Jump to content

jeffdude

Members
  • Posts

    249
  • Joined

  • Last visited

Everything posted by jeffdude

  1. Thank You. This is a wonderful level of detail. I really like all of the changes presented here. I can't wait to try it all!
  2. Wow this is all great news! I can't wait until these changes are in the client. Thanks for giving this bird some love.
  3. :thumbup: Early tests show promise with some S77th missions. I'll continue testing today and see if we can't get a server full testing it.
  4. Wow! I can't believe how fast you investigated the issue. I'll start using it in the missions right away and get back to you.
  5. As usual, the latest patch broke things. Ever since the patch we are seeing crashes with the following errors: 01673.183 INFO NET: Lua: Client [13] "S77th-RandomMember" joined Red in "UH-1H"(2437) 01674.610 INFO NET: Lua: Client [13] "S77th-RandomMember" joined Red in "UH-1H"(2438) 01674.610 INFO SCRIPTING: CTLD null event 01676.115 INFO DCS: try to write dump information 01676.251 INFO EDCORE: Minidump created. 01676.251 INFO DCS: try to write track file The crashes seem to happen when a player rapidly switches between units. This may or may not be the cause but CTLD null event seems to precede every crash on maps with the script. We are using the latest CTLD and Mist LUA files. Any guidance on this would be appreciated. Prior to the patch we had a great time with multiplayer missions that used sling-load mechanics to defend bases and even deploy JTAC units.
  6. Our server recently started having issues were SLMOD could no longer track team kills. No message pops up and no auto kicks work anymore. The .LOG file shows errors grabbing playername. Is anyone else seeing this?
  7. That is awesome!, I liked the AutoLaze JTAC script and now it's one in the same. Great work sir and thank you!:thumbup:
  8. In Use Wow, now that is one good script, Helicopters are deadly now thanks to you. Limits would be a cool option, especially if it could be turned on or off easily in the script like smoke is. It was amazing to sling-load these payloads to a destination and deploy actually AA and ground assets.
  9. Thanks This thread seems like a good one to pin, what a great resource. I've been looking for a CTTS replacement, but I'm not good with LUA yet. Thanks
  10. Could it be.... Not enough to go off of I'm afraid.
  11. That doesn't look like an F14 gear section front or rear. I see one section says L2 gear... Hmmm The plot thickens.
  12. thanks Ok, Thanks for clearing that up.
  13. The open beta patch did not fix the issue for me .16 still doesn't allow for cargo to set off an in zone trigger unless I am doing it wrong. Anyone have any luck with this?
  14. Cargo Question Hello, I am trying to figure out what this means from the patch notes: -Numerous scripting functions for Cargo Static Objects fixed (partially) I tried to trigger off of a cargo unit placed (without damage) from a huey and it still did not function with the trigger system. Anyone have any ideas what's up?
  15. Every MI8 on the S77th server are also having this bug. With all breakers off the lights are still on. we are getting picked off in multiplayer because we are like one giant spotlight in the game to a fighter.
  16. Thanks for the reply, You may not know this, but you answered a few days ago to my alter-ego... squid. :thumbup:
  17. I turned off the breakers and the helicopter still had lights on somehow!
  18. So excited to see what they are up to! So excited to see what they are up to!
  19. I wanted to report that my install did the same thing. No specials, no control options (or rather the mig-21Bis was there, but screen was blank. MP plane did not work at all, just an empty hull with no control. I will try the repair.
  20. Like the trigger zones not responding to cargo? I can't seem to make it work at all. Is this a known bug as well? Thanks for posting about addgroup working again, that is good news.
  21. There is no way that this is fixed. We still get crippling lag when a player joins a 21 slot for the first time.
  22. Same problem here, anyone find a fix for this, or is CTTS done for now?
  23. I don't have the keys at the moment but IFF is implemented and does work. _ for enemy and = for friendly. I used it today in a multiplayer match.
  24. Wow even the runway looks amazing. I was admiring the cracks and age effects in the runway. This looks great.
  25. Thanks so much, I can fly again!
×
×
  • Create New...