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jeffdude

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Everything posted by jeffdude

  1. I sent an email earlier and have still not received my shirt.
  2. This is all very exciting! Some of these with some of those gazelles would make a fun mission against lighter targets (read less AA)
  3. I have to add to this thread because the gunners was a feature I was very much looking forward to, but a nice visual is all we got. It would be so nice to have them actually shoot something! Has anyone found a scenario where these things(MI8 Door gunners) are useful at all
  4. Cool, what carrier was used. I'm still waiting for mine.
  5. Not having this issue, I think i heard that the particular bug you see is DRM related.
  6. Leatherneck.. leatherneck knows.
  7. Perhaps a more directed question would be: Is the Viggen ready for 2.0 integration or are there remaining show stoppers that would prevent it from appearing in the next 2.0 patch? Is there any feature or weapon that may not work correctly upon the Viggen's arrival in 2.0?
  8. I am using an X52Pro on win 10 without issue. I had to grab the latest Saitek drivers. You may want to check out Device manager and be sure the device is actually using the latest. Saitek used to have an issue with driver signing so you had to do an advanced reboot to disable signing checking for new drivers to install it right. Anyway, device manager will show you what driver it's really using.
  9. Oh wow, I missed that statement. I thought it had been awfully quiet from the PC camp. I hope all ends well with that business. I do love this little chopper.
  10. I am also having the issue in the current builds. First bomb load works normal, but after a "rearm" the bombs behave strangely. They don't release normally and the graphics show that they are all still attached.
  11. Engine sounds still persist in any spawned aircraft after death. Version tested was 2 alpha. the current version.
  12. Known that the fix didn't make it in. The last two items on the change log didn't make it in.
  13. Sorry I don't believe that the fix for that made it in based on this post when I asked if it would make the next patch:
  14. Nice! I hadn't heard that. It sure is good news! I'm excited for re-arm fix and bk90 MP fix. Currently I'm at work, but I'll give the new fixes in today's patch a good run soon. Thanks for finding out the info mattebubben.
  15. Ok, Thanks for the information. I still have plenty to learn on the many bomb release methods anyway :). Good luck bug squashing!
  16. Just to help find the problem: I tried several flights without using the reference button. I noticed when I DID NOT manually select the correct runway, and left it as the incorrect heading runway number, it would sometimes do that initial take off fix and set the heading correctly without lighting the NAVSYST light. If I want the best initial heading though, using the reference button leaves me with no light and an accurate heading.
  17. Thank you, you and your team have presented us with a fantastic module. It is so much fun at launch with few game stopping bugs at all. Well done! The fix list looks great, I didn't see the multiplayer BK90 multiplayer fix on the list that was mentioned earlier, will that make it in?
  18. Thanks much for the heads up, I'll have to get my beta client updated right away. It mostly copies from the other installed versions, so it won't take long :D
  19. here is a cobra quote, middle section is answer to same question
  20. I do want to thank you for the time and effort this took. I have already learned so much from your videos.:clap:
  21. Is this update scheduled to release on Friday with the Viggen release?
  22. unfortunately the stream is marred with interruptions and lag/buffer issues. Will the replay be available / any better?
  23. That was a great watch, and just the right length as well! Good job all around!
  24. Wow, I was thinking the whole time "Oh no, he'll never make it!." Well done, and look at that Viggen!!
  25. See this thread where Cobra stated the following:
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