

Chivas
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Everything posted by Chivas
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The CV1 is a large improvement over the DK2, not the resolution so much, but the custom VR display, custom optic lenses, physical IPD adjustment, balanced lightweight feel, just to name just a few improvements. Also the CV1 isn't that expensive. It replaces multiple 3D gaming monitors, TrackIR, and a decent audio headset, which combines into a far more immersive experience. Add the cost of those three items, and the huge increase in entertainment value, and there is no contest. Not to mention the free Xbone controller you can sell on ebay.
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Most DCS users have a Hotas system with much of their inputs mapped to it. Using a mouse shouldn't be a problem. If people can't move their hand a foot or so off their joystick, to their mouse position, they have bigger problems to worry about. The DK2 wasn't good enough visually to be a consumer product, and the jury is still out on the CV1 consumer versions, as anyone who's tried them in flight sims have said very little, other than its night and day better than the DK2. There is little doubt that people will be able to read the gauges with these new VR headsets, but spotting distant objects could still be a problem. We should know the answer to that very soon. Most people that have tried VR in flight sims, find themselves having very little interest in going back to fly with a monitor and trackIr, the immersion level is that good. I think the first consumer versions of VR headsets will still have issues, but it won't stop early adopters from flying exclusively with their VR headsets.
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Waiting is a valid option, but not because of the price, it will be a very long time before the price of these headsets, and the system's required to run them will go down in price much. That said waiting for the quality of these headsets to improve will happen quite quickly. Personally I'm way to old to wait, and will enjoy the VR journey as long as I can, upgrading to any new VR hmd if enough quality warrants the upgrade.:)
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You'd have to think the hardware and software demos would all be setup by Oculus. There is no way they would have the Rift demoed with less than optimal hardware/software.
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Maybe your local Bestbuy won't, but it was announced quite sometime ago that the Rift will be shown a local Bestbuys. I even mentioned it too a Bestbuy employee, and he confirmed it was going to happen, but wouldn't state the actual date.
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Unfortunately YouTube videos don't show what the HMD viewer is actually seeing. For instance DK2 videos showed far better resolution than people were actually seeing in the Rift. We also have to take everyone's opinion, including my own with a grain of salt. VR is something that has to be seen with the actual hardware to make a valid decision on its quality. You will have access to atleast the Rift at your local Bestbuys relatively soon to make your own opinion.
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Yes, the Rift uses optic lenses, that the devs claim combines the best qualities of regular lenses with Fresnel lenses. This custom cut appears to have removed most of the ridges, which is one of the main problems with the Fresnel lenses. Some have suggested that the Vive Fresnel lenses causes some banding in sky's. The Rift lenses also supposedly have a large sweet spot.
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Its impossible to wiggle any HMD to change the IPD. An IPD adjustment is imperative. The Vive IN/OUT adjustment is primarily there to more easily accommodate eye glasses, not focus. Unfortunately moving the HMD farther from our faces likely lowers the FOV somewhat. I wear eyeglasses, but I'm having cataract surgery soon that will significantly increase my distance clarity. The HMD's optics are supposedly focused too infinity, so I may be able to use these headsets without glasses.
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The Rift uses different thickness facial pads to adjust for eyewear. Some say they have no problem using glasses with the Vive or Rift, other say they have a problem. Personally I think it will depend on the size of your glasses.
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The DK2 may have worked for some people, but it obviously was no were near good enough for the consumer version to be successful. There are still huge questions on whether or not the CV1 or Vive will be good enough for flight sims. The good news is that the people who are experiencing complex flight sims with the latest prototypes of the CV1, and Vive HTC appear to be continuing their support for these devices. There is still a chance.
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You can intestinally misinterpret my meanings, quote sentences out of context, ignore previous posts, but the fact remains we don't know the finer details of these displays which could easily make the difference in flight sims. These details might not matter in games like JoB Simulator, but could be very important when required to spot distant objects. Any reasonable person would understand that unless they are blinded by some sort of agenda. Spotting distant lights on a black background in Space sims is easy, but nobody fully expressed their views on a decent flight sim yet with the latest VR headsets. DCS has only suggested that the CV1 is like night and day better than the DK2, and Timewarp makes lower frame rates possible, which doesn't answer all the questions. We do know that Oculus and Vive are using low persistence OLED displays with the same resolution and hz. BUT its highly unlikely they are made by the same manufacturer, especially since we know that Oculus has had custom displays built with further VR qualities. Vive has been very quite on that front, other than suggesting they are working on a brighter display than their current prototypes. Some reviewers have suggested that the Rift might have slightly less SDE than the Vive which MIGHT make the Rift a better solution for flight sims. We also know that Oculus has built custom hybrid lenses which they say combines the best features of normal, and Fresnel lenses, while Vive is using Fresnel lenses. We don't know how that will effect flight sims. The only thing I've heard which could be right or wrong, is that Fresnel lenses can cause some banding in the skies, that could be a problem for flight sims. The "Devil is always in the Details" especially when these first consumer versions are using relatively low resolution displays. Personally as I've said many times I DONT CARE WHO makes the better VR headset. I've preordered the Rift, as I'll have VR sooner, don't need or want VR controllers at this time, its cheaper because it doesn't come with controllers, DCS, and COD will support the Rift. We simply don't know which is better, but for the above reasons I'm leaning toward the Rift. If those reasoning's turn out to be wrong, there is no need to wait, when I can easily Cancel or Sell the Rift even at a profit to people who get tired of waiting for their preorder. The good news so far is that Vive and Oculus appear to be creating very good first versions of VR headset, where you can't go to far wrong with either one. It will depend more on the type of games you want to run and go from there.
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OK.. It appears every point has to spelled out for you. The Vive and Rift will have the SAME resolution and HZ, so the IMPORTANT part will be the individuals displays space between, pixel arrangement, pixel Colorado arrangement, fill rate, etc etc The amount of SDE will have a huge effect on how well you will be able spot distant aircraft. AS I SAID THATS ONLY PART OF THE EQUATION
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We don't know the most important specs of the displays yet. We know the displays resolution, but there is a hellofalot more to displays than their resolution and HZ, that will make a huge difference in the quality of the experience. The space between pixels alone is very important. We still don't know if these displays are good enough to spot distant objects in flight sims, other than DCS saying the CV1 is like night and over the Dk2. I know from my own Dk2 that it was no were near good enough for flight sims, and "night and day" doesn't adequately answer the question. Most people have suggest that the Rift has less SDE, which could make the Rift better for flight simmers, along with fact we can buy it for a few hundred dollars less. BUT I take most reviews with a grain of salt.
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Cliffs of Dover was the real sequel to the IL-2 series, but the publisher IC released it before it was ready. It was to begin with The Battle of Britain and carry on from there, but the unfinished sim ran poorly on most users systems, as the new game engine had yet to be optimized. THANKFULLY a very talented mod group could see the sims potential, and optimized the game engine so that the sim would run very well on most people's systems. Team Fusian continues to improve the sim, and is even going to add a new theatre rumoured to be somewhere in the Mediterranean theatre. Malta? North Africa?
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No doubt, and it's one of the reasons that I've preordered the Oculus hardware. BUT they are still keeping much of final specs of both systems very close to their chests.
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800 dollars is a good price for the headset and controllers. Glad to see they are also selling there hardware near cost.
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Team Fusian ATAG forums are now suggesting that COD will have Oculus Rift support included with their next big add on V 5.0. rumoured to be somewhere in the MED. Of course the Rift would also work over the BOB theatre. :)
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Exactly right, most people will have no problem using their Hotas,etc while in VR. A voice program could also be used effectively.
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Ok I've decided not to wait for pascal
Chivas replied to Jateu's topic in PC Hardware and Related Software
It does and it doesn't. My experience with SLI was hit and miss, where sometimes the images sent by two separate gpu's had syncing problems, and causes stutter. STUTTER/JUDDER is something you certainly don't want in VR. Since that time I've always just bought the best possible single GPU. That said, I'm sure SLI will improve with the demands of VR, but I won't enter the dual GPU market again unless I'm sure those problems are solved. -
The Vintage looks like a great stick, and would have ordered one if I wasn't going to do all my flying in VR. I won't see the Vintage look, while in VR, and will need all the easier to find extra switches on the Black Mamba with the new gimbal.
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The Pascal Titan would probably be around twice the price of a Rift. Very expensive.:noexpression:
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Probably, I have a Rift coming in March, but still waiting to upgrade my 580GTX. I was waiting for the next generation Pascal or AMD gpu, and buy whichever one is better for DCS and VR. The Titans are very expensive so I usually by a GTX, but the GTX model of the Pascal family won't be out for months, so if I want to use my Rift as soon as possible, I will probably have to buy the very expensive Pascal Titan. I have no interest in buying the 980ti GTX. Hopefully AMD pulls are rabbit out of the hat soon, but I'm not holding my breath for that to happen.:noexpression: edit....I could buy the EVGA 980ti with their upgrade program....BUT you have to time it right...as the upgrade program only lasts for three months.
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This is exactly why we have to take most reviews with a grain of salt. There is no doubt that the Vive is a great product, but the title is obviously click bait, or the guy is completely clueless on the competition. I'm with you I don't care who makes the best Video Card, or VR headset, and always buy the one that best suits the software I want to run. I did preorder the Rift, but it will be very easy to unload and buy the Vive if it turns out to be a better product for DCS, and other flight sims. From what I've seen so far, I don't think that is going to happen unless Vive has some unannounced relevant feature.