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Everything posted by kobac
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Corrected FC3 flyables HD pits
kobac replied to Mustang's topic in Utility/Program Mods for DCS World
Here are I'm looking for an hour and can't find it phuuu -
You can find all this stuff in Simulation Main menu - options/system/graphics. ALT+TAB switching priority processes in Win7. @Terrorvogel try this: Before you run an simulation, Right click on desktop to open Personalization. Under Basic and High Contrast Themes, click Windows 7 Classic, after that - play. If this doesn't help follow this thread http://forums.eagle.ru/showthread.php?p=1604785#post1604785
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Looks nice, just to add some color tints from bluish to orange - red. :thumbup:
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[DCS World: BS2] Ricardo's Upgraded HD Cockpit Mods
kobac replied to Devrim's topic in Utility/Program Mods for DCS World
Here now I tried again, and everything was fine. Perhaps the problem is corrected with today's version 1.2.2.7286. Will see ... -
[DCS World: BS2] Ricardo's Upgraded HD Cockpit Mods
kobac replied to Devrim's topic in Utility/Program Mods for DCS World
Just like in this video from YT (link to thread) starting from 2.49 Only at his cockpit and instruments are clearly visible. To me everything was black and edged with a white line. Now I'm going to reinstall and try, and if repeated I'll make a screenshot. Except that I I didn't install in the root directory (as you wrote in the instructions) than in Eagle DynamicsDCS WorldModsaircraftsKa-50CockpitResourcesModelTextures Whether this is the cause? -
Corrected FC3 flyables HD pits
kobac replied to Mustang's topic in Utility/Program Mods for DCS World
I just installed the mod and then - bam update! I'll wait for the final version of this mod. Please Mustang, write when final version is finished, 10x -
[DCS World: BS2] Ricardo's Upgraded HD Cockpit Mods
kobac replied to Devrim's topic in Utility/Program Mods for DCS World
THX, but when I installed your mod I got a cartoon effect, after a few minutes in the simulation. With the default cockpit didn't have these problems. If it was not because of the texture (mipmaps)? -
Cloud glitch with HDR - any fix ?
kobac replied to FZG_Immel's topic in Video Corruption and Related Card Issues
I have the same problem (nVidia GF GTX 460) but in the Black Shark and after update to v. 1.2.2. Yesterday the first time I took off to try, all that happened in training mission. I do not believe it is related to the clouds. Rather, it is because of the shadows or HDR ... -
Why am I *still* having problems clicking on the QUIT menu?
kobac replied to GregP's topic in General Questions
Maybe you could help in all of this - Game Booster ... -
OMG!! What Happened!?
kobac replied to Spasticatedtoad's topic in Video Corruption and Related Card Issues
I have the same problem in the Black Shark-2 after update 1.2.2.7204 and I have a nVidia GF GTX460 GPU. In previous versions DCSW never had these problems. I remember that in LockOn FC 1.12 this problem was related to the shadows ... -
Today I first tried the A-10C DCS in World 1.2.2. 7204 version at the end of the mission - in debrief, I see that the AI non-stop run and stops the engine. Does this in any way affect the performance?
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Why am I *still* having problems clicking on the QUIT menu?
kobac replied to GregP's topic in General Questions
Before you run an simulation, try this: Right click on desktop to open Personalization.Under Basic and High Contrast Themes, click Windows 7 Basic or Classic, after that play. -
Corrected FC3 flyables HD pits
kobac replied to Mustang's topic in Utility/Program Mods for DCS World
It's nice to see when two people work together to the satisfaction of all. In the end this will be a great mod and I would ask ED if is it possible include this in the next update so we will not again have to change all this texture? -
Corrected FC3 flyables HD pits
kobac replied to Mustang's topic in Utility/Program Mods for DCS World
Now it looks good. But where is the Ricardo's blue flight suit? Perhaps it would be easier to use Zmey's (Ricardo's) textures with his permission because he excellent translated into Russian. -
Judging by the interest for this topic it seems - this is not a desirable mode.
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[DCS World: BS2] Ricardo's Upgraded HD Cockpit Mods
kobac replied to Devrim's topic in Utility/Program Mods for DCS World
It's not blue HD but black cockpit. :music_whistling: -
Corrected FC3 flyables HD pits
kobac replied to Mustang's topic in Utility/Program Mods for DCS World
Pity that this modification isn't immediately inserted in today's (1.2.2.7204) update -
Reworked Cockpit Views with proper Neck
kobac replied to PeterP's topic in Utility/Program Mods for DCS World
Ah I see, thx. I have tried to change these values, but I didn't notice any difference because I obviously put a bigger value. For the Su-25T I think this is the optimum Line 158: CameraAngleRestriction[su_25T] = {1,110,0.5} -
Reworked Cockpit Views with proper Neck
kobac replied to PeterP's topic in Utility/Program Mods for DCS World
I'd like to draw your attention to this part, because I think you have a little mistake here. Values that are changed here refer to: x = {XMin-Back , XMax-Forward}, y = {YMin-Down,YMax-Up}, z = {ZMin-Left , ZMax-Right}, For example I'm for Su-25T set this values: limits_6DOF[su_25T] = {x = {-0.25,0.2} ,y = {-0.15,0.25},z = {-0.26,0.26},roll = 90} What I would like to ask how to limit angle turning of the head back so I had approximately sort of view? I've tried various settings and in "Server.lua" for Su-25T - CameraAngleLimits, in "View.lua" for Su-25T - CameraViewAngleLimits, but without success. How do I set the view in the back? -
I hope that is not so complicated - it is possible to make this accessory - a working hook on Su-25T for aircraft-carrier landing. I know it wouldn't be a Su-25 UTG version, but it might be better because this version was intended only for training landing on an aircraft carrier. What do you think?
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Great progress. I just think that you'll have to add optical sight with laser rangefinder block above cabin.