

DSPALLASVI
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Under ShagRat's:thumbup: initial guidance, have been looking at the various '.lua' files. After a while felt compelled to compile some info in one place on the various instruments which can be monitored in Belsimtek's UH-1 Huey. Using for example the 'X: Cockpit Argument In Range' in the Mission Editor. Also included are the various 'X: Cockpit Perform Clickable Action' parameters for the various actions possible. Have not seen any info in one place for these Huey parameters, so I hope this compilation fills that void a little. DsPallasVI DCS - UH-1 Huey - Trigger Conditions, Actions, Arguments & Values.pdf
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My thoughts exactly!:blink:
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Ah, thanks for the corrective message, I wasn't aware they were that far out! Will still make the triggers but, just like you said, only as a Mission Editor training then... By the way, given your example, what could be the correct number?
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Nice pics!!!! :thumbup:
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Thank you IFoxRomeo, good description. Attached is the EGT picture from the manual which I've used for the triggers. Have used those temp ranges and times values, eventhough the DCS values are not correct..., I thought it's something useable until a change has been made...
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Thanks Chic for the offer, but about all I do too so far has been Single Player, have never flown multi-player missions. I appreciate your honor system and like the idea. Myself have decided to simply implement the proven EGT triggers in any mission I come across and feel like setting more 'realistic' limits in. Last week flew some 'old' missions from when I first learned to fly the Huey, and 'changed / tweaked 'the weight and weather settings in the mission's Mission Editor to make it a tad more challenging, and "realistic" :). I appreciate everyone's input in this thread and am taking my place in the ranks of Huey Belsimtek / DCS fans... :music_whistling::thumbup:
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→ Fishbreath: (post 3); any news, any insight into a possible link between the triggers and making a '.lua' script? As you can see, you have quite some people interested in implementing this. Not to mention, it would kick-the-Huey into another sim-orbit altogether!! → sondo214: Today (04/27/'15), it's 451 days from your thread's (#119905) request for an official answer to this same issue regarding the lack of EGT limitations in the Huey. (http://forums.eagle.ru/showthread.php?t=119905) That's 1 year, 2 months and 27 days, to be a tad more precise. I take it that since that time, no answer from any developers has been forthcoming....:mad: → socket7: Your 'eye-witness' point has been taken quite well. But please do not think that I don't care about the Huey Project. Nor that I say they have abandoned it. Nor, for that matter, that I would want to put down a passionate, 40 hour per week developer. And I think it is a fair bet to say that other people in this thread do not think along those lines either. Otherwise we wouldn't be sacrificing another virtual forest with all our typed characters on these "pages", in lieu of paper :).... not to mention the time that is involved. And as you can see above, some have been asking for more than one year!! I'm working on a Huey mission that takes my time to complete; it being my first mission :huh:. But I feel strongly about this issue, and as it turns out, others do too. Hence the time I spent figuring out the EGT triggers and following up with this post. As you can see in the first post's attached mission, it IS possible to have EGT limits, that has been proven beyond a reasonable doubt. My point all along has been that, I managed to implement Huey EGT limits by simply using Triggers in the Mission Editor and I was wondering if there is a way to implement that via a 'lua' script!! As it turns out, it is not possible. Of course the next simple question now is, the one where it all revolves around, why not?? And I already hear you ask the next logical, yes even simpler question that follows; what does it take to make it possible after all?? And you know what, even IF they'd abandoned the 'Huey Project', it would be a nice gesture, a kind of human touch, a 'wise-move' from a 'business-point-of-view', to actually communicate with their 'fan-base'. I can understand when 'fans' are whining or are being downright nasty, they'd have no interest to react. But when ideas are pushed forward that could, in many eyes, enhance the Huey simulator, it would make your passionate developer positively glow brighter than the proverbial glow-stick, from the praise he would receive. → AlphaOneSix (ED Tester's Team): Dare I ask, what is your take on this whole EGT issue? I think we can all agree that some people regard the Huey as a Game, others use it as a Sim. But what is your feeling / position regarding the possibility of implementing the Huey's EGT limitations?!? Being one of the ED Tester's Team, I would assume you would have an idea how this actually plays in the Belsimtek© / DCS© developer's world.
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Thank you for your kind words Chic. Unfortunately this is about the max extend of my "spearheading", unless someone in a position to make a change actually replies. That way, it wouldn't feel like this 'multiple-one-way' discussion. (I write "multiple" here, because many people have written on this forum about this issue before, and it seems to be all going in one direction... for I have not seen an answer back. A reply to indicate the developers are actually reading this forum and if so, if they feel that one day these limitations could be implemented). For right now, I feel like I'm some anonymous fan, shouting from WAAAAY up high in the soccer stadium. Shouting to be heard by the manager of a famous team, just trying to suggest a winning change..... :huh:... providing the manager is still down there watching 'his team' and hasn't left in the meantime for another club.... :( or retired altogether... :mad: As a side note; I am glad to read that 'sondo214' sticks around, 'cause I've already learned some little nugget of knowledge from his few posts here. Real life experienced pilots are a tremendous source of information wealth...:thumbup:
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I appreciate it is seen as a game by one, and simultaneously as a sim by another. Personally I like to think of it as a Sim, being a RL fixed wing pilot who has a life long desire of flying helicopters. The more I'm looking "behind-the-scenes" of the mechanisms of DCS, and specifically the Huey, the more I find that a variety of data is present and can be used to trigger actions; EGT being one of them, Torque, Bank, Pitch, Time, Collective Position, Fuel Pressure, Rudder, Cyclic, ALL BREAKERS etc. etc. etc. being other examples of data that is being used, AND AVAILABLE in the model. My attached '.miz' file at the start of this post being an example of that. Don't know if anyone has tried out that flight, to see if it actually lives up to the challenge of EGT limits. (Note: due to the '.miz' file being a 'test-flight', a message appears in the top right of the screen, mainly to show me when the EGT limits are being exceeded.) All I did was simply tag certain EGT temps and ranges to a Flag, timed the flag, and make the flag trigger an action. An engine quitting for example, being similar to a damage model. Browsing through the various '.lua' files in DCS, I found that all that data and more(!!) IS present in the sim... Now my (simplistic??) thought is that if someone like me, with very little knowledge of coding, MIST and / or '.lua' programming can make EGT limits, it must be a small step for someone much more knowledgeable to make that link a little more permanent and allow the Huey to be flown closer to it's operating envelope; instead of flying it off and beyond the 'limitations page' altogether. In post # 5, 'ajax' drew attention to the following: Again, not having much knowledge about programming, my assumption is that the application of RL limits is sooo close, i.e. ALL the data is there to be used. How difficult would it be to implement the limits more permanently than via the laborious input of triggers?! Is there ANY way to overcome this bottle neck? Any programmers out there that could shine a light on this? This gets to the guts of it all. Just knowing that all this above mentioned data (EGT etc.) IS available, using it would push the Huey into a true Sim environment. And for those who don't like the restrictions and would love to fly limitless, in "God-Mode" so to speak, isn't there already a choice in the Huey's 'Option's > 'Gameplay' menu where one can select between 'Simulation' and 'Game'? Please don't misread anything here. I am not putting anyone or anything down; instead am thoroughly enjoying flying the Huey. So much so, that I am trading in my 'C-Tek' flight controls for the 'Komodo' Huey controls. My point is just that from where I'm sitting, it seems such a small step to implement these limits. The amount of time, inspiration and work that went into creating the Huey model, ALL the data that is there... they're so close.... and to think, I paid ONLY $ 49.00 for ALL that, imagine that, THANK YOU devs !!!)
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" " Yes, fully agree. Do not have an interest in any kind of "God-Mode", and would like an RL approach to flying the Huey. That was why I had my hopes up, thinking that with these (EGT) triggers I could implement at least the EGT limitations. Mind you, the triggers can still be used for each mission / flight... but apparently only work in Single Player mode. All one has to do is implement them into the Mission Editor. I was simply hoping that a 'Do Script [File]' could have been made of them, saving one from all this 'input' to be done every time a new mission is made. Still planning to implement them in the missions I am working on though. Thinking of a 'check-ride' type mission, including EGT / Bank / Pitch limitations and 'can / can't'-do decisions to be made... :joystick: → Chic: Manual is 24MB so can't attach it here ('.pdf' max size = 9.77MB). Am trying to find where I download it from:doh:. It was from one of the forums here:book:..., I know that:book:.... Edit: →→ Chic..., found the link; manuals and checklists too :):music_whistling:: http://forums.eagle.ru/showthread.php?t=117713&highlight=UH-1+manual
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Thanks for the link, ajax. Will see if I can make any sense of it. For example; just looked at the 'Singleton: Trigger" and it's description: "...The trigger singleton contains a number of functions that mimic actions and conditions found within the mission editor triggers. As a result these functions provide an easy way to interface with triggers setup within the mission editor. Additionally a few trigger functions act as a gateway between mission editor triggers and related scripting functions...." Can I interpret that as the triggers in the Mission Editor act as 'gateways' TO the .lua environment?!? Meaning the triggers' status can be a 'Flag' in the .'lua' script? a I guess the operative word here is "A FEW TRIGGERS"...:cry:
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Addon Tents, Watchtower, UH-1-Cargo
DSPALLASVI replied to upuaut's topic in Static/AI Mods for DCS World
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Thanks, though it looks like all the 'trigger-type actions' all relate to external 'items, and none to the actual machine one is flying. Is that a correct assumption?
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Aaaah... bummer!! :(:mad: Thanks 'ajax' for the heads-up.. And as 'Igneous01' also mentioned in his post (#4): "...Well... that's extremely unfortunate...." Just read the thread you mentioned and so it sounds that only Trigger actions can be implemented in Missions then; for I know the EGT triggers work in a single mission. Sure had my hopes up there for a while..... Back to the drawing board... :book:
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Have tried ti model EGT damage to Huey with RL manual's 'Temps' & 'Times' limitations... Seems to work well... Pull too much power for too long and you're practicing auto-rotations http://forums.eagle.ru/showthread.php?t=142452 DSPALLASVI
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Have tried to mimic EGT temps 'damage' in Huey model of DCS: http://forums.eagle.ru/showthread.php?t=142452
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For realism regarding EGT, maybe this thread might help a little: http://forums.eagle.ru/showthread.php?t=142452 DSPALLAVI
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Fishbreath, FYI; "mission" is just a Huey flying +/- 1650 ft AGL, All I did was make a test flight to see if the EGT triggers worked the way I wanted them to. Would love to see someone make it into a '.lua' file. Thanks DSPALLASVI
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Wow, thanks for posting.:thumbup::thumbup: Never had seen the footage before! How interesting to watch, and especially since it is narrated by someone who actually was there and involved with the birth of Bell helicopters!!!
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Hope I'm in the right thread here where someone with '.lua' / MIST experience can help me with the following Huey issue: Have been playing around with Triggers ('Type', 'Conditions' & 'Actions') and after some research and testing came across these EGT parameters that seem to work with the EGT gauge readings. When I fly within the 'Normal Operating EG Temperatures', as I can see on the EGT gauge, all is well and the helicopter is flying normal without problems. However, when I fly the EGTs outside their operating range, AND depending on how long & at what EXCESS temperature, an engine failure ensues. Resulting in a nice 'real life' auto-rotation "practice" to the ground. (time-duration-limits and temperatures were found in the RL Huey manual!) I have no experience with '.lua' or MIST coding whatsoever, but would assume that these triggers (in this case EGT) could somehow be pasted into a '.lua' file and thus simplifying the trigger set-up in any new mission. That said, I am wondering if someone could show me how to make this EGT triggers in the attached .MIZ file into a "Do Script" or "Do Script File" format. In that way, I won't need to implement a bunch of Triggers when I want to make a new mission, but can just paste one trigger ("Do Script → 'EGT Limitations') and move on with the mission making. DSPALLASVI
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Have been playing around with Triggers ('Type', 'Conditions' & 'Actions') and after some research:book: and testing :smartass: came across these EGT parameters that seem to work with the EGT gauge readings. When I fly within the 'Normal Operating EG Temperatures', as I can see on the EGT gauge, all is well and the helicopter is flying normal without problems. However, when I fly the EGTs outside their operating range, AND depending on how long & at what EXCESS temperature, an engine failure ensues. Resulting in a nice 'real life' auto-rotation "practice" to the ground. (time-duration-limits and temperatures were found in the RL Huey manual!) I have no experience with '.lua' or MIST coding whatsoever, but would assume that these triggers (in this case EGT) could somehow be pasted into a '.lua' file and thus simplifying the trigger set-up in any new mission. That said, I am wondering if someone could show me how to make this EGT trigger info into a "Do Script" or "Do Script File" format. :helpsmilie: In that way, I don't need to implement a bunch of Triggers when I want to make a new mission, but can just paste one trigger ("Do Script → 'EGT Limitations') and move on with the mission making. Better even yet, I wonder with such a "Do Script (File)" trigger, if it then would be possible to retro-fit any Huey mission that's out there and so can have EGT limitations added to any mission, simply by running the "Do Script → 'EGT Limitations'" file as the very first trigger in the 'Actions' list. Look forward to hear some thoughts on this... First of all if I'm actually posting this in the right Huey forum:cry:..., if it's even possible at all... or even if it's just to tell me I'm dreaming 'out loud' in Paradise :music_whistling: EGT Limitations.miz
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Addon Tents, Watchtower, UH-1-Cargo
DSPALLASVI replied to upuaut's topic in Static/AI Mods for DCS World
Great work Upuaut!! Can finally drop cargo on helipads / heli-towers. Only thing is I'm missing the texture for the helipad towers landing zone. Looked through this thread but it looks like I can't find the texture for it. Does anyone know where to download the texture files? -
Hi Rich, Thank you for the quick follow-up; appreciate the personal message. Have sent a reply in return. A refreshing change, compared to a Forum experience last year; http://forums.eagle.ru/showthread.php?t=118651&highlight=jaroslav] Best regards
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Hi KomodoSim, Came across your website a while ago and was impressed with the controls shown. Contacted you through your website. Was initially excited, but after a while of 'no reply', it left me rather hesitant to pursue actual ordering. Like 'FlyingHighAU', noticed old info on your site and was disappointed not to get a reply, as your controls seem to be of high quality. By accident came across this threat and noticed you were on here too. Could you please tell me what is the best way of ordering your controls? Best Regards.
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Sondo214, just flew first mission and am into second mission now... what fun!! :thumbup: Thanks for the time you spent making these missions!!! Very enjoyable!! Well done!! :thumbup: