't entirely buy the concept that you have to move around to have a great VR experience. Again I don't think he was using a CV1, but a prototype that the CV1 will be based on, but not necessarily the same specs/features.
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http://metaversing.com/2015/03/24/examining-the-valvehtc-vive-ecosystem-basic-sensors-and-processing/ Not so sure why its so hard to understand. The Oculus Rift is just using dumb markers on the headset and inputs. They aren't connected to anything and don't have to transmit data. The Vive markers {Sensors}, must see, and send the angle, and timing of the laser pulses from the trackers. What would be more expensive, sixty sensors, or sixty dumb markers.
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Interesting video review of the HTC Vive, and CV1. If your a Vive fanboy you may not want to watch. To be fair he wasn't able to test the Vive wands, as they were having problems setting them up. Apparently Vive, and possibly Oculus are having problems with controller batteries, when they are full, and low, with only a good thirty minute window in between. He noticed just a little screen door with the Vive, and thought overall the display was very good, but was concerned with the low FOV, and front heavy feeling of the headset. He said he was so blown away by the Rift, he forgot to look for screendoor etc, but did say the FOV was much better. Part of it may because he was using the Touch inputs, while the Vive wands were unavailable. All this really doesn't mean anything as Vive will be going thru major headset/input ergonomic improvements before release, as well as a possible major tech breakthrough. I also don't think it was the CV1 he was testing. It was more likely the latest prototype that the CV1 will be based on but doesn't include, but doesn't include the latest improvements. I doubt there are any CV1's out yet, as Oculus has just been doing internal testing of the CV1's currently coming off their assembly lines.