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flo57100

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Everything posted by flo57100

  1. Honestly, I expected crashes, or my PC struggling on its knees. No, no, NO, this is a GREAT update, thanks and well done ED ! Here a test video I made, 4500 meters over the Caucasus mountains in (or on) winter overcast weather https://www.youtube.com/watch?v=vepPSWzLiRc
  2. ...is not the hind itself, I am sure we will have an outstanding module. No, my concern is hind vs AI. What I mean is we will have at release Shturm, which must guided within an engagement distance of 4km, which means we will have to fly straight on the target we want to kill. And 4km being within engagement of vehicle lanched ATGMs, and DCS AI being what it is (dumb as hell to do certain tasks, but have an eagle eye and sharpshooter skills), engagement may not have a happy end for the hind. What do you think guys ?
  3. Whoever will win the race, it looks like 2021 will be the Year of the Helicopter on DCS. However, in my opinion, 2 things to be fixed so we can fully enjoy helicopters in DCS: - Please ED, fix the AI, so there are no more death snipers. I mean, when facing infantry with the Mi-8, one, ONE bullet hit from infantry ends up with main hydraulic failure, and crash 2 minutes later. So, imagine what it will be in the OH-58 when flying low and dropping smoke grenades like real life videos we can watch on youtube. And, REALLY, who will proudly stand up, AK in the hand, facing a attack helicopter flying right on you, vomiting full baskets of rockets and gun shells (that's for the Mi-24 ) ? Normal (real) reaction would be to hide and save your skin (or try to). - And speaking of rockets, may be it is time to change the damages done by rockets. I mean, I already saw a full convoy of vehicles (And I'm talking of regular trucks, not armored vehicles) still intact, even if the whole road is scattered of craters made by salvo of high explosive rockets. It feels like the rocket have to land pinpoint on the vehicle to destroy it Anyway, can't wait for new choppers releases
  4. In case someone is interested, I leave this here, right there... C-130J Manual here: https://drive.google.com/file/d/1P0iczQimU-J5-BRWIRD-02NItZXgCsso/view?usp=sharing
  5. THAT'S IT ! I managed to make Dimitriov's fantastic frenchpack compatible with Anubis' awesome Hercules: https://youtu.be/lI7xYZsPL-c My modified files are there, just copy and replace the original files in the hercule's mod folder but before PUT ORIGINAL FILES IN A SAFE PLACE !!!! Hercules_Loadout.lua Hercules_Cargo (frenchpack).lua
  6. Hello there ! Does anyone knows what to look for and where to look if you want to add transportable vehicles ? I would like to allow the Hercules to transport vehicles from Dimitriov's frenchpack but I have absolutely no clue how to do it
  7. AWESOME mod ! Thanks you Anubis ! Just started my "longest continuous DCS flight": - take-off from Al-Minhad, flight all the way north-west along the Koweitian coast, - when reaching the "end of Persian Gulf map" over southern Irak, I have an other mission loading, starting at the south end of Syrian map, - flying eqstward in jordanian airspace, turning northward once over Isreal and technical stop at Beyrouth airport - take-off from Beyrouth after refuelling, flying north-east over the sea, away from syrian airspace, and turning east-north-east when over Turkey until the "end of the map" - other mission loads, starting over the south-west end of Caucasus map on the final way to Senaki As it is a WIP, I wish the navigation screen/functions will come soon, battlestation and big guns can wait I leave you my "navigator utility board" attached, really useful (but you decide ) Navigator Utility Board.xlsx
  8. Hello there ! Could someone please remind me how to set up a waypoint/tacan offset please ? I did not fly the bird since a while now, I could do it before, but not anymore, maybe some things have changed since ?
  9. Hello there, A bug I just noticed, the rain fall direction influenced by wind is wrong, it is 180° inverted. Look in the attached screenshots, pay attention to wind direction shown by the small flag attached to tires and by the windsock, and pay attention to the direction the rain seem to fall from. It is 180° in the wrong direction, the rain falls opposite from wind instead of falling with the wind For info, the tires and the windsock are DCS vanilla objects, there are not from any mod
  10. See that black-marker-drawn cross on the cockpit bubble in front of you ? That's your gun sight :megalol:
  11. When you have your target in Tpod, uncage the mavs from Stores page, maverick should be directed on your target. Then, press sensor switch forward, you should see IRMV displayed on the maverick display. Then, when your in range, press and hold TDC down (not aft), the crosshair on mav display will be full, you can launch
  12. Hello ! Thanks or these updates ! Are these features already implemented, or are they planned for an upcoming update ? I went in EHSD screen, map options, selected and boxed overlay 1 with right column LSK, but nothing. Did I missed something ? And how do you setup these AAR zones and ingress/egress yellow/magenta routes ?
  13. I tried to AAR by night with gammas set to 1.7: Night looks more like night, but: - Cockpit is still too dark. Here is an old video (June 2018 from previous version of open beta for comparison, before ED implemented the new lighting system: - Light sources (for example the refuelling probe or landing gear light) seem too weak, they don't really light very far (compare with previous video, wehere you can see the KC-130 slightly illuminated as I approach for contact) - In my opinion, FLIR "lighting" has to be tweaked, in the harrier the sky appears like a big greenish block in 2.5.6, although it was perfect before, as you can see in my 2018 video, but maybe it is like that IRL, I honnestly don't know. Here is what FLIR looks like in 2.5.6:
  14. I experienced the same in the harrier: - KC-135 MPRS Tanker visible as a dot in the sky from far way, both with eyeballs and the FLIR - Then tanker become invisible for my eyeballs BUT is still visible on the FLIR screen - Then, tanker reappears at 3-4Nm distance
  15. Hello there ! Is it planned to have fully operationnal Vrest cruise page ? Although the left column (optimal cruise) is functional, right column (actual/current cruise) is inactive. And it is not yet possible to manually enter parameters via the ODU, like wind direction/speed for example. All Vrest pages informations and functions are clearly explained in AV8Bna NATOPS manual, pages 2-77 to 2-85 And will we have working STO parameters, for example nozzle 55-50 (instead of always 60) for really heavy harriers and working ODU interaction with this page ?
  16. What I want is destroying player aircraft/helicopter unit in a specific zone (here DA Groomlake) I had a look on the web, and I try to copy/paste some lines from some scripts I found, and I came to this: local units = mist.makeUnitTable{('[blue][plane]','[blue][helicopter]')}, -- make list of all blue planes and helicopters local zone = trigger.misc.getZone('DA Groomlake') -- get the trigger zone local inZone = {}, -- table of units inside the zone local function check() for i = 1, #units do -- iterate units if Unit.getByName(units) then -- if returned local u = Unit.getByName(units) if u:getLife() > 0 then -- if it is alive if mist.utils.get2DDist(u:getPosition().p, zone.point) < zone.radius then --if it's une zone u:getController():function unit:destroy() inZone[u:getName()] = true end end end end end end Of course, I tried it and had mist error message in game. But am I close from something ? I copiedpasted some stuff, but I do not know anything about lua
  17. Destroy client planes in a zone ? Hello there ! I would like to destroy/kill client airplanes/helicopters when they enter a specific zone. Or better, to set client planes/helicopters fuel quantity to zero if they enter this zone ;) Is it a way to do that with mist ? And if yes could someone tell me how ? I try to figure out how it works, without success for now :music_whistling:
  18. You can add some kind of "magic" at Groom Lake. I did like that during a night fly near R-4808A borders: I triggered 8 illumination flares in circular formations at 1000 ft AGL associated with some green signalisation flares. Told nothing to anyone. During mission, one of my wingmen saw a bright intense light hovering and descending over the dry lake in the distance and he asked "wtf is that ?!". Then he went in direction of groom lake but an agressive Hawk search radar started to scan the skies as he crossed the R-4508 border. After that, my wingman quickly turned back and joined up, and the radar went just off :thumbup:
  19. :megalol::megalol::megalol::megalol::megalol::megalol:
  20. Personnaly, I don't care about animated deck crew, but realistic ATC to guide us in marshall and give all informations (case type, BRC etc etc...) would be great ????
  21. Voted no, I think fixing and finishing existing aircrafts (Harrier) should be considered more important than wanting to release a ton of other aircrafts
  22. That's exactly what I am talking about, saving different waypoints/markpoints/targetpoints in INS to be recalled later and quickly looked at with TPOD slave feature
  23. Nice finding ! :thumbup: Could just show how the modified lines in the LUA file look like please ?
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